mirror of
https://github.com/zeldaret/ss
synced 2026-05-23 15:01:38 -04:00
Enums
This commit is contained in:
+512
-2
@@ -23,7 +23,7 @@ class daPlayerModelBase_c;
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class daPlBaseScnObjCallback_c : public dScnCallback_c {
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public:
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daPlBaseScnObjCallback_c(dAcObjBase_c *b) : dScnCallback_c(b), field_0x0C(b) {}
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daPlBaseScnObjCallback_c(dAcObjBase_c *b) : dScnCallback_c(b), mpPlayer(b) {}
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/* vt 0x10 */ virtual void
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ExecCallback_CALC_MAT(nw4r::g3d::ScnObj::Timing, nw4r::g3d::ScnObj *, u32, void *) override;
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@@ -31,7 +31,7 @@ public:
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/* 0x18 */ virtual void ExecCallback_DRAW_OPA(nw4r::g3d::ScnObj::Timing, nw4r::g3d::ScnObj *, u32, void *) override;
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private:
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/* 0x0C */ dAcObjBase_c *field_0x0C;
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/* 0x0C */ dAcObjBase_c *mpPlayer;
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};
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class daPlBaseMdlCallback_c : public m3d::mdl_c::mdlCallback_c {
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@@ -170,6 +170,516 @@ public:
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TUNIC_SILENT,
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};
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enum PlayerMainModelFace_e {
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PLAYER_FACE_DEFAULT = 0,
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PLAYER_FACEMABA01 = 1,
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PLAYER_FACE_M = 2,
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PLAYER_FACE_HA = 3,
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PLAYER_FACE_CUT = 4,
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PLAYER_FACE_CUTAROUND = 5,
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PLAYER_FACE_DAMAGE = 6,
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PLAYER_FACE_DAMAGELARGE = 7,
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PLAYER_FACE_DIE = 8,
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PLAYER_FACE_DIELARGEDAMAGE = 9,
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PLAYER_FACE_DIEMAGMA = 10,
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PLAYER_FACE_PAIN = 11,
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PLAYER_FACE_WA = 12,
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PLAYER_FACE_DRINKST = 13,
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PLAYER_FACE_DRINK = 14,
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PLAYER_FACE_DRINKED = 15,
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PLAYER_FACE_BREATH = 16,
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PLAYER_FACE_CLOSE = 17,
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PLAYER_FACE_ENTRANCE = 18,
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PLAYER_FACE_BINOUT = 19,
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PLAYER_FACE_GETBIGWAIT = 20,
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PLAYER_FACE_GETAWAITNICE = 21,
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PLAYER_FACE_WAITLOOKROUND = 22,
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PLAYER_FACE_DANGER = 23,
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PLAYER_FACE_BINSHIELD = 24,
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PLAYER_FACE_SWIMDIEA = 25,
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PLAYER_FACE_WAITSERVICEA = 26,
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PLAYER_FACE_WAITSERVICEHOTA = 27,
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PLAYER_FACE_BOXOP = 28,
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PLAYER_FACE_NOTICE = 29,
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PLAYER_FACE_SWIMP = 30,
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PLAYER_FACE_BEDSLEEP = 31,
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PLAYER_FACE_BEDAWAKE = 32,
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PLAYER_FACE_SWORDPULLST = 33,
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PLAYER_FACE_SWORDPULLWAIT = 34,
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PLAYER_FACE_SWORDPULL = 35,
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PLAYER_FACE_SWORDSIRENST = 36,
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PLAYER_FACE_SWORDSIRENRAISE = 37,
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PLAYER_FACE_SWORDSIRENSTICK = 38,
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PLAYER_FACE_SWORDSIRENAFTER = 39,
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PLAYER_FACE_BIRD_REACH = 40,
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PLAYER_FACE_BIRD_GETWAIT = 41,
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PLAYER_FACE_DIETRUCK = 42,
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PLAYER_FACE_BIRD_FESTIVALSTART = 43,
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PLAYER_FACE_GETSURPRISE = 44,
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PLAYER_FACE_ASURACUT = 45,
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PLAYER_FACE_ASURACUTST = 46,
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PLAYER_FACE_ASURACUTED = 47,
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PLAYER_FACE_CANNONWAIT = 48,
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PLAYER_FACE_KRAKENAPPEARANCE = 49,
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PLAYER_FACE_GETFLOWER = 50,
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PLAYER_FACE_HARP = 51,
