mirror of
https://github.com/zeldaret/ss
synced 2026-05-28 16:31:21 -04:00
d_a_obj_flying_clawshot_target OK (fixed) (#102)
* d_a_obj_flying_clawshot_target OK * fix tubo symbol
This commit is contained in:
@@ -11,3 +11,6 @@ REL/executor.c:
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REL/d/a/obj/d_a_obj_flying_clawshot_target.cpp:
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.text start:0x00000070 end:0x000009B4
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.rodata start:0x00000000 end:0x00000068
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.data start:0x00000000 end:0x000000D8
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.bss start:0x00000008 end:0x00000018
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@@ -2,22 +2,23 @@ _prolog = .text:0x00000000; // type:function size:0x2C scope:global
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_epilog = .text:0x00000030; // type:function size:0x2C scope:global
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_unresolved = .text:0x00000060; // type:function size:0x4 scope:global
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dAcOFlyingClawshotTarget_c_classInit__Fv = .text:0x00000070; // type:function size:0x5C
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AcOFlyingClawshotTarget__initModels = .text:0x000000D0; // type:function size:0x98
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AcOFlyingClawshotTarget__init1 = .text:0x00000170; // type:function size:0x190
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AcOFlyingClawshotTarget__init2 = .text:0x00000300; // type:function size:0xDC
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AcOFlyingClawshotTarget__update = .text:0x000003E0; // type:function size:0x52C
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AcOFlyingClawshotTarget__draw = .text:0x00000910; // type:function size:0x28
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createHeap__26dAcOFlyingClawshotTarget_cFv = .text:0x000000D0; // type:function size:0x98
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actorCreate__26dAcOFlyingClawshotTarget_cFv = .text:0x00000170; // type:function size:0x190
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actorPostCreate__26dAcOFlyingClawshotTarget_cFv = .text:0x00000300; // type:function size:0xDC
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actorExecute__26dAcOFlyingClawshotTarget_cFv = .text:0x000003E0; // type:function size:0x52C
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draw__26dAcOFlyingClawshotTarget_cFv = .text:0x00000910; // type:function size:0x28
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__dt__26dAcOFlyingClawshotTarget_cFv = .text:0x00000940; // type:function size:0x74
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_ctors = .ctors:0x00000000; // type:label scope:global
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_dtors = .dtors:0x00000000; // type:label scope:global
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lbl_615_rodata_0 = .rodata:0x00000000; // type:object size:0x28 data:float
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lbl_615_rodata_28 = .rodata:0x00000028; // type:object size:0x2C data:4byte
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lbl_615_rodata_54 = .rodata:0x00000054; // type:object size:0x4 data:float
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lbl_615_rodata_58 = .rodata:0x00000058; // type:object size:0x10 data:float
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sColSrc__26dAcOFlyingClawshotTarget_c = .rodata:0x00000000; // type:object size:0x28 data:4byte
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lbl_615_rodata_28 = .rodata:0x00000028; // type:object size:0x28 scope:local data:4byte
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lbl_615_rodata_50 = .rodata:0x00000050; // type:object size:0x4 scope:local data:float
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lbl_615_rodata_54 = .rodata:0x00000054; // type:object size:0x4 scope:local data:float
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lbl_615_rodata_58 = .rodata:0x00000058; // type:object size:0x10 scope:local data:float
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g_profile_OBJ_FLYING_CLAWSHOT_TARGET = .data:0x00000000; // type:object size:0x10
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lbl_615_data_10 = .data:0x00000010; // type:object size:0x10
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lbl_615_data_20 = .data:0x00000020; // type:object size:0x28 data:string
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lbl_615_data_48 = .data:0x00000048; // type:object size:0x10
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lbl_615_data_58 = .data:0x00000058; // type:object size:0x80
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lbl_615_bss_8 = .bss:0x00000008; // type:object size:0x1 data:byte
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lbl_615_bss_C = .bss:0x0000000C; // type:object size:0xC data:float
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lbl_615_data_10 = .data:0x00000010; // type:object size:0x10 scope:local
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lbl_615_data_20 = .data:0x00000020; // type:object size:0x28 scope:local data:string
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lbl_615_data_48 = .data:0x00000048; // type:object size:0x10 scope:local
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__vt__26dAcOFlyingClawshotTarget_c = .data:0x00000058; // type:object size:0x80
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@GUARD@actorExecute__26dAcOFlyingClawshotTarget_cFv@vec = .bss:0x00000008; // type:object size:0x1 scope:local data:byte
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@LOCAL@actorExecute__26dAcOFlyingClawshotTarget_cFv@vec = .bss:0x0000000C; // type:object size:0xC scope:local data:float
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@@ -9,7 +9,7 @@ __dt__23sFState_c<10dAcOtubo_c>Fv = .text:0x00000280; // type:function size:0x58
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__dt__26sFStateFct_c<10dAcOtubo_c>Fv = .text:0x000002E0; // type:function size:0x6C
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__dt__79sStateMgr_c<10dAcOtubo_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>Fv = .text:0x00000350; // type:function size:0xA0
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__dt__49sFStateMgr_c<10dAcOtubo_c,20sStateMethodUsr_FI_c>Fv = .text:0x000003F0; // type:function size:0xA4
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fn_272_4A0 = .text:0x000004A0; // type:function size:0x5C
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lbl_272_text_4A0 = .text:0x000004A0; // type:label
