mirror of
https://github.com/zeldaret/ss
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100 lines
4.7 KiB
Markdown
100 lines
4.7 KiB
Markdown
The Legend of Zelda: Skyward Sword
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[![Build Status]][actions] ![Progress] ![DOL Progress] ![RELs Progress] [![Discord Badge]][discord]
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=============
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[Build Status]: https://github.com/zeldaret/ss/actions/workflows/build.yml/badge.svg
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[actions]: https://github.com/zeldaret/ss/actions/workflows/build.yml
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[Progress]: https://decomp.dev/zeldaret/ss.svg?mode=shield&measure=code&label=Code
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[DOL Progress]: https://decomp.dev/zeldaret/ss.svg?mode=shield&measure=code&category=dol&label=DOL
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[RELs Progress]: https://decomp.dev/zeldaret/ss.svg?mode=shield&measure=code&category=modules&label=RELs
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[Discord Badge]: https://img.shields.io/discord/688807550715560050?color=%237289DA&logo=discord&logoColor=%23FFFFFF
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[discord]: https://discord.zelda.deco.mp
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This repository contains a work-in-progress decompilation of *The Legend of Zelda: Skyward Sword*
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for the Nintendo Wii system.
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This repository does **NOT** contain any game assets or assembly. An existing copy of the game is
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required in order to contribute.
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Currently, the only supported version of the game is `SOUE01`: the NTSC-U 1.0 version (USA).
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## 🔗 Dependencies
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If the following steps don't work for you, please refer to the
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[dtk dependencies documentation](https://github.com/encounter/dtk-template/blob/main/docs/dependencies.md).
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### Windows
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On Windows, it's **highly recommended** to use native tooling. WSL or msys2 are **not** required.
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When running under WSL, [objdiff](https://github.com/encounter/objdiff) is unable to get filesystem
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notifications for automatic rebuilds.
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- Install [Python](https://www.python.org/downloads/) and add it to `%PATH%`.
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- Download [ninja](https://github.com/ninja-build/ninja/releases) and add it to `%PATH%`.
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- Quick install via pip: `pip install ninja`
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### macOS
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- Install [ninja](https://github.com/ninja-build/ninja/wiki/Pre-built-Ninja-packages):
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```sh
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brew install ninja
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```
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[wibo](https://github.com/decompals/wibo), a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.
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### Linux
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- Install [ninja](https://github.com/ninja-build/ninja/wiki/Pre-built-Ninja-packages).
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[wibo](https://github.com/decompals/wibo), a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.
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## 🔧 Building
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- Clone the repository:
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```
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git clone https://github.com/zeldaret/ss.git
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```
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- Using [Dolphin Emulator](https://dolphin-emu.org/), extract your `SOUE01` game ISO to `orig/SOUE01`.
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- Right-click The Legend of Zelda: Skyward Sword game in Dolphin and select `Properties` to open
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a new window containing various game properties
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- Select the `Filesystem` tab at the top of this new window (it should be the rightmost tab)
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- Right-click the entry labelled `Data Partition` and select `Extract Entire Partition...`
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- Extract the partition to `orig/SOUE01`
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- To save space, the only necessary files are the following. Any others can be deleted:
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- `sys/main.dol`
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- `files/rels.arc`
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- Run the configure script:
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```
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python configure.py
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```
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- Build the project with ninja:
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```
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ninja
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```
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## 🔬 Diffing
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Once the initial build succeeds, an `objdiff.json` should exist in the root of this project.
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Download the latest release of the object diffing tool, `objdiff`, from
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[encounter/objdiff](https://github.com/encounter/objdiff).
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Once `objdiff` is opened, set the `Project directory` by clicking on the `Settings` button near the
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`Project` heading.
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The project settings window should have opened. At the top of this window, click the `Select`
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button next to the `Project directory` heading.
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Select the root of this project and `objdiff` should now be fully setup. The configuration should be loaded automatically.
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Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, `configure.py`, `splits.txt` or `symbols.txt`.
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