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https://github.com/zeldaret/ss
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26af4db82d
* update from dtk-template and start work towards using clangd * include <a> -> "a" * Update build.yml * remove/add non-trivial class in union warning
35 lines
1021 B
C++
35 lines
1021 B
C++
#ifndef D_A_B_MG_H
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#define D_A_B_MG_H
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#include "d/a/e/d_a_en_base.h"
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#include "s/s_State.hpp"
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#include "s/s_StateMgr.hpp"
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class dAcBmg_c : public dAcEnBase_c {
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public:
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dAcBmg_c() : mStateMgr(*this, sStateID::null) {}
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virtual ~dAcBmg_c() {}
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STATE_FUNC_DECLARE(dAcBmg_c, Start);
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STATE_FUNC_DECLARE(dAcBmg_c, DiveWait);
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STATE_FUNC_DECLARE(dAcBmg_c, Dive);
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STATE_FUNC_DECLARE(dAcBmg_c, DiveWalk);
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STATE_FUNC_DECLARE(dAcBmg_c, Fight);
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STATE_FUNC_DECLARE(dAcBmg_c, HandAttack);
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STATE_FUNC_DECLARE(dAcBmg_c, TailAttack);
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STATE_FUNC_DECLARE(dAcBmg_c, DiveAttack);
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STATE_FUNC_DECLARE(dAcBmg_c, LostArm);
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STATE_FUNC_DECLARE(dAcBmg_c, MiddleDemo);
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STATE_FUNC_DECLARE(dAcBmg_c, ArmDamage);
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STATE_FUNC_DECLARE(dAcBmg_c, CoreDamage);
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STATE_FUNC_DECLARE(dAcBmg_c, EyeBind);
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STATE_FUNC_DECLARE(dAcBmg_c, BombDamage);
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STATE_FUNC_DECLARE(dAcBmg_c, VacuumDamage);
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STATE_FUNC_DECLARE(dAcBmg_c, End);
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private:
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/* 0x??? */ STATE_MGR_DECLARE(dAcBmg_c);
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};
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#endif
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