mirror of
https://github.com/zeldaret/ss
synced 2026-07-08 13:56:15 -04:00
55%
This commit is contained in:
+38
-38
@@ -15287,9 +15287,9 @@ fn_8028DD80__18dLytMiniGameTime_cFv = .text:0x8028DD80; // type:function size:0x
|
||||
fn_8028DE40__18dLytMiniGameTime_cFv = .text:0x8028DE40; // type:function size:0x84
|
||||
fn_8028DED0__18dLytMiniGameTime_cFv = .text:0x8028DED0; // type:function size:0x100
|
||||
fn_8028DFD0__18dLytMiniGameTime_cFv = .text:0x8028DFD0; // type:function size:0xEC
|
||||
fn_8028E0C0__18dLytMiniGameTime_cFv = .text:0x8028E0C0; // type:function size:0xAC
|
||||
fn_8028E170__18dLytMiniGameTime_cFv = .text:0x8028E170; // type:function size:0x60
|
||||
fn_8028E1D0__18dLytMiniGameTime_cFv = .text:0x8028E1D0; // type:function size:0xC4
|
||||
startAlphaIn__18dLytMiniGameTime_cFv = .text:0x8028E0C0; // type:function size:0xAC
|
||||
startAlphaOut__18dLytMiniGameTime_cFv = .text:0x8028E170; // type:function size:0x60
|
||||
startFinish__18dLytMiniGameTime_cFv = .text:0x8028E1D0; // type:function size:0xC4
|
||||
startLoop__18dLytMiniGameTime_cFv = .text:0x8028E2A0; // type:function size:0x54
|
||||
setTimerValueInMilliSeconds__18dLytMiniGameTime_cFl = .text:0x8028E300; // type:function size:0x14
|
||||
updateLongTimer__18dLytMiniGameTime_cFv = .text:0x8028E320; // type:function size:0x198
|
||||
@@ -15303,7 +15303,7 @@ resetOut__18dLytMiniGameTime_cFv = .text:0x8028E8F0; // type:function size:0x80
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||||
resetAlphaIn__18dLytMiniGameTime_cFv = .text:0x8028E970; // type:function size:0x80
|
||||
resetAlphaOut__18dLytMiniGameTime_cFv = .text:0x8028E9F0; // type:function size:0x80
|
||||
resetDigits__18dLytMiniGameTime_cFv = .text:0x8028EA70; // type:function size:0x13C
|
||||
fn_8028EBB0__18dLytMiniGameTime_cFv = .text:0x8028EBB0; // type:function size:0x60
|
||||
resetPosition__18dLytMiniGameTime_cFv = .text:0x8028EBB0; // type:function size:0x60
|
||||
resetShowBestTime__18dLytMiniGameTime_cFv = .text:0x8028EC10; // type:function size:0x8
|
||||
resetFinish__18dLytMiniGameTime_cFv = .text:0x8028EC20; // type:function size:0x114
|
||||
resetLoop__18dLytMiniGameTime_cFv = .text:0x8028ED40; // type:function size:0x74
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||||
@@ -15321,7 +15321,7 @@ isAlphaOutEndReached__18dLytMiniGameTime_cCFv = .text:0x8028EFE0; // type:functi
|
||||
isFinishEndReached__18dLytMiniGameTime_cCFv = .text:0x8028F030; // type:function size:0x44
|
||||
setHighestDigitIndex__18dLytMiniGameTime_cFUc = .text:0x8028F080; // type:function size:0x11C
|
||||
setSignChange__18dLytMiniGameTime_cFUl = .text:0x8028F1A0; // type:function size:0x94
|
||||
fn_8028F240__18dLytMiniGameTime_cFb = .text:0x8028F240; // type:function size:0x80
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||||
setTimePosition__18dLytMiniGameTime_cFb = .text:0x8028F240; // type:function size:0x80
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||||
setBestHasSixDigits__18dLytMiniGameTime_cFb = .text:0x8028F2C0; // type:function size:0xE8
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||||
setDigit__18dLytMiniGameTime_cFll = .text:0x8028F3B0; // type:function size:0xB4
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||||
setDigitBest__18dLytMiniGameTime_cFll = .text:0x8028F470; // type:function size:0xB4
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||||
@@ -15330,43 +15330,43 @@ remove__19dLytMiniGameStart_cFv = .text:0x8028F5F0; // type:function size:0x74
|
||||
execute__19dLytMiniGameStart_cFv = .text:0x8028F670; // type:function size:0x1BC
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||||
draw__19dLytMiniGameStart_cFv = .text:0x8028F830; // type:function size:0x48
|
||||
init__19dLytMiniGameStart_cFv = .text:0x8028F880; // type:function size:0x10C
|
||||
fn_8028F990 = .text:0x8028F990; // type:function size:0x4C
|
||||
fn_8028F9E0 = .text:0x8028F9E0; // type:function size:0x60
