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https://github.com/zeldaret/ss
synced 2026-07-09 06:13:17 -04:00
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@@ -19,7 +19,7 @@ struct SoundSource {
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virtual bool shutdown(); // 0x48
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virtual bool isReadyMaybe(); // 0x100
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virtual bool load(void *data, const char *name); // 0x100
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virtual bool load(void *data, const char *name); // 0x104
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virtual void setFrame(f32 frame); // 0x108
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virtual void setRate(f32 frame); // 0x10C
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virtual void set_0x164(UNKWORD val); // 0x114
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@@ -95,7 +95,7 @@ private:
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class daPlBaseMdl_c : public m3d::mdl_c {
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public:
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daPlBaseMdl_c() : field_0x5C(0) {}
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daPlBaseMdl_c() : mpSoundData(nullptr) {}
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virtual bool setAnm(m3d::banm_c &anm) override;
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virtual void remove() override;
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@@ -109,11 +109,16 @@ public:
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return mCallback.getNodeResult(node);
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}
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void setSoundRelated(u16 id, void *data) {
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field_0x5A = id;
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mpSoundData = data;
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}
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private:
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/* 0x24 */ daPlBaseMdlCallback_c mCallback;
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/* 0x58 */ u8 field_0x58;
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/* 0x5A */ u16 field_0x5A;
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/* 0x5C */ u32 field_0x5C;
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/* 0x5C */ void *mpSoundData;
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};
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class daPlBaseMainCallback_c : public m3d::callback_c {
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@@ -884,6 +889,7 @@ public:
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static bool createGenericMdl(nw4r::g3d::ResMdl resMdl, m3d::mdl_c &mdl, mAllocator_c *alloc, u32 bufferOption);
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static bool createGenericSmdl(nw4r::g3d::ResMdl resMdl, m3d::smdl_c &mdl, mAllocator_c *alloc, u32 bufferOption);
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static void setTransformAndCalc(m3d::scnLeaf_c &lf, const mMtx_c *mtx);
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void setShieldTransform(bool inHand);
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static nw4r::g3d::ResFile getItemResFile(const char *name, mAllocator_c &allocator);
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nw4r::g3d::ResFile getExternalCompressedFile(const char *name, const char *extension, void *dest, u32 maxSize);
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@@ -967,10 +973,10 @@ public:
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mMainMdl.getNodeWorldMtx(boneIdx, *out_mtx);
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}
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/* vt 0x190 */ virtual void getSheathModelMatrix(mMtx_c *out_mtx) override {
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mSheathMdl.getLocalMtx();
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mSheathMdl.getLocalMtx(*out_mtx);
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}
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/* vt 0x194 */ virtual void getSwordModelMatrix(mMtx_c *out_mtx) override {
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mSwordMdl.getLocalMtx();
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mSwordMdl.getLocalMtx(*out_mtx);
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}
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/* vt 0x198 */ virtual mAng vt_0x198() override {
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return field_0x1268;
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@@ -991,6 +997,10 @@ public:
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mSwordAndMoreStates &= ~mask;
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}
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void loadSound(nw4r::g3d::ResFile file, const char *name, s32 animIdx);
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void syncSoundWithAnim();
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static void registMassObj(cCcD_Obj* obj, u8 priority);
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void updateModelColliders();
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void updateCachedPositions();
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@@ -1015,6 +1025,9 @@ public:
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static const PlayerAnimation sAnimations[443];
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static const u8 sShieldDurabilities[10];
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static const u8 sShieldRegenTimes[10];
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static mColor sGuideColor1;
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static mColor sGuideColor2;
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static mColor sGuideColor3;
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protected:
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/* 0x370 */ mHeapAllocator_c mModelAllocator;
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@@ -1063,7 +1076,7 @@ protected:
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/* 0x1208 */ u8 field_0x1208[2];
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/* 0x120A */ u8 field_0x120A;
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/* 0x120B */ u8 mTunicType;
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/* 0x120C */ u8 field_0x120C;
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/* 0x120C */ u8 mCurrentAnmChrIdx;
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/* 0x120D */ u8 mShieldPouchSlot;
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/* 0x120E */ s8 mPouchMatId;
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/* 0x120F */ s8 mBeltMatId;
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@@ -38,6 +38,10 @@ public:
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// This is a remnant of cCcS, which dCcS::Ct calls. Idk the correct layout
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void Ct_cCcS();
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dCcMassS_Mng &GetMassMng() {
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return mMassMng;
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}
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void Ct();
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void Dt();
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+1
-1
@@ -71,7 +71,7 @@ struct mAng {
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return (360.0f / 65536.0f) * mVal;
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}
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static mAng fromDeg(f32 deg) {
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static s16 fromDeg(f32 deg) {
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return deg * sDegToAng;
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}
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f32 degree2() const {
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@@ -220,6 +220,11 @@ public:
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u32 GetShpID() const;
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u32 GetNodeID() const;
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};
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// Not sure, but d_player_mdl has these strings at the end of .data (inlines) and in reverse order (in the same inline)
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DrawEnumerator ConstructDrawEnumerator() const {
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return DrawEnumerator(GetResByteCode("DrawOpa"), GetResByteCode("DrawXlu"));
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}
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};
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} // namespace g3d
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