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https://github.com/zeldaret/ss
synced 2026-05-27 08:08:07 -04:00
87 lines
3.9 KiB
C++
87 lines
3.9 KiB
C++
#pragma once
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#include <d/a/d_a_base.h>
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#include <m/types_m.h>
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// Ghidra: ActorObjectBase
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// size: 0x330
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// vtable: 0x805015b8
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// non-official name
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class dAcObjBase_c : public dAcBase_c {
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public:
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// Data Members
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public:
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// could be their own thing?
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/* 8002de40 */ static void* getOarcFile(char* oarcName, char* fileName);
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/* 8002de60 */ static void* getOarcSubEntry(char* oarcName, char* fileName);
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/* 8002de80 */ static void* getOarcResFile(char* oarcName);
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/* 8002de90 */ static void* getOarcModelFile(char* oarcName);
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/* 8002dea0 */ static void* getOarcZev(char* oarcName);
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/* 8002deb0 */ static void* getOarcDZB(char* dzbName);
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/* 8002ded0 */ static void* getOarcPLC(char* plcName);
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public:
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/* 8002def0 */ dAcObjBase_c();
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/* 8002e050 */ virtual ~dAcObjBase_c();
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/* 8002e0e0 */ virtual int preCreate();
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/* 8002e150 */ virtual int preExecute();
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/* 8002e2a0 */ virtual void postExecute();
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/* 8002e330 */ virtual int preDraw();
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/* 8002e5b0 */ virtual void* getObjectListEntry();
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/* 8002e5c0 */ virtual bool restorePosRotFromCopy();
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/* 8002ea10 */ virtual bool canBeLinkedToWoodTag();
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/* 8002ea20 */ virtual bool drop();
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public:
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/* 8002e630 */ static dAcObjBase_c create( \
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fProfile::PROFILE_NAME_e actorId, u32 roomId, u32 params1, \
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Vec3f* pos, Vec3s* rot, Vec3f* scale, u32 params2 );
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/* 8002e6d0 */ static dAcObjBase_c create( \
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char* name, u32 roomId, u32 params1, \
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Vec3f* pos, Vec3s* rot, Vec3f* scale, \
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u32 params2, u16 id, u8 viewclipId);
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/* 8002e770 */ static dAcObjBase_c* findObject(fProfile::PROFILE_NAME_e actorId,\
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ActorReference* refList, dAcObjBase_c* parent);
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/* 8002e7f0 */ static dAcObjBase_c* getNextObject(ActorReference* ref, dAcObjBase_c* parent);
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/* 8002e850 */ bool isPlayer();
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/* 8002e870 */ void calcVelocity(Vec3f& pos, f32 speed);
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/* 8002e8e0 */ void calcVelocity();
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/* 8002e9a0 */ void updateMatrix();
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/* 8002ea00 */ void setDefaultCullDistance();
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/* 8002ea30 */ void fn_8002EA30(f32,f32,f32,f32,f32, void*);
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/* 8002ea60 */ void fn_8002EA60(void*);
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/* 8002eb30 */ void fn_8002EB30(void*);
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/* 8002eb90 */ void putInODesert(f32 depth, Vec3f* position);
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// Disabling makes Items and Link Disappear
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/* 8002ec70 */ void drawModelType1();
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// Disabling make Lava and other objects Disappear
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/* 8002ecd0 */ void drawModel2();
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/* 8002ed20 */ void fn_8002ed20();
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/* 8002edb0 */ void fn_8002edb0();
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/* 8002ee40 */ void drawShadow();
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/* 8002ef40 */ void createChildAttached( \
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fProfile::PROFILE_NAME_e actorId, u32 params1, \
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Vec3f* pos, Vec3s* rot, Vec3f* scale, u32 params2, \
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u32 roomId );
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/* 8002ef40 */ void createChildNonAttached( \
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fProfile::PROFILE_NAME_e actorId, u32 params1, \
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Vec3f* pos, Vec3s* rot, Vec3f* scale, u32 params2, \
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u32 roomId );
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/* 8002efa0 */ void fn_8002efa0();
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/* 8002eff0 */ bool fn_8002eff0(f32*, s16*, UnkCollider*, f32*, f32*);
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/* 8002f190 */ void createChildAttached2( \
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fProfile::PROFILE_NAME_e actorId, u32 params1, \
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Vec3f* pos, Vec3s* rot, Vec3f* scale, u32 params2, \
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u32 roomId );
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// These may not belong here
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/* 8002f1c0 */ static dAcBase_c createActorUnkGroup3( \
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fProfile::PROFILE_NAME_e actorId, u32 roomId, \
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u32 params1, Vec3f* pos, Vec3s* rot, Vec3f* scale, \
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u32 params2);
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/* 8002f260 */ static dAcBase_c createActorUnkGroup3( \
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char* name, u32 roomId, u32 params1, \
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Vec3f* pos, Vec3s* rot, Vec3f* scale, \
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u32 params2, u16 id, u8 viewclipId);
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}; |