|
||||
fn_8028FA40 = .text:0x8028FA40; // type:function size:0x4C
|
||||
fn_8028FA90 = .text:0x8028FA90; // type:function size:0x4C
|
||||
fn_8028FAE0 = .text:0x8028FAE0; // type:function size:0x58
|
||||
fn_8028FB40 = .text:0x8028FB40; // type:function size:0x58
|
||||
fn_8028FBA0 = .text:0x8028FBA0; // type:function size:0x58
|
||||
fn_8028FC00 = .text:0x8028FC00; // type:function size:0x20
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||||
fn_8028FC20 = .text:0x8028FC20; // type:function size:0x54
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||||
fn_8028FC80 = .text:0x8028FC80; // type:function size:0x54
|
||||
fn_8028FCE0 = .text:0x8028FCE0; // type:function size:0x54
|
||||
fn_8028FD40 = .text:0x8028FD40; // type:function size:0xC
|
||||
fn_8028FD50 = .text:0x8028FD50; // type:function size:0xC
|
||||
fn_8028FD60 = .text:0x8028FD60; // type:function size:0xC
|
||||
fn_8028FD70 = .text:0x8028FD70; // type:function size:0x48
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||||
fn_8028FDC0 = .text:0x8028FDC0; // type:function size:0x48
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||||
fn_8028FE10 = .text:0x8028FE10; // type:function size:0x48
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||||
fn_8028FE60 = .text:0x8028FE60; // type:function size:0x48
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||||
fn_8028FEB0 = .text:0x8028FEB0; // type:function size:0x48
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||||
fn_8028FF00 = .text:0x8028FF00; // type:function size:0x48
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||||
startCountdown__19dLytMiniGameStart_cFv = .text:0x8028F990; // type:function size:0x4C
|
||||
startCountdown120__19dLytMiniGameStart_cFv = .text:0x8028F9E0; // type:function size:0x60
|
||||
startFinish__19dLytMiniGameStart_cFv = .text:0x8028FA40; // type:function size:0x4C
|
||||
startTimeup__19dLytMiniGameStart_cFv = .text:0x8028FA90; // type:function size:0x4C
|
||||
isCountdownEndReached__19dLytMiniGameStart_cCFv = .text:0x8028FAE0; // type:function size:0x58
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||||
isFinishEndReached__19dLytMiniGameStart_cCFv = .text:0x8028FB40; // type:function size:0x58
|
||||
isTimeupEndReached__19dLytMiniGameStart_cCFv = .text:0x8028FBA0; // type:function size:0x58
|
||||
resetPlayedSounds__19dLytMiniGameStart_cFv = .text:0x8028FC00; // type:function size:0x20
|
||||
resetCountdown__19dLytMiniGameStart_cFv = .text:0x8028FC20; // type:function size:0x54
|
||||
resetFinish__19dLytMiniGameStart_cFv = .text:0x8028FC80; // type:function size:0x54
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||||
resetStart__19dLytMiniGameStart_cFv = .text:0x8028FCE0; // type:function size:0x54
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||||
stopCountdown__19dLytMiniGameStart_cFv = .text:0x8028FD40; // type:function size:0xC
|
||||
stopFinish__19dLytMiniGameStart_cFv = .text:0x8028FD50; // type:function size:0xC
|
||||
stopTimeup__19dLytMiniGameStart_cFv = .text:0x8028FD60; // type:function size:0xC
|
||||
checkCountdown3__19dLytMiniGameStart_cFv = .text:0x8028FD70; // type:function size:0x48
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||||
checkCountdown2__19dLytMiniGameStart_cFv = .text:0x8028FDC0; // type:function size:0x48
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||||
checkCountdown1__19dLytMiniGameStart_cFv = .text:0x8028FE10; // type:function size:0x48
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||||
checkStart__19dLytMiniGameStart_cFv = .text:0x8028FE60; // type:function size:0x48
|
||||
checkFinish__19dLytMiniGameStart_cFv = .text:0x8028FEB0; // type:function size:0x48
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||||
checkTimeup__19dLytMiniGameStart_cFv = .text:0x8028FF00; // type:function size:0x48
|
||||
build__19dLytMiniGameScore_cFPQ23d2d10ResAccIf_c = .text:0x8028FF50; // type:function size:0x168