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PLAYER_FACE_SITWAITSERVICEA = 52,
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PLAYER_FACE_LIGHTNING = 53,
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PLAYER_FACE_LASTATTACK = 54,
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PLAYER_FACE_BIRD_CALL = 55,
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PLAYER_FACE_NONE = 56,
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PLAYER_FACE_MAX = 57,
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};
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enum PlayerMainAnim_e {
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PLAYER_ANIM_ATRFW = 0,
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PLAYER_ANIM_ATRFW_R = 1,
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PLAYER_ANIM_ATRFD = 2,
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PLAYER_ANIM_ATRFD_R = 3,
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PLAYER_ANIM_ATRBW = 4,
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PLAYER_ANIM_ATRBW_R = 5,
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PLAYER_ANIM_ATRBD = 6,
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PLAYER_ANIM_ATRBD_R = 7,
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PLAYER_ANIM_ATRSWL = 8,
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PLAYER_ANIM_ATRSDL = 9,
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PLAYER_ANIM_ATRSWR = 10,
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PLAYER_ANIM_ATRSDR = 11,
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PLAYER_ANIM_ATSWL = 12,
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PLAYER_ANIM_ATSDL = 13,
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PLAYER_ANIM_ATSWR = 14,
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PLAYER_ANIM_ATSDR = 15,
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PLAYER_ANIM_ATSWL_RIGHT = 16,
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PLAYER_ANIM_ATSDL_RIGHT = 17,
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PLAYER_ANIM_ATL = 18,
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PLAYER_ANIM_ATR = 19,
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PLAYER_ANIM_DASHA = 20,
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PLAYER_ANIM_DASHS = 21,
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PLAYER_ANIM_ATRBWH = 22,
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PLAYER_ANIM_ATBW = 23,
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PLAYER_ANIM_ATBD = 24,
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PLAYER_ANIM_WALKH = 25,
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PLAYER_ANIM_WAITS = 26,
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PLAYER_ANIM_WALKS = 27,
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PLAYER_ANIM_STEPL = 28,
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PLAYER_ANIM_STEPR = 29,
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PLAYER_ANIM_ATSJLST = 30,
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PLAYER_ANIM_ATSJLED = 31,
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PLAYER_ANIM_ATSJRST = 32,
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PLAYER_ANIM_ATSJRED = 33,
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PLAYER_ANIM_ATSJFST = 34,
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PLAYER_ANIM_ATSJFED = 35,
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PLAYER_ANIM_ROLLBST = 36,
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PLAYER_ANIM_ROLLBED = 37,
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PLAYER_ANIM_WAITB = 38,
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PLAYER_ANIM_WAITBTOA = 39,
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PLAYER_ANIM_SJMPST = 40,
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PLAYER_ANIM_SJMPED = 41,
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PLAYER_ANIM_ROLLF = 42,
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PLAYER_ANIM_ROLLFMIS = 43,
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PLAYER_ANIM_JUMPST = 44,
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PLAYER_ANIM_JUMPSED = 45,
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PLAYER_ANIM_VJMP = 46,
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PLAYER_ANIM_VJMPCHA = 47,
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PLAYER_ANIM_VJMPCHB = 48,
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PLAYER_ANIM_VJMPCL = 49,
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PLAYER_ANIM_HANGL = 50,
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PLAYER_ANIM_HANGR = 51,
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PLAYER_ANIM_HANG = 52,
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PLAYER_ANIM_CLIMBHANG = 53,
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PLAYER_ANIM_CLIMBSLIDEL = 54,
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PLAYER_ANIM_CLIMBSLIDER = 55,
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PLAYER_ANIM_CLIMBHANGMISS = 56,
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PLAYER_ANIM_CLIMBSTRUGGLE = 57,
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PLAYER_ANIM_CLIMBIVYHANG = 58,
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PLAYER_ANIM_CLIMBIVYL = 59,
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PLAYER_ANIM_CLIMBIVYR = 60,
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PLAYER_ANIM_CLIMBIVYL_ST = 61,
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PLAYER_ANIM_CLIMBIVYR_ST = 62,
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PLAYER_ANIM_CLIMBIVYSLIDEL = 63,
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PLAYER_ANIM_CLIMBIVYSLIDER = 64,
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PLAYER_ANIM_CLIMBIVYSLANTLU_RD = 65,
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PLAYER_ANIM_CLIMBIVYSLIDERU_LD = 66,
