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ss/include/d/a/b/d_a_b_lastboss.h
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Elijah Thomas 26af4db82d update from dtk-template - clangd :) (#66)
* update from dtk-template and start work towards using clangd

* include <a> -> "a"

* Update build.yml

* remove/add non-trivial class in union warning
2024-10-16 15:36:02 -04:00

33 lines
1.0 KiB
C++

#ifndef D_A_B_LASTBOSS_H
#define D_A_B_LASTBOSS_H
#include "d/a/e/d_a_en_base.h"
#include "s/s_State.hpp"
#include "s/s_StateMgr.hpp"
class dAcBlastboss_c : public dAcEnBase_c {
public:
dAcBlastboss_c() : mStateMgr(*this, sStateID::null) {}
virtual ~dAcBlastboss_c() {}
STATE_FUNC_DECLARE(dAcBlastboss_c, Fight);
STATE_FUNC_DECLARE(dAcBlastboss_c, Guard);
STATE_FUNC_DECLARE(dAcBlastboss_c, GuardBreak);
STATE_FUNC_DECLARE(dAcBlastboss_c, Attack);
STATE_FUNC_DECLARE(dAcBlastboss_c, CounterAttack);
STATE_FUNC_DECLARE(dAcBlastboss_c, PunchAttack);
STATE_FUNC_DECLARE(dAcBlastboss_c, DashAttack);
STATE_FUNC_DECLARE(dAcBlastboss_c, SmallAttack);
STATE_FUNC_DECLARE(dAcBlastboss_c, ThunderAttack);
STATE_FUNC_DECLARE(dAcBlastboss_c, Damage);
STATE_FUNC_DECLARE(dAcBlastboss_c, SitDamage);
STATE_FUNC_DECLARE(dAcBlastboss_c, Down);
STATE_FUNC_DECLARE(dAcBlastboss_c, Stun);
STATE_FUNC_DECLARE(dAcBlastboss_c, ThunderWait);
private:
/* 0x??? */ STATE_MGR_DECLARE(dAcBlastboss_c);
};
#endif