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Fix regression
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@@ -15,7 +15,7 @@ struct FanfareMuteFlagsApplier {
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// The logic here is inverted compared to the others - Fanfares seem to
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// mute things by default unless otherwise speciefied
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u32 id = handle.GetId();
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if (dSndBgmMgr_c::GetInstance()->getSoundHandleCurrentlyPlayingFanSound(handle.GetId())) {
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if (dSndBgmMgr_c::GetInstance()->getSoundHandleCurrentlyPlayingFanSound(id)) {
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u32 userParam = dSndMgr_c::GetInstance()->getArchive()->GetSoundUserParam(id);
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if (!(userParam & dSndPlayerMgr_c::FANFARE_UNMUTE_BGM)) {
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dSndControlPlayerMgr_c::GetInstance()->setGroupVolumeFlag(
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