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PLAYER_ANIM_LADUPST = 67,
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PLAYER_ANIM_LADUPEDL = 68,
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PLAYER_ANIM_LADUPEDR = 69,
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PLAYER_ANIM_LADDWST = 70,
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PLAYER_ANIM_LADDWEDL = 71,
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PLAYER_ANIM_LADDWEDR = 72,
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PLAYER_ANIM_LADRTOL = 73,
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PLAYER_ANIM_LADLTOR = 74,
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PLAYER_ANIM_LADJUMPUPST = 75,
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PLAYER_ANIM_LADJUMPDOWNST = 76,
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PLAYER_ANIM_LADJUMPUPED = 77,
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PLAYER_ANIM_LADJUMPDOWNED = 78,
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PLAYER_ANIM_CUTT = 79,
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PLAYER_ANIM_CUTTB = 80,
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PLAYER_ANIM_CUTTL = 81,
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PLAYER_ANIM_CUTTLB = 82,
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PLAYER_ANIM_CUTJST = 83,
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PLAYER_ANIM_CUTJED = 84,
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PLAYER_ANIM_DAMF = 85,
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PLAYER_ANIM_DAMB = 86,
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PLAYER_ANIM_DAML = 87,
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PLAYER_ANIM_DAMR = 88,
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PLAYER_ANIM_DAMAGEMFRONT = 89,
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PLAYER_ANIM_DAMAGEMBACK = 90,
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PLAYER_ANIM_DAMAGEMLEFT = 91,
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PLAYER_ANIM_DAMAGEMRIGHT = 92,
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PLAYER_ANIM_DAMFF = 93,
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PLAYER_ANIM_DAMFB = 94,
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PLAYER_ANIM_DAMFL = 95,
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PLAYER_ANIM_DAMFR = 96,
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PLAYER_ANIM_DAMFFUP = 97,
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PLAYER_ANIM_DAMFBUP = 98,
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PLAYER_ANIM_DAMFLUP = 99,
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PLAYER_ANIM_DAMFRUP = 100,
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PLAYER_ANIM_DAMAGELFRONTSLIDE = 101,
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PLAYER_ANIM_DAMAGELBACKSLIDE = 102,
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PLAYER_ANIM_DAMAGELLEFTSLIDE = 103,
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PLAYER_ANIM_DAMAGELRIGHTSLIDE = 104,
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PLAYER_ANIM_DAM = 105,
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PLAYER_ANIM_LANDDAMA = 106,
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PLAYER_ANIM_LANDDAMAST = 107,
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PLAYER_ANIM_CUTST = 108,
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PLAYER_ANIM_ATDEFNG = 109,
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PLAYER_ANIM_DIE = 110,
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PLAYER_ANIM_DIELARGEDAMAGEFRONT = 111,
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PLAYER_ANIM_DIELARGEDAMAGEBACK = 112,
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PLAYER_ANIM_DIELARGEDAMAGELEFT = 113,
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PLAYER_ANIM_DIELARGEDAMAGERIGHT = 114,
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PLAYER_ANIM_SWIMWAIT = 115,
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PLAYER_ANIM_SWIMINGA = 116,
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PLAYER_ANIM_SWIMP = 117,
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PLAYER_ANIM_ATSSWL = 118,
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PLAYER_ANIM_ATSSWR = 119,
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PLAYER_ANIM_ATBSW = 120,
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PLAYER_ANIM_SWIMDIVE = 121,
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PLAYER_ANIM_SWIMINGST = 122,
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PLAYER_ANIM_SWIMINGB = 123,
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PLAYER_ANIM_SWIMINGC = 124,
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PLAYER_ANIM_SWIMATTACKMISS = 125,
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PLAYER_ANIM_DAMSWF = 126,
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PLAYER_ANIM_DAMSWB = 127,
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PLAYER_ANIM_DAMSWL = 128,
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PLAYER_ANIM_DAMSWR = 129,
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PLAYER_ANIM_DAMSWW = 130,
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PLAYER_ANIM_SWIMDIEA = 131,
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PLAYER_ANIM_SWIMDIEP = 132,
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PLAYER_ANIM_DIEMAGMA = 133,
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PLAYER_ANIM_SLIDEF = 134,
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PLAYER_ANIM_SLIDEB = 135,
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PLAYER_ANIM_SLIDEFED = 136,
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PLAYER_ANIM_SLIDEBED = 137,
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PLAYER_ANIM_HSJMPL = 138,
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PLAYER_ANIM_HSJMPR = 139,
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PLAYER_ANIM_HSSHOOT = 140,
