d_a_obj_flying_clawshot_target OK (fixed) (#102)

* d_a_obj_flying_clawshot_target OK

* fix tubo symbol
This commit is contained in:
Elijah Thomas
2024-11-13 11:27:39 -05:00
committed by GitHub
parent 2ecf6509dd
commit fefe3af58f
10 changed files with 220 additions and 22 deletions
@@ -11,3 +11,6 @@ REL/executor.c:
REL/d/a/obj/d_a_obj_flying_clawshot_target.cpp:
.text start:0x00000070 end:0x000009B4
.rodata start:0x00000000 end:0x00000068
.data start:0x00000000 end:0x000000D8
.bss start:0x00000008 end:0x00000018
@@ -2,22 +2,23 @@ _prolog = .text:0x00000000; // type:function size:0x2C scope:global
_epilog = .text:0x00000030; // type:function size:0x2C scope:global
_unresolved = .text:0x00000060; // type:function size:0x4 scope:global
dAcOFlyingClawshotTarget_c_classInit__Fv = .text:0x00000070; // type:function size:0x5C
AcOFlyingClawshotTarget__initModels = .text:0x000000D0; // type:function size:0x98
AcOFlyingClawshotTarget__init1 = .text:0x00000170; // type:function size:0x190
AcOFlyingClawshotTarget__init2 = .text:0x00000300; // type:function size:0xDC
AcOFlyingClawshotTarget__update = .text:0x000003E0; // type:function size:0x52C
AcOFlyingClawshotTarget__draw = .text:0x00000910; // type:function size:0x28
createHeap__26dAcOFlyingClawshotTarget_cFv = .text:0x000000D0; // type:function size:0x98
actorCreate__26dAcOFlyingClawshotTarget_cFv = .text:0x00000170; // type:function size:0x190
actorPostCreate__26dAcOFlyingClawshotTarget_cFv = .text:0x00000300; // type:function size:0xDC
actorExecute__26dAcOFlyingClawshotTarget_cFv = .text:0x000003E0; // type:function size:0x52C
draw__26dAcOFlyingClawshotTarget_cFv = .text:0x00000910; // type:function size:0x28
__dt__26dAcOFlyingClawshotTarget_cFv = .text:0x00000940; // type:function size:0x74
_ctors = .ctors:0x00000000; // type:label scope:global
_dtors = .dtors:0x00000000; // type:label scope:global
lbl_615_rodata_0 = .rodata:0x00000000; // type:object size:0x28 data:float
lbl_615_rodata_28 = .rodata:0x00000028; // type:object size:0x2C data:4byte
lbl_615_rodata_54 = .rodata:0x00000054; // type:object size:0x4 data:float
lbl_615_rodata_58 = .rodata:0x00000058; // type:object size:0x10 data:float
sColSrc__26dAcOFlyingClawshotTarget_c = .rodata:0x00000000; // type:object size:0x28 data:4byte
lbl_615_rodata_28 = .rodata:0x00000028; // type:object size:0x28 scope:local data:4byte
lbl_615_rodata_50 = .rodata:0x00000050; // type:object size:0x4 scope:local data:float
lbl_615_rodata_54 = .rodata:0x00000054; // type:object size:0x4 scope:local data:float
lbl_615_rodata_58 = .rodata:0x00000058; // type:object size:0x10 scope:local data:float
g_profile_OBJ_FLYING_CLAWSHOT_TARGET = .data:0x00000000; // type:object size:0x10
lbl_615_data_10 = .data:0x00000010; // type:object size:0x10
lbl_615_data_20 = .data:0x00000020; // type:object size:0x28 data:string
lbl_615_data_48 = .data:0x00000048; // type:object size:0x10
lbl_615_data_58 = .data:0x00000058; // type:object size:0x80
lbl_615_bss_8 = .bss:0x00000008; // type:object size:0x1 data:byte