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createHeap__10dAcOtubo_cFv = .text:0x00000500; // type:function size:0x90
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actorCreate__10dAcOtubo_cFv = .text:0x00000590; // type:function size:0x2B0
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changeState__79sStateMgr_c<10dAcOtubo_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>FRC12sStateIDIf_c = .text:0x00000840; // type:function size:0x10
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@@ -17863,8 +17863,8 @@ __sinit_\m_pad_cpp = .text:0x802F2260; // type:function size:0x58 scope:local
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__ct__Q24mPad19PadAdditionalData_tFv = .text:0x802F22C0; // type:function size:0x4
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__dt__Q24mPad19PadAdditionalData_tFv = .text:0x802F22D0; // type:function size:0x40
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__arraydtor$4414 = .text:0x802F2310; // type:function size:0x1C
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mQuat____ct = .text:0x802F2330; // type:function size:0x120
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fn_802F2450 = .text:0x802F2450; // type:function size:0x18C
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Set__7mQuat_cFRC7mVec3_cRC7mVec3_c = .text:0x802F2330; // type:function size:0x120
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fn_802F2450__7mQuat_cFRC7mVec3_cRC7mVec3_cf = .text:0x802F2450; // type:function size:0x18C
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fn_802F25E0 = .text:0x802F25E0; // type:function size:0x19C
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fn_802F2780__7mQuat_cFRC7mQuat_c = .text:0x802F2780; // type:function size:0x198
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fn_802F2920 = .text:0x802F2920; // type:function size:0x48
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@@ -17872,9 +17872,9 @@ mVec__createProjectionXZ = .text:0x802F2970; // type:function size:0x110
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mVec__fromXY = .text:0x802F2A80; // type:function size:0xF0
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normalize__7mVec3_cFv = .text:0x802F2B70; // type:function size:0x78
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mVec__normalizeRS = .text:0x802F2BF0; // type:function size:0x84
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mVec__rotX = .text:0x802F2C80; // type:function size:0xA8
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rotX__7mVec3_cFRC4mAng = .text:0x802F2C80; // type:function size:0xA8
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rotY__7mVec3_cFRC4mAng = .text:0x802F2D30; // type:function size:0xAC
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Vec3f__rotZ = .text:0x802F2DE0; // type:function size:0xA8
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rotZ__7mVec3_cFRC4mAng = .text:0x802F2DE0; // type:function size:0xA8
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mVec__sinit = .text:0x802F2E90; // type:function size:0x78
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homebutton__FrameController__init = .text:0x802F2F10; // type:function size:0x38
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homebutton__FrameController__initFrame = .text:0x802F2F50; // type:function size:0x20
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+1
-1
@@ -1389,7 +1389,7 @@ config.libs = [
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NonMatching, "d_a_obj_flower_ancient", "REL/d/a/obj/d_a_obj_flower_ancient.cpp"
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),
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Rel(
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NonMatching,
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Matching,
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"d_a_obj_flying_clawshot_target",
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"REL/d/a/obj/d_a_obj_flying_clawshot_target.cpp",
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),
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@@ -74,7 +74,7 @@ public:
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/* vt 0x0D0 */ virtual void tryGrabItemWithWhip();
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/* vt 0x0D4 */ virtual void someFloatWithWhip();
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/* vt 0x0D8 */ virtual void getItemFromClawshotsMaybe();
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/* vt 0x0DC */ virtual void vt_0x0DC();
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/* vt 0x0DC */ virtual void vt_0x0DC(dAcBase_c *, mVec3_c &);
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/* vt 0x0E0 */ virtual void isUsingBomb();
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/* vt 0x0E4 */ virtual void vt_0x0E4();
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/* vt 0x0E8 */ virtual void vt_0x0E8();
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@@ -246,5 +246,12 @@ public:
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return mCurrentAction;
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}
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inline bool checkActionFlags(u32 mask) const {
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return (mActionFlags & mask) != 0;
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}
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inline bool checkActionFlagsCont(u32 mask) const {
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return (mActionFlagsCont & mask) != 0;
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}
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static dAcPy_c *LINK;
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};
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@@ -2,13 +2,30 @@
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#define D_A_OBJ_FLYING_CLAWSHOT_TARGET_H
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/col/cc/d_cc_d.h"
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#include "m/m3d/m_smdl.h"
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#include "m/m_quat.h"
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#include "m/m_vec.h"
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class dAcOFlyingClawshotTarget_c : public dAcObjBase_c {
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public:
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dAcOFlyingClawshotTarget_c() {}
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virtual ~dAcOFlyingClawshotTarget_c() {}
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virtual int draw() override;
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virtual bool createHeap() override;
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virtual int actorCreate() override;
