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d_a_obj_flying_clawshot_target OK (fixed) (#102)
* d_a_obj_flying_clawshot_target OK * fix tubo symbol
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@@ -14,7 +14,9 @@ public:
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return *this;
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}
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bool Set(const mVec3_c &, const mVec3_c &);
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void fn_802F2780(const mQuat_c &other);
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bool fn_802F2450(const mVec3_c &, const mVec3_c &, f32);
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};
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#endif
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@@ -220,11 +220,16 @@ public:
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f32 distance(const mVec3_c &to) const {
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return EGG::Math<f32>::sqrt(PSVECSquareDistance(*this, to));
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}
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f32 squareDistance(const mVec3_c &to) const {
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return VEC3DistSq(*this, to);
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}
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f32 squareMagXZ() const {
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return x * x + z * z;
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}
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void rotX(const mAng &angle);
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void rotY(const mAng &angle);
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void rotZ(const mAng &angle);
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void CopyTo(nw4r::math::VEC3 *p) {
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p->x = x;
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