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PLAYER_ANIM_HSHANGEDL = 141,
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PLAYER_ANIM_HSHANGEDR = 142,
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PLAYER_ANIM_HSHANGL = 143,
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PLAYER_ANIM_HSHANGR = 144,
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PLAYER_ANIM_HSHANGWAITL = 145,
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PLAYER_ANIM_HSHANGWAITR = 146,
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PLAYER_ANIM_HSHANGSHOOTL = 147,
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PLAYER_ANIM_HSHANGSHOOTR = 148,
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PLAYER_ANIM_HSWALLEDL = 149,
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PLAYER_ANIM_HSWALLEDR = 150,
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PLAYER_ANIM_HSWALLL = 151,
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PLAYER_ANIM_HSWALLR = 152,
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PLAYER_ANIM_HSWALLWAITL = 153,
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PLAYER_ANIM_HSWALLWAITR = 154,
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PLAYER_ANIM_HSWALLSHOOTL = 155,
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PLAYER_ANIM_HSWALLSHOOTR = 156,
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PLAYER_ANIM_LIE = 157,
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PLAYER_ANIM_LIEF = 158,
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PLAYER_ANIM_WAITST = 159,
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PLAYER_ANIM_WAITSTRUGGLEDAMAGE = 160,
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PLAYER_ANIM_WAITPP = 161,
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PLAYER_ANIM_PUSHW = 162,
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PLAYER_ANIM_PULLW = 163,
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PLAYER_ANIM_JUMPBST = 164,
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PLAYER_ANIM_JUMPB = 165,
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PLAYER_ANIM_WAITD = 166,
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PLAYER_ANIM_WAITATOD = 167,
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PLAYER_ANIM_WAITSERVICEA = 168,
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PLAYER_ANIM_WAITSERVICEHOTA = 169,
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PLAYER_ANIM_DASHUPL = 170,
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PLAYER_ANIM_DASHUPR = 171,
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PLAYER_ANIM_CLIMBJUMPUST = 172,
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PLAYER_ANIM_CLIMBJUMPDST = 173,
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PLAYER_ANIM_CLIMBJUMPLST = 174,
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PLAYER_ANIM_CLIMBJUMPRST = 175,
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PLAYER_ANIM_CLIMBJUMPUED = 176,
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PLAYER_ANIM_CLIMBJUMPDED = 177,
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PLAYER_ANIM_CLIMBJUMPLED = 178,
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PLAYER_ANIM_CLIMBJUMPRED = 179,
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PLAYER_ANIM_HANGJUMPLST = 180,
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PLAYER_ANIM_HANGJUMPRST = 181,
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PLAYER_ANIM_HANGJUMPLED = 182,
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PLAYER_ANIM_HANGJUMPRED = 183,
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PLAYER_ANIM_DOORKNOBPULL = 184,
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PLAYER_ANIM_DOORKNOBPUSH = 185,
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PLAYER_ANIM_DOORKNOBPULLLOCK = 186,
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PLAYER_ANIM_DOORKNOBPUSHLOCK = 187,
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PLAYER_ANIM_DOOROPD = 188,
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PLAYER_ANIM_DASHB = 189,
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PLAYER_ANIM_MGDIG = 190,
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PLAYER_ANIM_MPCUTU = 191,
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PLAYER_ANIM_MPCUTU_RE = 192,
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PLAYER_ANIM_MPCUTLU = 193,
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PLAYER_ANIM_MPCUTLU_RE = 194,
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PLAYER_ANIM_MPCUTL = 195,
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PLAYER_ANIM_MPCUTL_RE = 196,
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PLAYER_ANIM_MPCUTLD = 197,
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PLAYER_ANIM_MPCUTLD_RE = 198,
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PLAYER_ANIM_MPCUTRD = 199,
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PLAYER_ANIM_MPCUTRD_RE = 200,
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PLAYER_ANIM_MPCUTR = 201,
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PLAYER_ANIM_MPCUTR_RE = 202,
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PLAYER_ANIM_MPCUTRU = 203,
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PLAYER_ANIM_MPCUTRU_RE = 204,
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PLAYER_ANIM_MPCUTD_RIGHT = 205,
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PLAYER_ANIM_MPCUTD_RIGHT_RE = 206,
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PLAYER_ANIM_MPCUTD_LEFT = 207,
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PLAYER_ANIM_MPCUTD_LEFT_RE = 208,
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PLAYER_ANIM_CUTPUSH = 209,
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PLAYER_ANIM_CUTPUSH_RE = 210,
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PLAYER_ANIM_ENEMYGUARDJUST = 211,
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PLAYER_ANIM_LIFTB_BEFORE = 212,