|
||||
remove__19dLytMiniGameScore_cFv = .text:0x802900C0; // type:function size:0x74
|
||||
execute__19dLytMiniGameScore_cFv = .text:0x80290140; // type:function size:0x2EC
|
||||
draw__19dLytMiniGameScore_cFv = .text:0x80290430; // type:function size:0x48
|
||||
init__19dLytMiniGameScore_cFv = .text:0x80290480; // type:function size:0xF84
|
||||
fn_80291410 = .text:0x80291410; // type:function size:0x1A0
|
||||
fn_802915B0 = .text:0x802915B0; // type:function size:0x84
|
||||
fn_80291640 = .text:0x80291640; // type:function size:0x100
|
||||
fn_80291740 = .text:0x80291740; // type:function size:0xEC
|
||||
fn_80291830 = .text:0x80291830; // type:function size:0xD0
|
||||
fn_80291900 = .text:0x80291900; // type:function size:0x60
|
||||
fn_80291960 = .text:0x80291960; // type:function size:0xD0
|
||||
fn_80291A30 = .text:0x80291A30; // type:function size:0x110
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||||
fn_80291B40 = .text:0x80291B40; // type:function size:0x54
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||||
fn_80291BA0 = .text:0x80291BA0; // type:function size:0x14
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||||
fn_80291BC0 = .text:0x80291BC0; // type:function size:0x178
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||||
fn_80291D40 = .text:0x80291D40; // type:function size:0x10C
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||||
fn_80291410__19dLytMiniGameScore_cFv = .text:0x80291410; // type:function size:0x1A0
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||||
fn_802915B0__19dLytMiniGameScore_cFv = .text:0x802915B0; // type:function size:0x84
|
||||
fn_80291640__19dLytMiniGameScore_cFv = .text:0x80291640; // type:function size:0x100
|
||||
fn_80291740__19dLytMiniGameScore_cFv = .text:0x80291740; // type:function size:0xEC
|
||||
startAlphaIn__19dLytMiniGameScore_cFv = .text:0x80291830; // type:function size:0xD0
|
||||
startAlphaOut__19dLytMiniGameScore_cFv = .text:0x80291900; // type:function size:0x60
|
||||
fn_80291960__19dLytMiniGameScore_cFv = .text:0x80291960; // type:function size:0xD0
|
||||
fn_80291A30__19dLytMiniGameScore_cFv = .text:0x80291A30; // type:function size:0x110
|
||||
startLoop__19dLytMiniGameScore_cFv = .text:0x80291B40; // type:function size:0x54
|
||||
fn_80291BA0__19dLytMiniGameScore_cFl = .text:0x80291BA0; // type:function size:0x14
|
||||
fn_80291BC0__19dLytMiniGameScore_cFv = .text:0x80291BC0; // type:function size:0x178
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||||
fn_80291D40__19dLytMiniGameScore_cFl = .text:0x80291D40; // type:function size:0x10C
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||||
fn_80291E50 = .text:0x80291E50; // type:function size:0x34
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||||
fn_80291E90 = .text:0x80291E90; // type:function size:0x34
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||||
fn_80291ED0 = .text:0x80291ED0; // type:function size:0x14
|
||||
@@ -20849,7 +20849,7 @@ holdFinisherPromptSound__20dSndSmallEffectMgr_cFPCQ34nw4r4math4VEC3 = .text:0x80
|
||||
playDowsingPingSound__20dSndSmallEffectMgr_cFff = .text:0x8037E860; // type:function size:0x148
|
||||
holdDowsingNearestSound__20dSndSmallEffectMgr_cFv = .text:0x8037E9B0; // type:function size:0xC
|
||||
playSirenCountdownSound__20dSndSmallEffectMgr_cFl = .text:0x8037E9C0; // type:function size:0x90
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||||
playMinigameCountdownSound__20dSndSmallEffectMgr_cFv = .text:0x8037EA50; // type:function size:0x8
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||||
playMinigameCountdownSound__20dSndSmallEffectMgr_cFl = .text:0x8037EA50; // type:function size:0x8
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||||
playMinigameTimeUpSound__20dSndSmallEffectMgr_cFl = .text:0x8037EA60; // type:function size:0x14
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||||
