Files
ss/src/REL/d/a/d_a_bird_target.cpp
T
Elijah Thomas 26af4db82d update from dtk-template - clangd :) (#66)
* update from dtk-template and start work towards using clangd

* include <a> -> "a"

* Update build.yml

* remove/add non-trivial class in union warning
2024-10-16 15:36:02 -04:00

26 lines
1.0 KiB
C++

#include "d/a/d_a_bird_target.h"
SPECIAL_ACTOR_PROFILE(BIRD_TARGET, dBird_Target_c, fProfile::BIRD_TARGET, 0xAD, 0, 0);
STATE_DEFINE(dBird_Target_c, Wait);
STATE_DEFINE(dBird_Target_c, Move);
STATE_DEFINE(dBird_Target_c, LevelUpDemo);
STATE_DEFINE(dBird_Target_c, NpcWait);
STATE_DEFINE(dBird_Target_c, NpcGlide);
void dBird_Target_c::initializeState_Wait() {}
void dBird_Target_c::executeState_Wait() {}
void dBird_Target_c::finalizeState_Wait() {}
void dBird_Target_c::initializeState_Move() {}
void dBird_Target_c::executeState_Move() {}
void dBird_Target_c::finalizeState_Move() {}
void dBird_Target_c::initializeState_LevelUpDemo() {}
void dBird_Target_c::executeState_LevelUpDemo() {}
void dBird_Target_c::finalizeState_LevelUpDemo() {}
void dBird_Target_c::initializeState_NpcWait() {}
void dBird_Target_c::executeState_NpcWait() {}
void dBird_Target_c::finalizeState_NpcWait() {}
void dBird_Target_c::initializeState_NpcGlide() {}
void dBird_Target_c::executeState_NpcGlide() {}
void dBird_Target_c::finalizeState_NpcGlide() {}