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PLAYER_ANIM_LIFTM_BEFORE = 213,
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PLAYER_ANIM_LIFTB = 214,
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PLAYER_ANIM_LIFTS = 215,
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PLAYER_ANIM_LIFTM = 216,
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PLAYER_ANIM_LIFTL = 217,
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PLAYER_ANIM_THROWBU = 218,
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PLAYER_ANIM_THROWSU = 219,
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PLAYER_ANIM_THROWMU = 220,
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PLAYER_ANIM_THROWLU = 221,
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PLAYER_ANIM_THROWBD = 222,
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PLAYER_ANIM_THROWSD = 223,
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PLAYER_ANIM_MPGUARDSHIELD = 224,
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PLAYER_ANIM_MPGUARDSHIELD_IMPACT = 225,
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PLAYER_ANIM_MPGUARDSHIELD_NORMAL = 226,
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PLAYER_ANIM_VJMPCHA_2 = 227,
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PLAYER_ANIM_ROPEHOLDWAIT = 228,
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PLAYER_ANIM_ROPECLIMBL = 229,
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PLAYER_ANIM_ROPEHOLDWAIT_2 = 230,
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PLAYER_ANIM_ROPEPULL = 231,
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PLAYER_ANIM_ROPETIGHTHOLD = 232,
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PLAYER_ANIM_ROPEFRONT = 233,
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PLAYER_ANIM_ROPEBACK = 234,
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PLAYER_ANIM_ROPESTRUGGLE = 235,
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PLAYER_ANIM_DIVEST = 236,
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PLAYER_ANIM_DIVE = 237,
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PLAYER_ANIM_STOLELAND = 238,
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PLAYER_ANIM_DIVEDROP = 239,
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PLAYER_ANIM_FLOAT = 240,
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PLAYER_ANIM_FLOATAWAY = 241,
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PLAYER_ANIM_DIVETOFLOAT = 242,
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PLAYER_ANIM_ROCKETBEETLE_WAIT = 243,
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PLAYER_ANIM_ROCKETBEETLE_SHOOT = 244,
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PLAYER_ANIM_ROCKETBEETLE_RESET = 245,
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PLAYER_ANIM_ROCKETBEETLE_BACK = 246,
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PLAYER_ANIM_WHIPU = 247,
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PLAYER_ANIM_WHIPLU = 248,
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PLAYER_ANIM_WHIPL = 249,
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PLAYER_ANIM_WHIPLD = 250,
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PLAYER_ANIM_WHIPRD = 251,
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PLAYER_ANIM_WHIPR = 252,
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PLAYER_ANIM_WHIPRU = 253,
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PLAYER_ANIM_WHIPBACKRD = 254,
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PLAYER_ANIM_WHIPBACKR = 255,
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PLAYER_ANIM_WHIPBACKRU = 256,
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PLAYER_ANIM_WHIPBACKU = 257,
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PLAYER_ANIM_WHIPBACKLU = 258,
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PLAYER_ANIM_WHIPBACKL = 259,
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PLAYER_ANIM_WHIPBACKLD = 260,
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PLAYER_ANIM_TURNBACK = 261,
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PLAYER_ANIM_ATLTOR = 262,
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PLAYER_ANIM_ATRTOL = 263,
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PLAYER_ANIM_CHUCHUSTRUGGLE = 264,
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PLAYER_ANIM_CHUCHUSTRUGGLE_BIG = 265,
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PLAYER_ANIM_CHUCHUSTRUGGLE_ACT = 266,
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PLAYER_ANIM_CHUCHUSTRUGGLE_ESCAPE = 267,
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PLAYER_ANIM_SURPRISE = 268,
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PLAYER_ANIM_DANGER = 269,
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PLAYER_ANIM_ROCKRIDE = 270,
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PLAYER_ANIM_NOTICE = 271,
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PLAYER_ANIM_WAITINSECT = 272,
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PLAYER_ANIM_NUMBA = 273,
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PLAYER_ANIM_NUMBB = 274,
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PLAYER_ANIM_DAMFEF = 275,
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PLAYER_ANIM_DAMFEB = 276,
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PLAYER_ANIM_DAMFEL = 277,
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PLAYER_ANIM_DAMFER = 278,
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PLAYER_ANIM_GETA = 279,
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PLAYER_ANIM_GETAWAIT = 280,
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PLAYER_ANIM_GETBIG = 281,
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PLAYER_ANIM_GETBIGWAIT = 282,
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||||
PLAYER_ANIM_BOXOPSMALL = 283,
|
||||
PLAYER_ANIM_BOXOP = 284,
|
||||
PLAYER_ANIM_CUTUST = 285,
|
||||
PLAYER_ANIM_CUTU = 286,
|
||||