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virtual int actorPostCreate() override;
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virtual int actorExecute() override;
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private:
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/* 0x330 */ m3d::smdl_c mMdl;
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/* 0x34C */ dCcD_Sph mSph;
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/* 0x49C */ int mState;
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/* 0x4A0 */ mVec3_c mMarkPoint;
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/* 0x4AC */ mQuat_c mToLink;
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static const cCcD_SrcGObj sColSrc;
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};
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#endif
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@@ -14,7 +14,9 @@ public:
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return *this;
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}
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bool Set(const mVec3_c &, const mVec3_c &);
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void fn_802F2780(const mQuat_c &other);
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bool fn_802F2450(const mVec3_c &, const mVec3_c &, f32);
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};
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#endif
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@@ -220,11 +220,16 @@ public:
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f32 distance(const mVec3_c &to) const {
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return EGG::Math<f32>::sqrt(PSVECSquareDistance(*this, to));
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}
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f32 squareDistance(const mVec3_c &to) const {
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return VEC3DistSq(*this, to);
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}
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f32 squareMagXZ() const {
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return x * x + z * z;
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}
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void rotX(const mAng &angle);
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void rotY(const mAng &angle);
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void rotZ(const mAng &angle);
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void CopyTo(nw4r::math::VEC3 *p) {
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p->x = x;
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@@ -1,5 +1,168 @@
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#include "d/a/obj/d_a_obj_flying_clawshot_target.h"
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#include "common.h"
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#include "d/a/d_a_player.h"
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/col/c/c_cc_d.h"
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#include "d/col/cc/d_cc_d.h"
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#include "d/col/cc/d_cc_s.h"
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#include "f/f_base.h"
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#include "m/m_mtx.h"
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#include "m/m_quat.h"
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#include "m/m_vec.h"
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#include "nw4r/g3d/g3d_resfile.h"
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#include "nw4r/g3d/g3d_resmdl.h"
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#include "rvl/MTX/mtxvec.h"
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SPECIAL_ACTOR_PROFILE(
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OBJ_FLYING_CLAWSHOT_TARGET, dAcOFlyingClawshotTarget_c, fProfile::OBJ_FLYING_CLAWSHOT_TARGET, 0x142, 0, 2
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);
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bool dAcOFlyingClawshotTarget_c::createHeap() {
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void *data = getOarcResFile("BirdObjD3_S");
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if (!data) {
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return false;
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}
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nw4r::g3d::ResFile file = data;
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if (!file.mFile.IsValid()) {
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return false;
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}
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nw4r::g3d::ResMdl mdl = file.GetResMdl("BirdObjD3_S");
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if (!mdl.IsValid()) {
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return false;
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}
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return mMdl.create(mdl, &heap_allocator, 0x120, 1, nullptr);
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}
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// clang-format off
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const cCcD_SrcGObj dAcOFlyingClawshotTarget_c::sColSrc = {
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/* mObjAt */ {0, 0, {0, 0, 0}, 0, 0, 0, 0, 0, 0},
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/* mObjTg */ {~(AT_TYPE_BUGNET | AT_TYPE_BEETLE | AT_TYPE_0x80000 | AT_TYPE_0x8000 | AT_TYPE_WIND), 0x1080111, {6, 0x407}, 0, 0},
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/* mObjCo */ {0x0}
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};
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// clang-format on
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int dAcOFlyingClawshotTarget_c::actorCreate() {
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initAllocatorWork1Heap(-1, "dAcOFlyingClawshotTarget_c::m_allocator", 0x20);
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mMdl.setPriorityDraw(0x7F, 0x7F);
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mWorldMtx.transS(mVec3_c::Zero);
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mMdl.setLocalMtx(mWorldMtx);
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mMdl.calc(true);
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mMdl.getNodeWorldMtxMultVecZero(mMdl.getNodeID("Mark_point"), mMarkPoint);
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mStts.SetRank(0xC);
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dCcD_SrcSph src = {sColSrc, 80.f};
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mSph.Set(src);
