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https://github.com/zeldaret/ss
synced 2026-08-10 03:05:33 -04:00
Applied suggestions and removed leftover code
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@@ -7,20 +7,16 @@ class dTgDefeatBoss_c : public dTg_c {
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public:
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dTgDefeatBoss_c() {}
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virtual ~dTgDefeatBoss_c() {}
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virtual int update() override;
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u16 getSceneflag();
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u16 fn_494_360();
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u16 getStoryflag();
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u16 fn_494_380();
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s32 getSceneflagPolarity();
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u32 getStoryflag();
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s32 getStoryflagPolarity();
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static void getDungeonFlagIndex(u32 &outFlagIdx);
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bool checkDungeonFlag();
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virtual int create() override;
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virtual int actorExecute() override;
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u16 getSceneflag();
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s32 getSceneflagPolarity();
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u32 getStoryflag();
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s32 getStoryflagPolarity();
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private:
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