PLAYER_ANIM_CUTUED = 287,
|
||||
PLAYER_ANIM_CUTUNG = 288,
|
||||
PLAYER_ANIM_WAITLOOKROUND = 289,
|
||||
PLAYER_ANIM_ENTRANCE = 290,
|
||||
PLAYER_ANIM_MPPOSEPOWER = 291,
|
||||
PLAYER_ANIM_MPPOSEPOWERL = 292,
|
||||
PLAYER_ANIM_BINSWINGS = 293,
|
||||
PLAYER_ANIM_BINSWINGU = 294,
|
||||
PLAYER_ANIM_BINOUT = 295,
|
||||
PLAYER_ANIM_DRIFT = 296,
|
||||
PLAYER_ANIM_SWIMDIEAREVIVE = 297,
|
||||
PLAYER_ANIM_MGLIEFREVIVE = 298,
|
||||
PLAYER_ANIM_CATCHL = 299,
|
||||
PLAYER_ANIM_CATCHR = 300,
|
||||
PLAYER_ANIM_BATTLEREADY = 301,
|
||||
PLAYER_ANIM_ROLLJUMP = 302,
|
||||
PLAYER_ANIM_TANSUOPEN = 303,
|
||||
PLAYER_ANIM_TANSUCLOSE = 304,
|
||||
PLAYER_ANIM_BEDSLEEPL = 305,
|
||||
PLAYER_ANIM_BEDSLEEP = 306,
|
||||
PLAYER_ANIM_BEDAWAKE = 307,
|
||||
PLAYER_ANIM_BIRD_GLIDE = 308,
|
||||
PLAYER_ANIM_BIRD_GLIDEAROUND = 309,
|
||||
PLAYER_ANIM_BIRD_REACH = 310,
|
||||
PLAYER_ANIM_BIRD_GETWAIT = 311,
|
||||
PLAYER_ANIM_BIRD_ACCEL = 312,
|
||||
PLAYER_ANIM_BIRD_DAMAGE = 313,
|
||||
PLAYER_ANIM_BIRD_DAMAGESMALL = 314,
|
||||
PLAYER_ANIM_BIRD_DAMAGETORNADO = 315,
|
||||
PLAYER_ANIM_BIRD_CALL = 316,
|
||||
PLAYER_ANIM_SWORDPULLST = 317,
|
||||
PLAYER_ANIM_SWORDPULLWAIT = 318,
|
||||
PLAYER_ANIM_SWORDPULL = 319,
|
||||
PLAYER_ANIM_SWORDSIRENST = 320,
|
||||
PLAYER_ANIM_SWORDSIRENSTWAIT = 321,
|
||||
PLAYER_ANIM_SWORDSIRENRAISE = 322,
|
||||
PLAYER_ANIM_SWORDSIRENRAISEWAIT = 323,
|
||||
PLAYER_ANIM_SWORDSIRENSTICK = 324,
|
||||
PLAYER_ANIM_SWORDSIRENAFTER = 325,
|
||||
PLAYER_ANIM_SWITCHDIAL_ST = 326,
|
||||
PLAYER_ANIM_SWITCHDIAL_STL = 327,
|
||||
PLAYER_ANIM_SWITCHDIAL_LTOR = 328,
|
||||
PLAYER_ANIM_SWITCHDIAL_PUSH = 329,
|
||||
PLAYER_ANIM_TRUCKLTOR = 330,
|
||||
PLAYER_ANIM_TRUCKFRONTTOBACK = 331,
|
||||
PLAYER_ANIM_TRUCKJUMPST = 332,
|
||||
PLAYER_ANIM_TRUCKJUMP = 333,
|
||||
PLAYER_ANIM_TRUCKJUMPEND = 334,
|
||||
PLAYER_ANIM_TRUCKBRAKE = 335,
|
||||
PLAYER_ANIM_TRUCKIN = 336,
|
||||
PLAYER_ANIM_TRUCKOUT = 337,
|
||||
PLAYER_ANIM_DIETRUCK = 338,
|
||||
PLAYER_ANIM_DIETRUCKREVIVE = 339,
|
||||
PLAYER_ANIM_MGDIGIN = 340,
|
||||
PLAYER_ANIM_MGDIGOUT = 341,
|
||||
PLAYER_ANIM_MGLIEF_L = 342,
|
||||
PLAYER_ANIM_MGLIEF_R = 343,
|
||||
PLAYER_ANIM_MGATTACKL = 344,
|
||||
PLAYER_ANIM_MGATTACKR = 345,
|
||||
PLAYER_ANIM_MGDASHL = 346,
|
||||
PLAYER_ANIM_MGDASHR = 347,
|
||||
PLAYER_ANIM_MGDAMAGE = 348,
|
||||
PLAYER_ANIM_MGWAITBREATH = 349,
|
||||
PLAYER_ANIM_MGLIEUP = 350,
|
||||
PLAYER_ANIM_LIFTREMLY = 351,
|
||||
PLAYER_ANIM_THROWREMLYUP = 352,
|
||||
PLAYER_ANIM_LIFTREMLYUTOM = 353,
|
||||
PLAYER_ANIM_BIRD_FESTIVALSTART = 354,
|
||||
PLAYER_ANIM_GETSURPRISE = 355,
|
||||
PLAYER_ANIM_GIRAHIMGRAPPLE = 356,
|
||||
PLAYER_ANIM_GIRAHIMPULL = 357,
|
||||
PLAYER_ANIM_GIRAHIMPULLUP = 358,
|
||||
PLAYER_ANIM_GIRAHIMCHANGE = 359,
|
||||
PLAYER_ANIM_ROPEWALK = 360,
|
||||
PLAYER_ANIM_ROPEBEND = 361,
|
||||
PLAYER_ANIM_ROPEHANGBEND = 362,
|
||||
PLAYER_ANIM_ROPEHANGUP = 363,
|
||||
PLAYER_ANIM_ROPEBALANCE = 364,
|
||||
PLAYER_ANIM_SETSEKIBANA = 365,
|
||||
PLAYER_ANIM_SETSEKIBANB = 366,
|
||||
PLAYER_ANIM_SETSEKIBANC = 367,
|
||||
PLAYER_ANIM_PUSHTSWST = 368,
|
||||
PLAYER_ANIM_PUSHTSW = 369,
|
||||
PLAYER_ANIM_PUSHLOG = 370,
|
||||
PLAYER_ANIM_ASURACUTRIGHT = 371,
|
||||
PLAYER_ANIM_ASURACUTLEFT = 372,
|
||||
PLAYER_ANIM_ASURACUTUP = 373,
|
||||
PLAYER_ANIM_ASURACUTRIGHTST = 374,
|
||||
PLAYER_ANIM_ASURACUTLEFTST = 375,
|
||||
PLAYER_ANIM_ASURACUTUPST = 376,
|
||||
PLAYER_ANIM_ASURACUTRIGHTED = 377,
|
||||
PLAYER_ANIM_ASURACUTLEFTED = 378,
|
||||
PLAYER_ANIM_ASURACUTUPED = 379,
|
||||
PLAYER_ANIM_ASURASWORDWAIT = 380,
|
||||
PLAYER_ANIM_ASURASWORDLIFT = 381,
|
||||
PLAYER_ANIM_BINSCOOP = 382,
|
||||
PLAYER_ANIM_FIRE = 383,
|
||||
PLAYER_ANIM_CROUCH = 384,
|
||||
PLAYER_ANIM_CANNONWAIT = 385,
|
||||
PLAYER_ANIM_SEAL = 386,
|
||||
PLAYER_ANIM_SEALLOOP = 387,
|
||||
PLAYER_ANIM_SEALFINISH = 388,
|
||||
PLAYER_ANIM_FINISHED = 389,
|
||||
PLAYER_ANIM_SITDOWN = 390,
|
||||
PLAYER_ANIM_SITWAIT = 391,
|
||||
PLAYER_ANIM_SITWAITSERVICEA = 392,
|
||||
PLAYER_ANIM_ROOFWAIT = 393,
|
||||
PLAYER_ANIM_ROOFHANG = 394,
|
||||
PLAYER_ANIM_MGSTRUGGLE = 395,
|
||||
PLAYER_ANIM_MGSTRUGGLE_ACT = 396,
|
||||
PLAYER_ANIM_MGSTRUGGLE_ESCAPE = 397,
|
||||
PLAYER_ANIM_KRAKENAPPEARANCE = 398,
|
||||
PLAYER_ANIM_MGBURY = 399,
|
||||
PLAYER_ANIM_GETFLOWER = 400,
|
||||
PLAYER_ANIM_DOORLARGEOPEN = 401,
|
||||
PLAYER_ANIM_DOORLARGECLOSE = 402,
|
||||
PLAYER_ANIM_HARPPLAYFINISH = 403,
|
||||
PLAYER_ANIM_LIGHTNINGL = 404,
|
||||
PLAYER_ANIM_LIGHTNINGR = 405,
|
||||
PLAYER_ANIM_LASTATTACK = 406,
|
||||
PLAYER_ANIM_AT = 407,
|
||||
PLAYER_ANIM_TAKE = 408,
|
||||
PLAYER_ANIM_TAKEL = 409,
|
||||
PLAYER_ANIM_TAKER = 410,
|
||||
PLAYER_ANIM_TAKE2 = 411,
|
||||
PLAYER_ANIM_WAITATOS = 412,
|
||||
PLAYER_ANIM_DAMD = 413,
|
||||
PLAYER_ANIM_ASHOOTWAIT = 414,
|
||||
PLAYER_ANIM_ARELORD = 415,
|
||||
PLAYER_ANIM_ASHOOT = 416,
|
||||
PLAYER_ANIM_ARELORDTAME = 417,
|
||||
PLAYER_ANIM_ASHOOTWAIT_2 = 418,
|
||||
PLAYER_ANIM_ARELORD_2 = 419,
|
||||
PLAYER_ANIM_ASHOOT_2 = 420,
|
||||
PLAYER_ANIM_DAMSW = 421,
|
||||
PLAYER_ANIM_HSWAIT = 422,
|
||||
PLAYER_ANIM_VACUUMWAIT = 423,
|
||||
PLAYER_ANIM_MPPOSEFRONT = 424,
|
||||
PLAYER_ANIM_MPPOSEAROUND = 425,
|
||||
PLAYER_ANIM_MPPOSEAROUNDBACK = 426,
|
||||
PLAYER_ANIM_MPPOSEDASHFRONT = 427,
|
||||
PLAYER_ANIM_MPPOSEDASHAROUND = 428,
|
||||
PLAYER_ANIM_MPPOSEDASHAROUNDBACK = 429,
|
||||
PLAYER_ANIM_LIFTB_UTOD = 430,
|
||||
PLAYER_ANIM_LIFTS_UTOD = 431,
|
||||
PLAYER_ANIM_LIFTLWALK = 432,
|
||||
PLAYER_ANIM_MPGUARDPOSE = 433,
|
||||
PLAYER_ANIM_ROCKRIDE_2 = 434,
|
||||
PLAYER_ANIM_BINDRINKST = 435,
|
||||
PLAYER_ANIM_BINDRINK = 436,
|
||||
PLAYER_ANIM_BINDRINKED = 437,
|
||||
PLAYER_ANIM_HARPPOSE = 438,
|
||||
PLAYER_ANIM_HARPPLAYGO = 439,
|
||||
PLAYER_ANIM_HARPPLAYCOME = 440,
|
||||
PLAYER_ANIM_BINHOLD = 441,
|
||||
PLAYER_ANIM_BINSHIELD = 442,
|
||||
|
||||
PLAYER_ANIM_MAX = 443,
|
||||
};
|
||||
|
||||
// Alink.arc > g3d > model.brres > 3DModels(NW4R) > al > Bones > ...