playMinigameStartSound__20dSndSmallEffectMgr_cFv = .text:0x8037EA80; // type:function size:0x8
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||||
playMinigameFinishSound__20dSndSmallEffectMgr_cFv = .text:0x8037EA90; // type:function size:0x40
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||||
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@@ -4,7 +4,9 @@
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#include "common.h"
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#include "d/d_base.h"
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#include "d/lyt/d2d.h"
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#include "d/lyt/d_textbox.h"
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#include "m/m_vec.h"
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#include "nw4r/lyt/lyt_pane.h"
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/** 2D UI - Mini Game - Pumpkin score popup */
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class dLytMiniGamePumpkinParts_c {
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@@ -119,14 +121,6 @@ private:
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bool isBug0Flashing() const;
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bool areAllBugIconsOn() const;
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const d2d::AnmGroup_c &getAnm(s32 idx) const {
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return mAnm[idx];
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}
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d2d::AnmGroup_c &getAnm(s32 idx) {
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return mAnm[idx];
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}
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static dLytMiniGameBugs_c *sInstance;
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/* 0x004 */ d2d::LytBase_c mLyt;
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@@ -164,9 +158,9 @@ private:
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void fn_8028DE40();
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void fn_8028DED0();
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void fn_8028DFD0();
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void fn_8028E0C0();
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void fn_8028E170();
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void fn_8028E1D0();
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void startAlphaIn();
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void startAlphaOut();
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void startFinish();
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void startLoop();
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void setTimerValueInMilliSeconds(s32 time);
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void updateLongTimer();
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@@ -180,7 +174,7 @@ private:
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void resetAlphaIn();
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void resetAlphaOut();
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void resetDigits();
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void fn_8028EBB0();
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void resetPosition();
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void resetShowBestTime();
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void resetFinish();
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void resetLoop();
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@@ -198,7 +192,7 @@ private:
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bool isFinishEndReached() const;
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void setHighestDigitIndex(u8);
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void setSignChange(u32);
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void fn_8028F240(bool);
