mirror of
https://github.com/zeldaret/ss
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26af4db82d
* update from dtk-template and start work towards using clangd * include <a> -> "a" * Update build.yml * remove/add non-trivial class in union warning
34 lines
976 B
C++
34 lines
976 B
C++
#ifndef D_A_E_BCE_H
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#define D_A_E_BCE_H
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#include "d/a/e/d_a_en_base.h"
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#include "s/s_State.hpp"
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#include "s/s_StateMgr.hpp"
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class dAcEbce_c : public dAcEnBase_c {
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public:
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dAcEbce_c() : mStateMgr(*this, sStateID::null) {}
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virtual ~dAcEbce_c() {}
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STATE_FUNC_DECLARE(dAcEbce_c, Standby);
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STATE_FUNC_DECLARE(dAcEbce_c, Home);
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STATE_FUNC_DECLARE(dAcEbce_c, Normal);
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STATE_FUNC_DECLARE(dAcEbce_c, Path);
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STATE_FUNC_DECLARE(dAcEbce_c, FightStart);
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STATE_FUNC_DECLARE(dAcEbce_c, Fight);
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STATE_FUNC_DECLARE(dAcEbce_c, Attack);
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STATE_FUNC_DECLARE(dAcEbce_c, StepAttack);
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STATE_FUNC_DECLARE(dAcEbce_c, Damage);
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STATE_FUNC_DECLARE(dAcEbce_c, AirDamage);
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STATE_FUNC_DECLARE(dAcEbce_c, Fail);
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STATE_FUNC_DECLARE(dAcEbce_c, BombAction);
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STATE_FUNC_DECLARE(dAcEbce_c, StabGuard);
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STATE_FUNC_DECLARE(dAcEbce_c, Stun);
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STATE_FUNC_DECLARE(dAcEbce_c, Drop);
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private:
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/* 0x??? */ STATE_MGR_DECLARE(dAcEbce_c);
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};
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#endif
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