|
||||
enum PlayerMainModelNode_e {
|
||||
PLAYER_MAIN_NODE_CENTER = 0,
|
||||
|
||||
@@ -96,9 +96,7 @@ void daPlayerActBase_c::setPosYRot(const mVec3_c &pos, mAng rot, bool force, UNK
|
||||
|
||||
void daPlayerActBase_c::setTransform(const mMtx_c &mtx, bool force, UNKWORD a4, UNKWORD a5) {
|
||||
mVec3_c translate;
|
||||
translate.x = mtx.m[0][3];
|
||||
translate.y = mtx.m[1][3];
|
||||
translate.z = mtx.m[2][3];
|
||||
mtx.getTranslation(translate);
|
||||
mAng3_c rot;
|
||||
mtx.toRot(rot);
|
||||
setPosRot(&translate, &rot, force, a4, a5);
|
||||
|
||||
+26
-23
@@ -573,7 +573,7 @@ void daPlBaseScnObjCallback_c::ExecCallback_DRAW_OPA(
|
||||
for (int i = 0; i < 2; i++) {
|
||||
u8 defaultMat = sSavedHandMats[i];
|
||||
// TODO: Is there a way to avoid this cast?
|
||||
u8 playerHandMat = static_cast<daPlayerModelBase_c *>(field_0x0C)->getHandMat(i);
|
||||
u8 playerHandMat = static_cast<daPlayerModelBase_c *>(mpPlayer)->getHandMat(i);
|
||||
if (playerHandMat != defaultMat) {
|
||||
if (defaultMat != 0xFE) {
|
||||
shp = mdl.GetResShp(sHandMats[defaultMat]);
|
||||
@@ -604,8 +604,10 @@ void daPlBaseMdlCallback_c::ExecCallbackA(
|
||||
nw4r::g3d::ChrAnmResult *result, nw4r::g3d::ResMdl mdl, nw4r::g3d::FuncObjCalcWorld *calcWorld
|
||||
) {
|
||||
u16 nodeId = calcWorld->GetCallbackNodeID();
|
||||
// Only run the full callback for certain specified nodes - TODO which ones?
|
||||
if ((nodeId >= mNodeIdMin && nodeId < mNodeIdMax) || (mNodeIdMin == 16 && nodeId == 0)) {
|
||||
// Only run the full callback for certain specified nodes - but under which conditions is
|
||||
// mNodeIdMin == daPlayerModelBase_c::PLAYER_MAIN_NODE_WAIST?
|
||||
if ((nodeId >= mNodeIdMin && nodeId < mNodeIdMax) || (mNodeIdMin == daPlayerModelBase_c::PLAYER_MAIN_NODE_WAIST &&
|
||||
nodeId == daPlayerModelBase_c::PLAYER_MAIN_NODE_CENTER)) {
|
||||
m3d::mdl_c::mdlCallback_c::ExecCallbackA(result, mdl, calcWorld);
|
||||
return;
|
||||
}
|
||||
@@ -1667,13 +1669,13 @@ bool daPlayerModelBase_c::canStart(bool force, u16 faceIdx, u16 invalidValue, u1
|
||||
|
||||
void daPlayerModelBase_c::setFaceTexPat(s32 faceIdx, bool force) {
|
||||
if ((!force && ((mFaceAnmTexPatIdx1 == faceIdx && mFaceAnmTexPatIdx1 == 1) ||
|
||||
(checkFaceUpdateFlags(0x40000000) && (faceIdx == 1))))) {
|
||||
(checkFaceUpdateFlags(0x40000000) && (faceIdx == PLAYER_FACEMABA01))))) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (faceIdx != 0x38) {
|
||||
offFaceUpdateFlags(0x40000000);
|
||||
if (canStart(force, faceIdx, 0x39, &mFaceAnmTexPatIdx1, &mFaceAnmTexPatIdx2)) {
|
||||
if (canStart(force, faceIdx, PLAYER_FACE_MAX, &mFaceAnmTexPatIdx1, &mFaceAnmTexPatIdx2)) {
|
||||
nw4r::g3d::ResAnmTexPat anm = getExternalAnmTexPat(sFaceResNames[faceIdx], mpTexPatBuffer, 0x1000);
|
||||
mFaceTexPat.setAnm(mFaceMdl, anm, 0, m3d::PLAY_MODE_4);
|
||||
mFaceTexPat.setFrame(0.0f, 0);
|
||||
@@ -1682,21 +1684,21 @@ void daPlayerModelBase_c::setFaceTexPat(s32 faceIdx, bool force) {
|
||||
}
|
||||
|
||||
void daPlayerModelBase_c::checkFaceTexPat() {
|
||||
if (mFaceAnmTexPatIdx2 == 0x39) {
|
||||
if (mFaceAnmTexPatIdx2 == PLAYER_FACE_MAX) {
|
||||
return;
|
||||
}
|
||||
s32 prev = mFaceAnmTexPatIdx1;
|
||||
mFaceAnmTexPatIdx2 = 0x39;
|
||||
if (prev >= 0x1F) {
|
||||
mFaceAnmTexPatIdx2 = PLAYER_FACE_MAX;
|
||||
if (prev >= PLAYER_FACE_BEDSLEEP) {
|
||||
prev = 1;
|
||||
}
|
||||
mFaceAnmTexPatIdx1 = 0x39;
|
||||
mFaceAnmTexPatIdx1 = PLAYER_FACE_MAX;
|
||||
setFaceTexPat(prev, false);
|
||||
}
|
||||
|
||||
void daPlayerModelBase_c::setFaceTexSrt(s32 faceIdx, bool force) {
|
||||
offFaceUpdateFlags(0x80000000);
|
||||
