mirror of
https://github.com/zeldaret/ss
synced 2026-05-23 23:05:20 -04:00
d_t_col_bomb_shield OK
This commit is contained in:
@@ -17,3 +17,6 @@ REL/global_destructor_chain.c:
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REL/d/t/d_t_col_bomb_shield.cpp:
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.text start:0x000000F0 end:0x00000AA8
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.ctors start:0x00000000 end:0x00000004
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.rodata start:0x00000000 end:0x00000014
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.data start:0x00000000 end:0x00000224
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.bss start:0x00000008 end:0x00000048
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@@ -4,21 +4,21 @@ _unresolved = .text:0x00000060; // type:function size:0x4 scope:global
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__register_global_object = .text:0x00000070; // type:function size:0x1C scope:global
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__destroy_global_chain = .text:0x00000090; // type:function size:0x54 scope:global
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dTgColBombShield_classInit__Fv = .text:0x000000F0; // type:function size:0xAC
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__dt__16dTgColBombShieldFv = .text:0x000001A0; // type:function size:0x58
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__dt__5dTg_cFv = .text:0x000001A0; // type:function size:0x58
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__dt__29sFState_c<16dTgColBombShield>Fv = .text:0x00000200; // type:function size:0x58
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__dt__32sFStateFct_c<16dTgColBombShield>Fv = .text:0x00000260; // type:function size:0x6C
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__dt__85sStateMgr_c<16dTgColBombShield,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>Fv = .text:0x000002D0; // type:function size:0xA0
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__dt__55sFStateMgr_c<16dTgColBombShield,20sStateMethodUsr_FI_c>Fv = .text:0x00000370; // type:function size:0xA4
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fn_495_420 = .text:0x00000420; // type:function size:0x8
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TgColBombShield__init = .text:0x00000430; // type:function size:0x104
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createHeap__16dTgColBombShieldFv = .text:0x00000420; // type:function size:0x8
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create__16dTgColBombShieldFv = .text:0x00000430; // type:function size:0x104
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changeState__85sStateMgr_c<16dTgColBombShield,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>FRC12sStateIDIf_c = .text:0x00000540; // type:function size:0x10
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fn_495_550 = .text:0x00000550; // type:function size:0x8
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TgColBombShield__update = .text:0x00000560; // type:function size:0x60
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fn_495_5C0 = .text:0x000005C0; // type:function size:0x8
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doDelete__16dTgColBombShieldFv = .text:0x00000550; // type:function size:0x8
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actorExecute__16dTgColBombShieldFv = .text:0x00000560; // type:function size:0x60
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draw__16dTgColBombShieldFv = .text:0x000005C0; // type:function size:0x8
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initializeState_Wait__16dTgColBombShieldFv = .text:0x000005D0; // type:function size:0x4
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executeState_Wait__16dTgColBombShieldFv = .text:0x000005E0; // type:function size:0x4
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finalizeState_Wait__16dTgColBombShieldFv = .text:0x000005F0; // type:function size:0x4
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fn_495_600 = .text:0x00000600; // type:function size:0xC8
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__dt__16dTgColBombShieldFv = .text:0x00000600; // type:function size:0xC8
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executeState__85sStateMgr_c<16dTgColBombShield,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>Fv = .text:0x000006D0; // type:function size:0x10
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getStateID__85sStateMgr_c<16dTgColBombShield,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>CFv = .text:0x000006E0; // type:function size:0x10
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build__32sFStateFct_c<16dTgColBombShield>FRC12sStateIDIf_c = .text:0x000006F0; // type:function size:0x60
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@@ -41,15 +41,15 @@ isSameName__31sFStateID_c<16dTgColBombShield>CFPCc = .text:0x00000A20; // type:f
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_ctors = .ctors:0x00000000; // type:label scope:global
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_dtors = .dtors:0x00000000; // type:label scope:global
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__destroy_global_chain_reference = .dtors:0x00000000; // type:object size:0x4 scope:global
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lbl_495_rodata_0 = .rodata:0x00000000; // type:object size:0x14 data:float
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lbl_495_rodata_0 = .rodata:0x00000000; // type:object size:0x14 scope:local data:float
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g_profile_COL_BOMSLD = .data:0x00000000; // type:object size:0x10 data:4byte
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lbl_495_data_10 = .data:0x00000010; // type:object size:0x20
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lbl_495_data_30 = .data:0x00000030; // type:object size:0x78
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lbl_495_data_A8 = .data:0x000000A8; // type:object size:0x30
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lbl_495_data_D8 = .data:0x000000D8; // type:object size:0x30
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lbl_495_data_108 = .data:0x00000108; // type:object size:0x18
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lbl_495_data_120 = .data:0x00000120; // type:object size:0xD0
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lbl_495_data_1F0 = .data:0x000001F0; // type:object size:0x34
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lbl_495_data_10 = .data:0x00000010; // type:object size:0x20 scope:local
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__vt__16dTgColBombShield = .data:0x00000030; // type:object size:0x74
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__vt__55sFStateMgr_c<16dTgColBombShield,20sStateMethodUsr_FI_c> = .data:0x000000A8; // type:object size:0x30
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__vt__85sStateMgr_c<16dTgColBombShield,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c> = .data:0x000000D8; // type:object size:0x30
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__vt__32sFStateFct_c<16dTgColBombShield> = .data:0x00000108; // type:object size:0x14
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__vt__29sFState_c<16dTgColBombShield> = .data:0x00000120; // type:object size:0x18
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__vt__31sFStateID_c<16dTgColBombShield> = .data:0x000001F0; // type:object size:0x34
