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d_a_obj_flying_clawshot_target OK (fixed) (#102)
* d_a_obj_flying_clawshot_target OK * fix tubo symbol
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@@ -2,13 +2,30 @@
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#define D_A_OBJ_FLYING_CLAWSHOT_TARGET_H
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/col/cc/d_cc_d.h"
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#include "m/m3d/m_smdl.h"
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#include "m/m_quat.h"
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#include "m/m_vec.h"
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class dAcOFlyingClawshotTarget_c : public dAcObjBase_c {
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public:
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dAcOFlyingClawshotTarget_c() {}
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virtual ~dAcOFlyingClawshotTarget_c() {}
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virtual int draw() override;
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virtual bool createHeap() override;
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virtual int actorCreate() override;
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virtual int actorPostCreate() override;
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virtual int actorExecute() override;
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private:
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/* 0x330 */ m3d::smdl_c mMdl;
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/* 0x34C */ dCcD_Sph mSph;
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/* 0x49C */ int mState;
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/* 0x4A0 */ mVec3_c mMarkPoint;
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/* 0x4AC */ mQuat_c mToLink;
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static const cCcD_SrcGObj sColSrc;
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};
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#endif
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