mirror of
https://github.com/zeldaret/ss
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26af4db82d
* update from dtk-template and start work towards using clangd * include <a> -> "a" * Update build.yml * remove/add non-trivial class in union warning
60 lines
2.4 KiB
C++
60 lines
2.4 KiB
C++
#ifndef D_A_B_BIGBOSS3_H
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#define D_A_B_BIGBOSS3_H
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#include "d/a/e/d_a_en_base.h"
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#include "s/s_State.hpp"
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#include "s/s_StateMgr.hpp"
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class dAcBBigBoss3_c : public dAcEnBase_c {
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public:
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dAcBBigBoss3_c() : mStateMgr(*this, sStateID::null) {}
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virtual ~dAcBBigBoss3_c() {}
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STATE_FUNC_DECLARE(dAcBBigBoss3_c, AppearWait);
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STATE_FUNC_DECLARE(dAcBBigBoss3_c, AppearDemo);
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STATE_FUNC_DECLARE(dAcBBigBoss3_c, Wait);
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STATE_FUNC_DECLARE(dAcBBigBoss3_c, Walk);
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STATE_FUNC_DECLARE(dAcBBigBoss3_c, Reach);
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STATE_FUNC_DECLARE(dAcBBigBoss3_c, Turn);
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STATE_FUNC_DECLARE(dAcBBigBoss3_c, ImpaAdvice);
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STATE_FUNC_DECLARE(dAcBBigBoss3_c, ShakeHead);
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STATE_FUNC_DECLARE(dAcBBigBoss3_c, HeadDamage);
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STATE_FUNC_DECLARE(dAcBBigBoss3_c, HeadDamageThrow);
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STATE_FUNC_DECLARE(dAcBBigBoss3_c, HeadPain);
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STATE_FUNC_DECLARE(dAcBBigBoss3_c, StunPain);
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STATE_FUNC_DECLARE(dAcBBigBoss3_c, DropByHand);
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STATE_FUNC_DECLARE(dAcBBigBoss3_c, Attack);
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STATE_FUNC_DECLARE(dAcBBigBoss3_c, FootBroken);
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STATE_FUNC_DECLARE(dAcBBigBoss3_c, BombHit);
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STATE_FUNC_DECLARE(dAcBBigBoss3_c, FootRecover);
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STATE_FUNC_DECLARE(dAcBBigBoss3_c, HeadRecover);
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STATE_FUNC_DECLARE(dAcBBigBoss3_c, ArmBroken);
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STATE_FUNC_DECLARE(dAcBBigBoss3_c, ArmRecover);
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STATE_FUNC_DECLARE(dAcBBigBoss3_c, Stun);
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STATE_FUNC_DECLARE(dAcBBigBoss3_c, StunWait);
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STATE_FUNC_DECLARE(dAcBBigBoss3_c, StunRecover);
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STATE_FUNC_DECLARE(dAcBBigBoss3_c, StunDamage);
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STATE_FUNC_DECLARE(dAcBBigBoss3_c, StunBombDamage);
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STATE_FUNC_DECLARE(dAcBBigBoss3_c, LevelUp);
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STATE_FUNC_DECLARE(dAcBBigBoss3_c, GuardBallista);
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STATE_FUNC_DECLARE(dAcBBigBoss3_c, ArmAttack);
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STATE_FUNC_DECLARE(dAcBBigBoss3_c, PreFly);
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STATE_FUNC_DECLARE(dAcBBigBoss3_c, PreFlyDemo);
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STATE_FUNC_DECLARE(dAcBBigBoss3_c, Fly);
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STATE_FUNC_DECLARE(dAcBBigBoss3_c, FlyPain);
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STATE_FUNC_DECLARE(dAcBBigBoss3_c, FlyFall);
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STATE_FUNC_DECLARE(dAcBBigBoss3_c, FlyFallGround);
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STATE_FUNC_DECLARE(dAcBBigBoss3_c, FlyFallGroundWait);
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STATE_FUNC_DECLARE(dAcBBigBoss3_c, FlyFallRecover);
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STATE_FUNC_DECLARE(dAcBBigBoss3_c, FlyReach);
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STATE_FUNC_DECLARE(dAcBBigBoss3_c, Evacuation);
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STATE_FUNC_DECLARE(dAcBBigBoss3_c, StoneWait);
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STATE_FUNC_DECLARE(dAcBBigBoss3_c, SwordGameWait);
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STATE_FUNC_DECLARE(dAcBBigBoss3_c, SwordGameEnd);
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private:
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/* 0x??? */ STATE_MGR_DECLARE(dAcBBigBoss3_c);
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};
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#endif
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