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__global_destructor_chain = .bss:0x00000000; // type:object size:0x4 scope:global
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lbl_495_bss_8 = .bss:0x00000008; // type:object size:0x10
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lbl_495_bss_18 = .bss:0x00000018; // type:object size:0x30 data:4byte
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lbl_495_bss_8 = .bss:0x00000008; // type:object size:0x10 scope:local
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StateID_Wait__16dTgColBombShield = .bss:0x00000018; // type:object size:0x30 data:4byte
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+1
-1
@@ -1794,7 +1794,7 @@ config.libs = [
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Rel(NonMatching, "d_t_belt_obstacle", "REL/d/t/d_t_belt_obstacle.cpp"),
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Rel(NonMatching, "d_t_clef_game", "REL/d/t/d_t_clef_game.cpp"),
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Rel(NonMatching, "d_t_clef_manager", "REL/d/t/d_t_clef_manager.cpp"),
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Rel(NonMatching, "d_t_col_bomb_shield", "REL/d/t/d_t_col_bomb_shield.cpp"),
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Rel(Matching, "d_t_col_bomb_shield", "REL/d/t/d_t_col_bomb_shield.cpp"),
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Rel(NonMatching, "d_t_D3_scene_change", "REL/d/t/d_t_D3_scene_change.cpp"),
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Rel(NonMatching, "d_t_defeat_boss", "REL/d/t/d_t_defeat_boss.cpp"),
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Rel(Matching, "d_t_dowsing", "REL/d/t/d_t_dowsing.cpp"),
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@@ -1,19 +1,30 @@
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#ifndef D_T_COL_BOMB_SHIELD_H
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#define D_T_COL_BOMB_SHIELD_H
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#include "d/a/d_a_base.h"
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#include "d/t/d_tg.h"
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#include "m/m_mtx.h"
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#include "s/s_State.hpp"
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#include "s/s_StateMgr.hpp"
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class dTgColBombShield : public dAcBase_c {
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class dTgColBombShield : public dTg_c {
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public:
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dTgColBombShield() : mStateMgr(*this, sStateID::null) {}
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virtual ~dTgColBombShield() {}
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bool createHeap() override;
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int create() override;
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int doDelete() override;
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int actorExecute() override;
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int draw() override;
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STATE_FUNC_DECLARE(dTgColBombShield, Wait);
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private:
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/* 0x??? */ STATE_MGR_DECLARE(dTgColBombShield);
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/* 0x0FC */ STATE_MGR_DECLARE(dTgColBombShield);
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void dummy_executeState() {
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// Not called from the class but needed for weak function ordering
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mStateMgr.executeState();
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}
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/* 0x138 */ mMtx_c mColMtx;
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};
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#endif
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@@ -1,9 +1,50 @@
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#include "d/t/d_t_col_bomb_shield.h"
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#include "common.h"
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/a/d_a_player.h"
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#include "d/col/cc/d_cc_s.h"
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#include "m/m_mtx.h"
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#include "rvl/MTX/mtx.h"
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SPECIAL_ACTOR_PROFILE(COL_BOMSLD, dTgColBombShield, fProfile::COL_BOMSLD, 0x12, 0, 0);
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STATE_DEFINE(dTgColBombShield, Wait);
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bool dTgColBombShield::createHeap() {
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return true;
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}
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int dTgColBombShield::create() {
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0.0f; // cool
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CREATE_ALLOCATOR(dTgColBombShield);
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static const f32 offset = 0.1f;
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mScale.x += offset;
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mScale.y += offset;
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mScale.z += offset;
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mColMtx.transS(position.x, position.y + mScale.y * 0.5f - 0.05f, position.z);
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mColMtx.ZXYrotM(rotation.x, rotation.y, rotation.z);
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mMtx_c tmp;
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PSMTXScale(tmp, mScale.x, mScale.y, mScale.z);
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mColMtx += tmp;
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mStateMgr.changeState(StateID_Wait);
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return SUCCEEDED;
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}
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int dTgColBombShield::doDelete() {
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return SUCCEEDED;
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}
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int dTgColBombShield::actorExecute() {
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if (dAcPy_c::LINK != nullptr && roomid == dAcPy_c::LINK->roomid) {
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dCcS::GetInstance()->SetArea(&mColMtx);
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}
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return SUCCEEDED;
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}
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int dTgColBombShield::draw() {
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return SUCCEEDED;
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}
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void dTgColBombShield::initializeState_Wait() {}
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void dTgColBombShield::executeState_Wait() {}
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void dTgColBombShield::finalizeState_Wait() {}
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