if (canStart(force, faceIdx, 0x39, &mFaceAnmTexSrtIdx1, &mFaceAnmTexSrtIdx2)) {
|
||||
if (canStart(force, faceIdx, PLAYER_FACE_MAX, &mFaceAnmTexSrtIdx1, &mFaceAnmTexSrtIdx2)) {
|
||||
nw4r::g3d::ResAnmTexSrt anm = getExternalAnmTexSrt(sFaceResNames[faceIdx], mpTexSrtBuffer, 0x1000);
|
||||
mFaceTexSrt.setAnm(mFaceMdl, anm, 0, m3d::PLAY_MODE_4);
|
||||
mFaceTexSrt.setFrame(0.0f, 0);
|
||||
@@ -1704,24 +1706,25 @@ void daPlayerModelBase_c::setFaceTexSrt(s32 faceIdx, bool force) {
|
||||
}
|
||||
|
||||
void daPlayerModelBase_c::checkFaceTexSrt() {
|
||||
if (mFaceAnmTexSrtIdx2 == 0x39) {
|
||||
if (mFaceAnmTexSrtIdx2 == PLAYER_FACE_MAX) {
|
||||
return;
|
||||
}
|
||||
s32 prev = mFaceAnmTexSrtIdx1;
|
||||
mFaceAnmTexSrtIdx2 = 0x39;
|
||||
if (prev >= 0x1F) {
|
||||
mFaceAnmTexSrtIdx2 = PLAYER_FACE_MAX;
|
||||
if (prev >= PLAYER_FACE_BEDSLEEP) {
|
||||
prev = 0;
|
||||
}
|
||||
mFaceAnmTexSrtIdx1 = 0x39;
|
||||
mFaceAnmTexSrtIdx1 = PLAYER_FACE_MAX;
|
||||
setFaceTexSrt(prev, false);
|
||||
}
|
||||
|
||||
void daPlayerModelBase_c::setFaceAnmChr(s32 faceIdx, bool force) {
|
||||
if (faceIdx == 0x38 || (!force && (checkFaceUpdateFlags(0x20000000) && (faceIdx == 0 || faceIdx == 2)))) {
|
||||
if (faceIdx == PLAYER_FACE_NONE || (!force && (checkFaceUpdateFlags(0x20000000) &&
|
||||
(faceIdx == PLAYER_FACE_DEFAULT || faceIdx == PLAYER_FACE_M)))) {
|
||||
return;
|
||||
}
|
||||
offFaceUpdateFlags(0x20000000);
|
||||
if (canStart(force, faceIdx, 0x39, &mFaceAnmChrIdx1, &mFaceAnmChrIdx2)) {
|
||||
if (canStart(force, faceIdx, PLAYER_FACE_MAX, &mFaceAnmChrIdx1, &mFaceAnmChrIdx2)) {
|
||||
nw4r::g3d::ResAnmChr anm = getExternalAnmChr(sFaceResNames[faceIdx], mpAnmCharBuffer, 0x1000);
|
||||
mFaceAnmChr.setAnm(mFaceMdl, anm, m3d::PLAY_MODE_4);
|
||||
mFaceAnmChr.setFrameOnly(0.0f);
|
||||
@@ -1730,15 +1733,15 @@ void daPlayerModelBase_c::setFaceAnmChr(s32 faceIdx, bool force) {
|
||||
}
|
||||
|
||||
void daPlayerModelBase_c::checkFaceAnmChr() {
|
||||
if (mFaceAnmChrIdx2 == 0x39) {
|
||||
if (mFaceAnmChrIdx2 == PLAYER_FACE_MAX) {
|
||||
return;
|
||||
}
|
||||
s32 prev = mFaceAnmChrIdx1;
|
||||
mFaceAnmChrIdx2 = 0x39;
|
||||
if (prev >= 0x1F) {
|
||||
mFaceAnmChrIdx2 = PLAYER_FACE_MAX;
|
||||
if (prev >= PLAYER_FACE_BEDSLEEP) {
|
||||
prev = 0;
|
||||
}
|
||||
mFaceAnmChrIdx1 = 0x39;
|
||||
mFaceAnmChrIdx1 = PLAYER_FACE_MAX;
|
||||
setFaceAnmChr(prev, false);
|
||||
}
|
||||
|
||||
@@ -1763,7 +1766,7 @@ void daPlayerModelBase_c::loadAnmChr(s32 childIdx, s32 animIdx, void *dest, u32
|
||||
void daPlayerModelBase_c::removeAnmChr(s32 childIdx) {
|
||||
mAnmChrs[childIdx].getAnimObj()->Release();
|
||||
mAnmChrBlend.detach(childIdx);
|
||||
mAnimations[childIdx] = 443;
|
||||
mAnimations[childIdx] = PLAYER_ANIM_MAX;
|
||||
}
|
||||
|
||||
void daPlayerModelBase_c::loadSound(nw4r::g3d::ResFile &file, const char *name, s32 childIdx) {
|
||||
@@ -1906,7 +1909,7 @@ void daPlayerModelBase_c::setPosCopy3() {
|
||||
switch (getCurrentAction()) {
|
||||
case 0x82:
|
||||
case 0x83:
|
||||
case 0x84: {
|
||||
case 0x84: /* CLIMBING_ONTO_TIGHTROPE */ {
|
||||
label:
|
||||
const nw4r::math::MTX34 *c = mHeadMdl.getLocalMtx();
|
||||
poscopy3.x = c->_03;
|
||||
@@ -1954,6 +1957,6 @@ bool daPlayerModelBase_c::fn_80061410() {
|
||||
// and this causes the vtable and all other weak functions to be here
|
||||
/* vt 0x114 */ void daPlayerModelBase_c::somethingWithCarriedActorFlags() {
|
||||
if (mCarriedActorRef.get() != nullptr) {
|
||||
mCarriedActorRef.get()->mObjectActorFlags |= 0x200;
|
||||
mCarriedActorRef.get()->setObjectProperty(0x200);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user