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void setTimePosition(bool);
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void setBestHasSixDigits(bool);
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void setDigit(s32 digitIndex, s32 number);
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void setDigitBest(s32 digitIndex, s32 number);
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@@ -221,7 +215,7 @@ private:
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/* 0x7F5 */ bool mIsVisible;
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};
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||||
/** 2D UI - Mini Game - Start Popup */
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/** 2D UI - Mini Game - Start / Finish Popup */
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class dLytMiniGameStart_c {
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public:
|
||||
dLytMiniGameStart_c() {}
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@@ -234,31 +228,33 @@ public:
|
||||
void init();
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||||
|
||||
private:
|
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static dLytMiniGameStart_c *sInstance;
|
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void startCountdown();
|
||||
void startCountdown120();
|
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void startFinish();
|
||||
void startTimeup();
|
||||
bool isCountdownEndReached() const;
|
||||
bool isFinishEndReached() const;
|
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bool isTimeupEndReached() const;
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void resetPlayedSounds();
|
||||
void resetCountdown();
|
||||
void resetFinish();
|
||||
void resetStart();
|
||||
void stopCountdown();
|
||||
void stopFinish();
|
||||
void stopTimeup();
|
||||
bool checkCountdown3();
|
||||
bool checkCountdown2();
|
||||
bool checkCountdown1();
|
||||
bool checkStart();
|
||||
bool checkFinish();
|
||||
bool checkTimeup();
|
||||
|
||||
void fn_8028F990();
|
||||
void fn_8028F9E0();
|
||||
void fn_8028FA40();
|
||||
void fn_8028FA90();
|
||||
void fn_8028FAE0();
|
||||
void fn_8028FB40();
|
||||
void fn_8028FBA0();
|
||||
void fn_8028FC00();
|
||||
void fn_8028FC20();
|
||||
void fn_8028FC80();
|
||||
void fn_8028FCE0();
|
||||
void fn_8028FD40();
|
||||
void fn_8028FD50();
|
||||
void fn_8028FD60();
|
||||
void fn_8028FD70();
|
||||
void fn_8028FDC0();
|
||||
void fn_8028FE10();
|
||||
void fn_8028FE60();
|
||||
void fn_8028FEB0();
|
||||
void fn_8028FF00();
|
||||
static dLytMiniGameStart_c *sInstance;
|
||||
|
||||
/* 0x004 */ d2d::LytBase_c mLyt;
|
||||
/* 0x094 */ d2d::AnmGroup_c mAnm[3];
|
||||
/* 0x154 */ bool mPlayedSounds[6];
|
||||
/* 0x15A */ bool mIsVisible;
|
||||
};
|
||||
|
||||
/** 2D UI - Mini Game - Score counter */
|
||||
@@ -274,29 +270,27 @@ public:
|
||||
void init();
|
||||
|
||||
private:
|
||||
static dLytMiniGameScore_c *sInstance;
|
||||
|
||||
void fn_80291410();
|
||||
void fn_802915B0();
|
||||
void fn_80291640();
|
||||
void fn_80291740();
|
||||
void fn_80291830();
|
||||
void fn_80291900();
|
||||
void startAlphaIn();
|
||||
void startAlphaOut();
|
||||
void fn_80291960();
|
||||
void fn_80291A30();
|
||||
void fn_80291B40();
|
||||
void fn_80291BA0();
|
||||
void startLoop();
|
||||
void fn_80291BA0(s32 score);
|
||||
void fn_80291BC0();
|
||||
void fn_80291D40();
|
||||
void fn_80291E50();
|
||||
void fn_80291D40(s32 arg);
|
||||
bool fn_80291E50() const;
|
||||
void fn_80291E90();
|
||||
void fn_80291ED0();
|
||||
void fn_80291EF0();
|
||||
void fn_80292030();
|
||||
void fn_80292030(s32);
|
||||
void fn_80292040();
|
||||
void fn_802920B0();
|
||||
void fn_80292110();
|
||||
void fn_802921A0();
|
||||
void setDigit(s32 digitIndex, s32 number);
|
||||
void fn_80292240();
|
||||
void fn_80292250();
|
||||
void fn_802922F0();
|
||||
@@ -310,24 +304,61 @@ private:
|
||||
void fn_80292880();
|
||||
void fn_80292910();
|
||||
void fn_80292920();
|
||||
void fn_80292930();
|
||||
bool fn_80292930() const;
|
||||
void fn_80292940();
|
||||
void fn_80292950();
|
||||
void fn_802929C0();
|
||||
void fn_80292A40();
|
||||
void fn_80292A50();
|
||||
void fn_80292AA0();
|
||||
void fn_80292AF0();
|
||||
void fn_80292B40();
|
||||
void fn_80292B90();
|
||||
void fn_80292BE0();
|
||||
bool fn_80292A50() const;
|
||||
bool fn_80292AA0() const;
|
||||
bool fn_80292AF0() const;
|
||||
bool fn_80292B40() const;
|
||||
bool fn_80292B90() const;
|
||||
bool fn_80292BE0() const;
|
||||
void fn_80292C30();
|
||||
void fn_802933A0();
|
||||
void fn_802933A0(s32 variant);
|
||||
void fn_80293410();
|
||||
void fn_80293450();
|
||||
void fn_80293450(s32);
|
||||
|
||||
static dLytMiniGameScore_c *sInstance;
|
||||
|
||||
/* 0x004 */ d2d::LytBase_c mLyt;
|
||||
/* 0x094 */ d2d::AnmGroup_c mAnm[26];
|
||||
|
||||
/* 0x714 */ nw4r::lyt::Pane *mpPanes[20];
|
||||
|
||||
/* 0x764 */ f32 mFloats[26];
|
||||
|
||||
/* 0x7CC */ dTextBox_c *mpTextBoxes[3];
|
||||
|
||||
/* 0x7D8 */ s32 field_0x7D8;
|
||||
|
||||
/* 0x7DC */ UNKWORD field_0x7DC;
|
||||
/* 0x7E0 */ s32 field_0x7E0;
|
||||
/* 0x7E4 */ UNKWORD field_0x7E4;
|
||||
|
||||
/* 0x7E8 */ f32 field_0x7E8;
|
||||
/* 0x7EC */ u8 _0x7EC[0x7FC - 0x7EC];
|
||||
|
||||
/* 0x7FC */ s32 field_0x7FC;
|
||||
/* 0x800 */ s32 field_0x800;
|
||||
/* 0x804 */ bool field_0x804;
|
||||
/* 0x808 */ s32 field_0x808;
|
||||
/* 0x80C */ s32 field_0x80C;
|
||||
/* 0x810 */ s32 field_0x810;
|
||||
/* 0x814 */ bool field_0x814;
|
||||
/* 0x815 */ bool field_0x815;
|
||||
/* 0x816 */ bool field_0x816;
|
||||
/* 0x818 */ s32 field_0x818;
|
||||
/* 0x81C */ s32 field_0x81C;
|
||||
/* 0x820 */ bool field_0x820;
|
||||
/* 0x824 */ s32 field_0x824;
|
||||
/* 0x829 */ bool field_0x828;
|
||||
/* 0x829 */ bool field_0x829;
|
||||
/* 0x82C */ UNKWORD field_0x82C;
|
||||
/* 0x830 */ s32 field_0x830;
|
||||
/* 0x834 */ f32 field_0x834[3][2];
|
||||
/* 0x84C */ bool mIsVisible;
|
||||
};
|
||||
|
||||
/** 2D UI - Mini Game - Fun Fun Island score */
|
||||
@@ -342,6 +373,9 @@ public:
|
||||
bool draw();
|
||||
void init();
|
||||
|
||||
private:
|
||||
static dLytMiniGameScoreSd_c *sInstance;
|
||||
|
||||
void fn_80293A30();
|
||||
void fn_80293A90();
|
||||
void fn_80293AF0();
|
||||
@@ -358,9 +392,6 @@ public:
|
||||
void fn_80294030();
|
||||
void fn_80294080();
|
||||
|
||||
private:
|
||||
static dLytMiniGameScoreSd_c *sInstance;
|
||||
|
||||
/* 0x004 */ d2d::LytBase_c mLyt;
|
||||
/* 0x094 */ d2d::AnmGroup_c mAnm[5];
|
||||
};
|
||||
@@ -436,7 +467,7 @@ private:
|
||||
/* 0x33E4 */ dLytMiniGamePumpkin_c mPumpkin;
|
||||
|
||||
// TODO
|
||||
u8 _0x___[0x14E];
|
||||
u8 _0x___[0xA];
|
||||
|
||||
bool field_0x3866;
|
||||
};
|
||||
|
||||
@@ -56,7 +56,7 @@ public:
|
||||
bool holdDowsingNearestSound();
|
||||
|
||||
bool playSirenCountdownSound(s32 timer);
|
||||
bool playMinigameCountdownSound();
|
||||
bool playMinigameCountdownSound(s32 timer); ///< timer is unused
|
||||
bool playMinigameTimeUpSound(s32 timer);
|
||||
bool playMinigameStartSound();
|
||||
bool playMinigameFinishSound();
|
||||
|
||||
@@ -318,6 +318,10 @@ public:
|
||||
return mVec2_c(x * f, y * f);
|
||||
}
|
||||
|
||||
mVec2_c operator/(f32 f) const {
|
||||
return mVec2_c(x / f, y / f);
|
||||
}
|
||||
|
||||
mVec2_c operator+(const mVec2_c &v) const {
|
||||
return mVec2_c(x + v.x, y + v.y);
|
||||
}
|
||||
|
||||
+1148
-48
File diff suppressed because it is too large
Load Diff
@@ -483,7 +483,7 @@ bool dSndSmallEffectMgr_c::playSirenCountdownSound(s32 timer) {
|
||||
return ok;
|
||||
}
|
||||
|
||||
bool dSndSmallEffectMgr_c::playMinigameCountdownSound() {
|
||||
bool dSndSmallEffectMgr_c::playMinigameCountdownSound(s32 timer) {
|
||||
return playSoundInternal(SE_S_MG_COUNT_DOWN_1);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user