Merge pull request #196 from swekka/d_a_obj_blade

d_a_obj_blade OK
This commit is contained in:
robojumper
2025-05-30 12:50:53 +02:00
committed by GitHub
4 changed files with 61 additions and 12 deletions
+11 -11
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@@ -2,18 +2,18 @@ _prolog = .text:0x00000000; // type:function size:0x2C scope:global
_epilog = .text:0x00000030; // type:function size:0x2C scope:global
_unresolved = .text:0x00000060; // type:function size:0x4 scope:global
dAcOblade_c_classInit__Fv = .text:0x00000070; // type:function size:0x90
fn_382_100 = .text:0x00000100; // type:function size:0x98
fn_382_1A0 = .text:0x000001A0; // type:function size:0xC4
fn_382_270 = .text:0x00000270; // type:function size:0x8
fn_382_280 = .text:0x00000280; // type:function size:0x30
fn_382_2B0 = .text:0x000002B0; // type:function size:0x28
createHeap__11dAcOblade_cFv = .text:0x00000100; // type:function size:0x98
create__11dAcOblade_cFv = .text:0x000001A0; // type:function size:0xC4
doDelete__11dAcOblade_cFv = .text:0x00000270; // type:function size:0x8
actorExecute__11dAcOblade_cFv = .text:0x00000280; // type:function size:0x30
draw__11dAcOblade_cFv = .text:0x000002B0; // type:function size:0x28
__dt__11dAcOblade_cFv = .text:0x000002E0; // type:function size:0x68
_ctors = .ctors:0x00000000; // type:label scope:global
_dtors = .dtors:0x00000000; // type:label scope:global
lbl_382_rodata_0 = .rodata:0x00000000; // type:object size:0x4 data:float
lbl_382_rodata_4 = .rodata:0x00000004; // type:object size:0x4 align:4 data:float
lbl_382_rodata_0 = .rodata:0x00000000; // type:object size:0x4 scope:local data:float
lbl_382_rodata_4 = .rodata:0x00000004; // type:object size:0x4 scope:local align:4 data:float
g_profile_OBJ_BLADE = .data:0x00000000; // type:object size:0x10
lbl_382_data_10 = .data:0x00000010; // type:object size:0x10 data:string
lbl_382_data_20 = .data:0x00000020; // type:object size:0x10
lbl_382_data_30 = .data:0x00000030; // type:object size:0x20
lbl_382_data_50 = .data:0x00000050; // type:object size:0x80
lbl_382_data_10 = .data:0x00000010; // type:object size:0x10 scope:local data:string
lbl_382_data_20 = .data:0x00000020; // type:object size:0x10 scope:local
lbl_382_data_30 = .data:0x00000030; // type:object size:0x20 scope:local
__vt__11dAcOblade_c = .data:0x00000050; // type:object size:0x80
+1 -1
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@@ -1959,7 +1959,7 @@ config.libs = [
),
Rel(Matching, "d_a_obj_bird_sp", "REL/d/a/obj/d_a_obj_bird_sp.cpp"),
Rel(Matching, "d_a_obj_bird_statue", "REL/d/a/obj/d_a_obj_bird_statue.cpp"),
Rel(NonMatching, "d_a_obj_blade", "REL/d/a/obj/d_a_obj_blade.cpp"),
Rel(Matching, "d_a_obj_blade", "REL/d/a/obj/d_a_obj_blade.cpp"),
Rel(NonMatching, "d_a_obj_blast_rock", "REL/d/a/obj/d_a_obj_blast_rock.cpp"),
Rel(NonMatching, "d_a_obj_block_rope", "REL/d/a/obj/d_a_obj_block_rope.cpp"),
Rel(
+10
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@@ -2,13 +2,23 @@
#define D_A_OBJ_BLADE_H
#include "d/a/obj/d_a_obj_base.h"
#include "m/m3d/m_anmmdl.h"
#include "nw4r/g3d/res/g3d_resfile.h"
class dAcOblade_c : public dAcObjBase_c {
public:
dAcOblade_c() {}
virtual ~dAcOblade_c() {}
virtual bool createHeap() override;
virtual int create() override;
virtual int doDelete() override;
virtual int actorExecute() override;
virtual int draw() override;
private:
/* 0x330 */ nw4r::g3d::ResFile mResFile;
/* 0x334 */ m3d::mdlAnmChr mMdl;
};
#endif
+39
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@@ -1,3 +1,42 @@
#include "d/a/obj/d_a_obj_blade.h"
#include "d/a/obj/d_a_obj_base.h"
#include "d/d_stage.h"
#include "f/f_base.h"
#include "m/m_vec.h"
#include "nw4r/g3d/res/g3d_resfile.h"
#include "toBeSorted/arc_managers/current_stage_arc_manager.h"
SPECIAL_ACTOR_PROFILE(OBJ_BLADE, dAcOblade_c, fProfile::OBJ_BLADE, 0x1E4, 0, 4);
bool dAcOblade_c::createHeap() {
void *data = CurrentStageArcManager::GetInstance()->getData("g3d/stage.brres");
mResFile = nw4r::g3d::ResFile(data);
dStage_c::bindStageResToFile(&mResFile);
dStage_c::bindSkyCmnToResFile(&mResFile);
TRY_CREATE(mMdl.create(data, "StageF000Blade", "StageF000Blade", &heap_allocator, 0x120));
return true;
}
int dAcOblade_c::create() {
CREATE_ALLOCATOR(dAcOblade_c);
mMdl.setAnm("StageF000Blade", m3d::PLAY_MODE_4);
updateMatrix();
mMdl.getModel().setLocalMtx(mWorldMtx);
boundingBox.Set(mVec3_c(-0.0f, -0.0f, -0.0f), mVec3_c(0.0f, 0.0f, 0.0f));
return SUCCEEDED;
}
int dAcOblade_c::doDelete() {
return SUCCEEDED;
}
int dAcOblade_c::actorExecute() {
mMdl.play();
return SUCCEEDED;
}
int dAcOblade_c::draw() {
drawModelType1(&mMdl.getModel());
return SUCCEEDED;
}