d_t_col_bomb_shield OK

This commit is contained in:
robojumper
2024-11-14 11:21:16 +01:00
parent cbb409cf6c
commit ea06aec15e
5 changed files with 77 additions and 22 deletions
+15 -4
View File
@@ -1,19 +1,30 @@
#ifndef D_T_COL_BOMB_SHIELD_H
#define D_T_COL_BOMB_SHIELD_H
#include "d/a/d_a_base.h"
#include "d/t/d_tg.h"
#include "m/m_mtx.h"
#include "s/s_State.hpp"
#include "s/s_StateMgr.hpp"
class dTgColBombShield : public dAcBase_c {
class dTgColBombShield : public dTg_c {
public:
dTgColBombShield() : mStateMgr(*this, sStateID::null) {}
virtual ~dTgColBombShield() {}
bool createHeap() override;
int create() override;
int doDelete() override;
int actorExecute() override;
int draw() override;
STATE_FUNC_DECLARE(dTgColBombShield, Wait);
private:
/* 0x??? */ STATE_MGR_DECLARE(dTgColBombShield);
/* 0x0FC */ STATE_MGR_DECLARE(dTgColBombShield);
void dummy_executeState() {
// Not called from the class but needed for weak function ordering
mStateMgr.executeState();
}
/* 0x138 */ mMtx_c mColMtx;
};
#endif