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mSph.SetStts(mStts);
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mSph.SetC(position);
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mState = 0;
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mVec3_c min, max;
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mMdl.getBounds(&min, &max);
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boundingBox.Set(min, max);
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return SUCCEEDED;
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}
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int dAcOFlyingClawshotTarget_c::actorPostCreate() {
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mVec3_c v = mVec3_c::Ez;
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v.rotX(rotation.x);
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v.rotY(rotation.y);
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mVec3_c diff = dAcPy_c::LINK->position - position;
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diff.normalize();
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if (!mToLink.Set(v, diff)) {
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mToLink.set(1.f, 0.f, 0.f, 0.f);
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}
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return SUCCEEDED;
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}
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int dAcOFlyingClawshotTarget_c::actorExecute() {
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dAcPy_c *player = dAcPy_c::LINK;
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mVec3_c markPoint;
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PSMTXMultVec(mWorldMtx, mMarkPoint, markPoint);
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f32 dist_to = markPoint.squareDistance(player->position);
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if (checkObjectProperty(0x4)) {
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player->vt_0x0DC(this, mMarkPoint);
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}
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if (checkObjectProperty(0x4) && dist_to < 2500.f &&
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(player->checkActionFlagsCont(0x10000000) || player->checkActionFlagsCont(0x20000000))) {
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static mVec3_c vec = -mVec3_c::Ey;
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mVec3_c v2;
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v2.copyFrom(mToLink.rotateVector(mVec3_c::Ez));
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f32 f = 0.16f;
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mQuat_c q;
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if (!q.fn_802F2450(v2, vec, f)) {
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q.set(1.f, 0.f, 0.f, 0.f);
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}
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mToLink = q * mToLink;
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} else {
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mVec3_c vec = player->position - position;
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vec.normalize();
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mVec3_c v2;
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v2.copyFrom(mToLink.rotateVector(mVec3_c::Ez));
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f32 f = 0.1f;
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mQuat_c q;
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if (!q.fn_802F2450(v2, vec, f)) {
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q.set(1.f, 0.f, 0.f, 0.f);
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}
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mToLink = q * mToLink;
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}
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switch (mState) {
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case 0: {
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if (checkObjectProperty(0x4)) {
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if (player->checkActionFlagsCont(0x10000000) || player->checkActionFlagsCont(0x20000000)) {
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mState = 2;
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} else {
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mState = 1;
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}
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}
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} break;
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case 1: {
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if (checkObjectProperty(0x4)) {
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if (player->checkActionFlagsCont(0x10000000) || player->checkActionFlagsCont(0x20000000)) {
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mState = 2;
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}
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} else {
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mState = 0;
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}
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} break;
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case 2: {
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if (!checkObjectProperty(0x4)) {
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mState = 0;
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}
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} break;
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}
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mMtx_c mtx;
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updateMatrix();
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mtx.fromQuat(mToLink);
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mWorldMtx += mtx;
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mMdl.setLocalMtx(mWorldMtx);
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mMdl.calc(false);
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mSph.SetC(position);
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dCcS::GetInstance()->Set(&mSph);
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return SUCCEEDED;
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}
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int dAcOFlyingClawshotTarget_c::draw() {
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drawModelType1(&mMdl);
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return SUCCEEDED;
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}
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Reference in New Issue
Block a user