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https://github.com/zeldaret/ss
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26af4db82d
* update from dtk-template and start work towards using clangd * include <a> -> "a" * Update build.yml * remove/add non-trivial class in union warning
33 lines
1.0 KiB
C++
33 lines
1.0 KiB
C++
#ifndef D_A_B_LASTBOSS_H
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#define D_A_B_LASTBOSS_H
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#include "d/a/e/d_a_en_base.h"
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#include "s/s_State.hpp"
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#include "s/s_StateMgr.hpp"
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class dAcBlastboss_c : public dAcEnBase_c {
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public:
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dAcBlastboss_c() : mStateMgr(*this, sStateID::null) {}
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virtual ~dAcBlastboss_c() {}
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STATE_FUNC_DECLARE(dAcBlastboss_c, Fight);
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STATE_FUNC_DECLARE(dAcBlastboss_c, Guard);
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STATE_FUNC_DECLARE(dAcBlastboss_c, GuardBreak);
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STATE_FUNC_DECLARE(dAcBlastboss_c, Attack);
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STATE_FUNC_DECLARE(dAcBlastboss_c, CounterAttack);
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STATE_FUNC_DECLARE(dAcBlastboss_c, PunchAttack);
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STATE_FUNC_DECLARE(dAcBlastboss_c, DashAttack);
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STATE_FUNC_DECLARE(dAcBlastboss_c, SmallAttack);
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STATE_FUNC_DECLARE(dAcBlastboss_c, ThunderAttack);
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STATE_FUNC_DECLARE(dAcBlastboss_c, Damage);
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STATE_FUNC_DECLARE(dAcBlastboss_c, SitDamage);
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STATE_FUNC_DECLARE(dAcBlastboss_c, Down);
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STATE_FUNC_DECLARE(dAcBlastboss_c, Stun);
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STATE_FUNC_DECLARE(dAcBlastboss_c, ThunderWait);
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private:
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/* 0x??? */ STATE_MGR_DECLARE(dAcBlastboss_c);
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};
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#endif
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