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https://github.com/zeldaret/ss
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35 lines
1.5 KiB
C++
35 lines
1.5 KiB
C++
#pragma once
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#include <lib/egg/core/eggHeap.h>
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#include <lib/egg/core/eggFrmHeap.h>
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// #include <lib/egg/core/eggExpHeap.h>
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// #include <lib/egg/core/eggAssertHeap.h>
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namespace EGG {
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class ExpHeap;
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class AssertHeap;
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}
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// TODO: Doc symbols and func locations
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namespace mHeap {
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EGG::ExpHeap* createExpHeap(s32 size, EGG::Heap* parentHeap, char* name, s32 align, u32 unk);
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void adjustExpHeap(EGG::Heap* heap);
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s32 expHeapCost(s32 start, s32 size);
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EGG::FrmHeap* createFrmHeap(s32 size, EGG::Heap* parentHeap, char* name, s32 align, u32 unk);
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void destroyFrmHeap(EGG::Heap* heap);
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void adjustFrmHeap(EGG::Heap* heap);
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s32 frmHeapCost(s32 start, s32 size);
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void setTempHeap(EGG::Heap** prevHeap, EGG::Heap* tempNewHeap);
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void restoreTempHeap(EGG::Heap** prevHeap);
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void createHeap(s32 size, EGG::Heap*, char* name);
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void saveCurrentHeap();
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void restoreCurrentHeap();
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EGG::Heap* makeFrmHeapAndSet(s32 size, EGG::Heap* parentHeap, char* name, s32 align, u32 unk);
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int getGameHeapNum();
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EGG::Heap* createGameHeap(s32 heapNum, s32 size, EGG::Heap* parentHeap);
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EGG::Heap* createGameHeap1(s32 size, EGG::Heap* parentHeap);
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void createArchiveHeap(s32 size, EGG::Heap* parentHeap);
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void createCommandHeap(s32 size, EGG::Heap* parentHeap);
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void createDylinkHeap(s32 size, EGG::Heap* parentHeap);
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void createAssertHeap(EGG::Heap* parentHeap);
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EGG::Heap* makeHeapOnCurrentGameHeap(s32 size, char* name, s32 align, u32 unk);
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}; |