lbl_615_bss_C = .bss:0x0000000C; // type:object size:0xC data:float
lbl_615_data_10 = .data:0x00000010; // type:object size:0x10 scope:local
lbl_615_data_20 = .data:0x00000020; // type:object size:0x28 scope:local data:string
lbl_615_data_48 = .data:0x00000048; // type:object size:0x10 scope:local
__vt__26dAcOFlyingClawshotTarget_c = .data:0x00000058; // type:object size:0x80
@GUARD@actorExecute__26dAcOFlyingClawshotTarget_cFv@vec = .bss:0x00000008; // type:object size:0x1 scope:local data:byte
@LOCAL@actorExecute__26dAcOFlyingClawshotTarget_cFv@vec = .bss:0x0000000C; // type:object size:0xC scope:local data:float
@@ -9,7 +9,7 @@ __dt__23sFState_c<10dAcOtubo_c>Fv = .text:0x00000280; // type:function size:0x58
__dt__26sFStateFct_c<10dAcOtubo_c>Fv = .text:0x000002E0; // type:function size:0x6C
__dt__79sStateMgr_c<10dAcOtubo_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>Fv = .text:0x00000350; // type:function size:0xA0
__dt__49sFStateMgr_c<10dAcOtubo_c,20sStateMethodUsr_FI_c>Fv = .text:0x000003F0; // type:function size:0xA4
fn_272_4A0 = .text:0x000004A0; // type:function size:0x5C
lbl_272_text_4A0 = .text:0x000004A0; // type:label
createHeap__10dAcOtubo_cFv = .text:0x00000500; // type:function size:0x90
actorCreate__10dAcOtubo_cFv = .text:0x00000590; // type:function size:0x2B0
changeState__79sStateMgr_c<10dAcOtubo_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>FRC12sStateIDIf_c = .text:0x00000840; // type:function size:0x10
+4 -4
View File
@@ -17863,8 +17863,8 @@ __sinit_\m_pad_cpp = .text:0x802F2260; // type:function size:0x58 scope:local
__ct__Q24mPad19PadAdditionalData_tFv = .text:0x802F22C0; // type:function size:0x4
__dt__Q24mPad19PadAdditionalData_tFv = .text:0x802F22D0; // type:function size:0x40
__arraydtor$4414 = .text:0x802F2310; // type:function size:0x1C
mQuat____ct = .text:0x802F2330; // type:function size:0x120
fn_802F2450 = .text:0x802F2450; // type:function size:0x18C
Set__7mQuat_cFRC7mVec3_cRC7mVec3_c = .text:0x802F2330; // type:function size:0x120
fn_802F2450__7mQuat_cFRC7mVec3_cRC7mVec3_cf = .text:0x802F2450; // type:function size:0x18C
fn_802F25E0 = .text:0x802F25E0; // type:function size:0x19C
fn_802F2780__7mQuat_cFRC7mQuat_c = .text:0x802F2780; // type:function size:0x198
fn_802F2920 = .text:0x802F2920; // type:function size:0x48
@@ -17872,9 +17872,9 @@ mVec__createProjectionXZ = .text:0x802F2970; // type:function size:0x110
mVec__fromXY = .text:0x802F2A80; // type:function size:0xF0
normalize__7mVec3_cFv = .text:0x802F2B70; // type:function size:0x78
mVec__normalizeRS = .text:0x802F2BF0; // type:function size:0x84
mVec__rotX = .text:0x802F2C80; // type:function size:0xA8
rotX__7mVec3_cFRC4mAng = .text:0x802F2C80; // type:function size:0xA8
rotY__7mVec3_cFRC4mAng = .text:0x802F2D30; // type:function size:0xAC
Vec3f__rotZ = .text:0x802F2DE0; // type:function size:0xA8
rotZ__7mVec3_cFRC4mAng = .text:0x802F2DE0; // type:function size:0xA8
mVec__sinit = .text:0x802F2E90; // type:function size:0x78
