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https://github.com/zeldaret/ss
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26af4db82d
* update from dtk-template and start work towards using clangd * include <a> -> "a" * Update build.yml * remove/add non-trivial class in union warning
30 lines
789 B
C++
30 lines
789 B
C++
#ifndef D_A_B_VD_H
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#define D_A_B_VD_H
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#include "d/a/e/d_a_en_base.h"
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#include "s/s_State.hpp"
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#include "s/s_StateMgr.hpp"
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class dAcBvd_c : public dAcEnBase_c {
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public:
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dAcBvd_c() : mStateMgr(*this, sStateID::null) {}
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virtual ~dAcBvd_c() {}
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STATE_FUNC_DECLARE(dAcBvd_c, Opening);
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STATE_FUNC_DECLARE(dAcBvd_c, Wait);
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STATE_FUNC_DECLARE(dAcBvd_c, WaitPlayer);
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STATE_FUNC_DECLARE(dAcBvd_c, Run);
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STATE_FUNC_DECLARE(dAcBvd_c, FireAttack);
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STATE_FUNC_DECLARE(dAcBvd_c, Eat);
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STATE_FUNC_DECLARE(dAcBvd_c, Damage);
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STATE_FUNC_DECLARE(dAcBvd_c, BombDamage);
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STATE_FUNC_DECLARE(dAcBvd_c, BodyReverse);
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STATE_FUNC_DECLARE(dAcBvd_c, InitMove);
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STATE_FUNC_DECLARE(dAcBvd_c, Dead);
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private:
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/* 0x??? */ STATE_MGR_DECLARE(dAcBvd_c);
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};
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#endif
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