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ss/include/d/a/e/d_a_e_bce.h
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Elijah Thomas 26af4db82d update from dtk-template - clangd :) (#66)
* update from dtk-template and start work towards using clangd

* include <a> -> "a"

* Update build.yml

* remove/add non-trivial class in union warning
2024-10-16 15:36:02 -04:00

34 lines
976 B
C++

#ifndef D_A_E_BCE_H
#define D_A_E_BCE_H
#include "d/a/e/d_a_en_base.h"
#include "s/s_State.hpp"
#include "s/s_StateMgr.hpp"
class dAcEbce_c : public dAcEnBase_c {
public:
dAcEbce_c() : mStateMgr(*this, sStateID::null) {}
virtual ~dAcEbce_c() {}
STATE_FUNC_DECLARE(dAcEbce_c, Standby);
STATE_FUNC_DECLARE(dAcEbce_c, Home);
STATE_FUNC_DECLARE(dAcEbce_c, Normal);
STATE_FUNC_DECLARE(dAcEbce_c, Path);
STATE_FUNC_DECLARE(dAcEbce_c, FightStart);
STATE_FUNC_DECLARE(dAcEbce_c, Fight);
STATE_FUNC_DECLARE(dAcEbce_c, Attack);
STATE_FUNC_DECLARE(dAcEbce_c, StepAttack);
STATE_FUNC_DECLARE(dAcEbce_c, Damage);
STATE_FUNC_DECLARE(dAcEbce_c, AirDamage);
STATE_FUNC_DECLARE(dAcEbce_c, Fail);
STATE_FUNC_DECLARE(dAcEbce_c, BombAction);
STATE_FUNC_DECLARE(dAcEbce_c, StabGuard);
STATE_FUNC_DECLARE(dAcEbce_c, Stun);
STATE_FUNC_DECLARE(dAcEbce_c, Drop);
private:
/* 0x??? */ STATE_MGR_DECLARE(dAcEbce_c);
};
#endif