homebutton__FrameController__init = .text:0x802F2F10; // type:function size:0x38
homebutton__FrameController__initFrame = .text:0x802F2F50; // type:function size:0x20
+1 -1
View File
@@ -1389,7 +1389,7 @@ config.libs = [
NonMatching, "d_a_obj_flower_ancient", "REL/d/a/obj/d_a_obj_flower_ancient.cpp"
),
Rel(
NonMatching,
Matching,
"d_a_obj_flying_clawshot_target",
"REL/d/a/obj/d_a_obj_flying_clawshot_target.cpp",
),
+8 -1
View File
@@ -74,7 +74,7 @@ public:
/* vt 0x0D0 */ virtual void tryGrabItemWithWhip();
/* vt 0x0D4 */ virtual void someFloatWithWhip();
/* vt 0x0D8 */ virtual void getItemFromClawshotsMaybe();
/* vt 0x0DC */ virtual void vt_0x0DC();
/* vt 0x0DC */ virtual void vt_0x0DC(dAcBase_c *, mVec3_c &);
/* vt 0x0E0 */ virtual void isUsingBomb();
/* vt 0x0E4 */ virtual void vt_0x0E4();
/* vt 0x0E8 */ virtual void vt_0x0E8();
@@ -246,5 +246,12 @@ public:
return mCurrentAction;
}
inline bool checkActionFlags(u32 mask) const {
return (mActionFlags & mask) != 0;
}
inline bool checkActionFlagsCont(u32 mask) const {
return (mActionFlagsCont & mask) != 0;
}
static dAcPy_c *LINK;
};
@@ -2,13 +2,30 @@
#define D_A_OBJ_FLYING_CLAWSHOT_TARGET_H
#include "d/a/obj/d_a_obj_base.h"
#include "d/col/cc/d_cc_d.h"
#include "m/m3d/m_smdl.h"
#include "m/m_quat.h"
#include "m/m_vec.h"
class dAcOFlyingClawshotTarget_c : public dAcObjBase_c {
public:
dAcOFlyingClawshotTarget_c() {}
virtual ~dAcOFlyingClawshotTarget_c() {}
virtual int draw() override;
virtual bool createHeap() override;
virtual int actorCreate() override;
virtual int actorPostCreate() override;
virtual int actorExecute() override;
private:
/* 0x330 */ m3d::smdl_c mMdl;
/* 0x34C */ dCcD_Sph mSph;
/* 0x49C */ int mState;
/* 0x4A0 */ mVec3_c mMarkPoint;
/* 0x4AC */ mQuat_c mToLink;
static const cCcD_SrcGObj sColSrc;
};
#endif
+2
View File
@@ -14,7 +14,9 @@ public:
return *this;
}
bool Set(const mVec3_c &, const mVec3_c &);
void fn_802F2780(const mQuat_c &other);
bool fn_802F2450(const mVec3_c &, const mVec3_c &, f32);
};
#endif
+5
View File
@@ -220,11 +220,16 @@ public:
f32 distance(const mVec3_c &to) const {
return EGG::Math<f32>::sqrt(PSVECSquareDistance(*this, to));
}
f32 squareDistance(const mVec3_c &to) const {
return VEC3DistSq(*this, to);
}
f32 squareMagXZ() const {
return x * x + z * z;
}
void rotX(const mAng &angle);
void rotY(const mAng &angle);
void rotZ(const mAng &angle);
void CopyTo(nw4r::math::VEC3 *p) {
p->x = x;
@@ -1,5 +1,168 @@
#include "d/a/obj/d_a_obj_flying_clawshot_target.h"
#include "common.h"
#include "d/a/d_a_player.h"
#include "d/a/obj/d_a_obj_base.h"
#include "d/col/c/c_cc_d.h"
#include "d/col/cc/d_cc_d.h"
#include "d/col/cc/d_cc_s.h"
#include "f/f_base.h"
#include "m/m_mtx.h"
#include "m/m_quat.h"
#include "m/m_vec.h"
#include "nw4r/g3d/g3d_resfile.h"
#include "nw4r/g3d/g3d_resmdl.h"
#include "rvl/MTX/mtxvec.h"
SPECIAL_ACTOR_PROFILE(
OBJ_FLYING_CLAWSHOT_TARGET, dAcOFlyingClawshotTarget_c, fProfile::OBJ_FLYING_CLAWSHOT_TARGET, 0x142, 0, 2
);
bool dAcOFlyingClawshotTarget_c::createHeap() {
