* g3d_calcvtx
GetData seems to have changed -> dwarf says r is a local and using ofs_to_ptr didnt work
* g3d_light and g3d_fog
sdata2 splits and func ordering
* g3d_scnproc
* g3d_init
* g3d_scnmdl
* g3d_scnmdlsmpl
* g3d_scnroot
* g3d_scnobj
* g3d_res* progress
* g3d_resmdl OK
* g3d_restev OK
* g3d_resmat OK
* g3d_resvtx and g3d_restex OK
* g3d_resnode OK
* g3d_resanm OK
* g3d_resanmchr Progress
* the rest of g3d_res* OK
* g3d_anmvis OK
* g3d_anmclr OK
* Some Splitting
* more OK, Inline Issue in g3d_anmtexsrt
* g3d_obj, g3d_anmobj, g3d_gpu, g3d_tmem, g3d_cpu OK
* g3d_state OK
* g3d/dcc OK
* Include fixup
* More Fixups
* g3d_camera OK
* g3d_draw OK
* g3d_calcworld OK
* g3d_calcworld actually OK
* g3d_workmem, g3d_dcc OK
* g3d_calcview OK
* g3d_anmtexsrt OK with DONT_INLINE
* g3d_transform OK (Feels Cheaty)
* g3d_resanmchr OK
* g3d_draw1mat1shp Close
* g3d_draw1mat1shp OK (Thanks Lago!). Ran symbol applying script
* d_tag_processor WIP
* Progress
* Unconst
* Fix switch command (thanks Roeming!)
* Match a random text related file instead
* More progress
* More progress
* No missing breaks
* Some repair
* Some repair and shuffling
* More repair
* a bit better
* a bit better 2
* what a switch order
* Closer unrolling
* Minor cleanup
* Fix accidental cases
* More fixes
* even better
* More fixes
* Down to regswaps
* Some renames
* Review feedback
* cleanup more sdata2 values and eventFlowTextProcessingRelated match
---------
Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
* c_cc_d soooo close
* d_cc_shape_colliders -> d_cc_d
* ported over changes from #43
* Oops, didnt save
* use better collision functions in bombf
* bombf fixes
* bombf actorPostCreate matching
* fix
* small fix for cCcD_UnkAttr Set function
* more cleanup(?) for c_cc_d
* d_cc_mass_s OK
* Initial d_cc_s setup
* some easy funcs
---------
Co-authored-by: robojumper <robojumper@gmail.com>
* Initial Commit - Starting to translate from TP
* Collision Updates
* Actor Collision -> dBgW (DZB Collision)
* bg .text splits complete
* fix errors
* file organization
* missed files
* progress
* weee
* most of cM3dG
* Revert mAng change
* Progress
* Progress -> Need to update from main
* Fixup Merge
* d_bg_s symbols....
* TList Changes
* oops
* d_bg_s large progress
* d_bg_s_acch majority done
* d_bg_s_chk OK
* d_bg_s_gnd_chk OK
* d_bg_s_grp_pass_chk OK
* d_bg_lin_chk OK
* d_bg_s_poly_pass_chk OK
* d_bg_s_roof_chk and d_bg_s_sph_chk OK
* d_bg_s_spl_grp_chk OK
* d_bg_s_wtr_chk OK
* d_bg_w started
* d_bg_w_base OK
* name d_bg_w_kcol symbols
* d_bg_w_sv split/started
* most of d_bg_w_time
* stopping d_bg_w_kcol for now
* d_bg_w_sv OK
* work on d_bg_w_time
* revert TList to take offset arg
* fixup some compiler warnings
* set c_bg_w OK
* Update rel_sieve.py
* Remove TList Macros
* Bomb Header started
* More Lyt (maybe some wrong type associations)
* more meter
* Rename
* More splits and renames
* Fix SizedString conversion operators
* Renames
* dLytBattery_c almost OK
* d_lyt_battery OK
* diff clean
* Continue doing splits while I'm at it
* two more splits
* start with dLyt stuff, dLytFader_c
* Some game UI basics
* More progress
* Move and format files
* Proper outlining
* Fix build
* More cleanup
* Correct inlining behavior
* Fix some symbols
* Compiler downgrade required for some funcs.
* fixup vtable
* one line that was somehow missed
---------
Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
* d_a_obj_appear_bridge - weak function order issue
* Mark as nonmatching for now
* Name unk IScnObjCallback funcs
---------
Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>