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https://github.com/zeldaret/ss
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d_a_obj_flying_clawshot_target OK (fixed) (#102)
* d_a_obj_flying_clawshot_target OK * fix tubo symbol
This commit is contained in:
@@ -1,5 +1,168 @@
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#include "d/a/obj/d_a_obj_flying_clawshot_target.h"
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#include "common.h"
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#include "d/a/d_a_player.h"
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/col/c/c_cc_d.h"
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#include "d/col/cc/d_cc_d.h"
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#include "d/col/cc/d_cc_s.h"
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#include "f/f_base.h"
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#include "m/m_mtx.h"
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#include "m/m_quat.h"
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#include "m/m_vec.h"
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#include "nw4r/g3d/g3d_resfile.h"
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#include "nw4r/g3d/g3d_resmdl.h"
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#include "rvl/MTX/mtxvec.h"
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SPECIAL_ACTOR_PROFILE(
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OBJ_FLYING_CLAWSHOT_TARGET, dAcOFlyingClawshotTarget_c, fProfile::OBJ_FLYING_CLAWSHOT_TARGET, 0x142, 0, 2
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);
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bool dAcOFlyingClawshotTarget_c::createHeap() {
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void *data = getOarcResFile("BirdObjD3_S");
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if (!data) {
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return false;
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}
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nw4r::g3d::ResFile file = data;
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if (!file.mFile.IsValid()) {
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return false;
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}
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nw4r::g3d::ResMdl mdl = file.GetResMdl("BirdObjD3_S");
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if (!mdl.IsValid()) {
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return false;
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}
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return mMdl.create(mdl, &heap_allocator, 0x120, 1, nullptr);
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}
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// clang-format off
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const cCcD_SrcGObj dAcOFlyingClawshotTarget_c::sColSrc = {
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/* mObjAt */ {0, 0, {0, 0, 0}, 0, 0, 0, 0, 0, 0},
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/* mObjTg */ {~(AT_TYPE_BUGNET | AT_TYPE_BEETLE | AT_TYPE_0x80000 | AT_TYPE_0x8000 | AT_TYPE_WIND), 0x1080111, {6, 0x407}, 0, 0},
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/* mObjCo */ {0x0}
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};
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// clang-format on
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int dAcOFlyingClawshotTarget_c::actorCreate() {
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initAllocatorWork1Heap(-1, "dAcOFlyingClawshotTarget_c::m_allocator", 0x20);
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mMdl.setPriorityDraw(0x7F, 0x7F);
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mWorldMtx.transS(mVec3_c::Zero);
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mMdl.setLocalMtx(mWorldMtx);
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mMdl.calc(true);
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mMdl.getNodeWorldMtxMultVecZero(mMdl.getNodeID("Mark_point"), mMarkPoint);
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mStts.SetRank(0xC);
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dCcD_SrcSph src = {sColSrc, 80.f};
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mSph.Set(src);
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mSph.SetStts(mStts);
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mSph.SetC(position);
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mState = 0;
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mVec3_c min, max;
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mMdl.getBounds(&min, &max);
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boundingBox.Set(min, max);
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return SUCCEEDED;
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}
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int dAcOFlyingClawshotTarget_c::actorPostCreate() {
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mVec3_c v = mVec3_c::Ez;
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v.rotX(rotation.x);
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v.rotY(rotation.y);
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mVec3_c diff = dAcPy_c::LINK->position - position;
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diff.normalize();
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if (!mToLink.Set(v, diff)) {
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mToLink.set(1.f, 0.f, 0.f, 0.f);
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}
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return SUCCEEDED;
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}
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int dAcOFlyingClawshotTarget_c::actorExecute() {
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dAcPy_c *player = dAcPy_c::LINK;
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mVec3_c markPoint;
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PSMTXMultVec(mWorldMtx, mMarkPoint, markPoint);
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f32 dist_to = markPoint.squareDistance(player->position);
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if (checkObjectProperty(0x4)) {
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player->vt_0x0DC(this, mMarkPoint);
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}
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if (checkObjectProperty(0x4) && dist_to < 2500.f &&
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(player->checkActionFlagsCont(0x10000000) || player->checkActionFlagsCont(0x20000000))) {
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static mVec3_c vec = -mVec3_c::Ey;
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mVec3_c v2;
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v2.copyFrom(mToLink.rotateVector(mVec3_c::Ez));
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f32 f = 0.16f;
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mQuat_c q;
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if (!q.fn_802F2450(v2, vec, f)) {
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q.set(1.f, 0.f, 0.f, 0.f);
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}
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mToLink = q * mToLink;
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} else {
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mVec3_c vec = player->position - position;
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vec.normalize();
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mVec3_c v2;
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v2.copyFrom(mToLink.rotateVector(mVec3_c::Ez));
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f32 f = 0.1f;
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mQuat_c q;
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if (!q.fn_802F2450(v2, vec, f)) {
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q.set(1.f, 0.f, 0.f, 0.f);
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}
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mToLink = q * mToLink;
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}
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switch (mState) {
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case 0: {
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if (checkObjectProperty(0x4)) {
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if (player->checkActionFlagsCont(0x10000000) || player->checkActionFlagsCont(0x20000000)) {
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mState = 2;
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} else {
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mState = 1;
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}
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}
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} break;
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case 1: {
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if (checkObjectProperty(0x4)) {
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if (player->checkActionFlagsCont(0x10000000) || player->checkActionFlagsCont(0x20000000)) {
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mState = 2;
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}
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} else {
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mState = 0;
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}
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} break;
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case 2: {
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if (!checkObjectProperty(0x4)) {
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mState = 0;
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}
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} break;
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}
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mMtx_c mtx;
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updateMatrix();
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mtx.fromQuat(mToLink);
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mWorldMtx += mtx;
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mMdl.setLocalMtx(mWorldMtx);
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mMdl.calc(false);
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mSph.SetC(position);
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dCcS::GetInstance()->Set(&mSph);
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return SUCCEEDED;
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}
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int dAcOFlyingClawshotTarget_c::draw() {
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drawModelType1(&mMdl);
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return SUCCEEDED;
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}
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