void *data = getOarcResFile("BirdObjD3_S");
if (!data) {
return false;
}
nw4r::g3d::ResFile file = data;
if (!file.mFile.IsValid()) {
return false;
}
nw4r::g3d::ResMdl mdl = file.GetResMdl("BirdObjD3_S");
if (!mdl.IsValid()) {
return false;
}
return mMdl.create(mdl, &heap_allocator, 0x120, 1, nullptr);
}
// clang-format off
const cCcD_SrcGObj dAcOFlyingClawshotTarget_c::sColSrc = {
/* mObjAt */ {0, 0, {0, 0, 0}, 0, 0, 0, 0, 0, 0},
/* mObjTg */ {~(AT_TYPE_BUGNET | AT_TYPE_BEETLE | AT_TYPE_0x80000 | AT_TYPE_0x8000 | AT_TYPE_WIND), 0x1080111, {6, 0x407}, 0, 0},
/* mObjCo */ {0x0}
};
// clang-format on
int dAcOFlyingClawshotTarget_c::actorCreate() {
initAllocatorWork1Heap(-1, "dAcOFlyingClawshotTarget_c::m_allocator", 0x20);
mMdl.setPriorityDraw(0x7F, 0x7F);
mWorldMtx.transS(mVec3_c::Zero);
mMdl.setLocalMtx(mWorldMtx);
mMdl.calc(true);
mMdl.getNodeWorldMtxMultVecZero(mMdl.getNodeID("Mark_point"), mMarkPoint);
mStts.SetRank(0xC);
dCcD_SrcSph src = {sColSrc, 80.f};
mSph.Set(src);
mSph.SetStts(mStts);
mSph.SetC(position);
mState = 0;
mVec3_c min, max;
mMdl.getBounds(&min, &max);
boundingBox.Set(min, max);
return SUCCEEDED;
}
int dAcOFlyingClawshotTarget_c::actorPostCreate() {
mVec3_c v = mVec3_c::Ez;
v.rotX(rotation.x);
v.rotY(rotation.y);
mVec3_c diff = dAcPy_c::LINK->position - position;
diff.normalize();
if (!mToLink.Set(v, diff)) {
mToLink.set(1.f, 0.f, 0.f, 0.f);
}
return SUCCEEDED;
}
int dAcOFlyingClawshotTarget_c::actorExecute() {
dAcPy_c *player = dAcPy_c::LINK;
mVec3_c markPoint;
PSMTXMultVec(mWorldMtx, mMarkPoint, markPoint);
f32 dist_to = markPoint.squareDistance(player->position);
if (checkObjectProperty(0x4)) {
player->vt_0x0DC(this, mMarkPoint);
}
if (checkObjectProperty(0x4) && dist_to < 2500.f &&
(player->checkActionFlagsCont(0x10000000) || player->checkActionFlagsCont(0x20000000))) {
static mVec3_c vec = -mVec3_c::Ey;
mVec3_c v2;
v2.copyFrom(mToLink.rotateVector(mVec3_c::Ez));
f32 f = 0.16f;
mQuat_c q;
if (!q.fn_802F2450(v2, vec, f)) {
q.set(1.f, 0.f, 0.f, 0.f);
}
mToLink = q * mToLink;
} else {
mVec3_c vec = player->position - position;
vec.normalize();
mVec3_c v2;
v2.copyFrom(mToLink.rotateVector(mVec3_c::Ez));
f32 f = 0.1f;
mQuat_c q;
if (!q.fn_802F2450(v2, vec, f)) {
q.set(1.f, 0.f, 0.f, 0.f);
}
mToLink = q * mToLink;
}
switch (mState) {
case 0: {
if (checkObjectProperty(0x4)) {
if (player->checkActionFlagsCont(0x10000000) || player->checkActionFlagsCont(0x20000000)) {
mState = 2;
} else {
mState = 1;
}
}
} break;
case 1: {
if (checkObjectProperty(0x4)) {
if (player->checkActionFlagsCont(0x10000000) || player->checkActionFlagsCont(0x20000000)) {
mState = 2;
}
} else {
mState = 0;
}
} break;
case 2: {
if (!checkObjectProperty(0x4)) {
mState = 0;
}
} break;
}
mMtx_c mtx;
updateMatrix();
mtx.fromQuat(mToLink);
mWorldMtx += mtx;
mMdl.setLocalMtx(mWorldMtx);
mMdl.calc(false);
mSph.SetC(position);
dCcS::GetInstance()->Set(&mSph);
return SUCCEEDED;
}
int dAcOFlyingClawshotTarget_c::draw() {
drawModelType1(&mMdl);
return SUCCEEDED;
}