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https://github.com/zeldaret/ss
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26af4db82d
* update from dtk-template and start work towards using clangd * include <a> -> "a" * Update build.yml * remove/add non-trivial class in union warning
37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
#ifndef D_A_E_CAPTAIN_H
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#define D_A_E_CAPTAIN_H
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#include "d/a/e/d_a_en_base.h"
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#include "s/s_State.hpp"
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#include "s/s_StateMgr.hpp"
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class dAcEcaptain_c : public dAcEnBase_c {
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public:
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dAcEcaptain_c() : mStateMgr(*this, sStateID::null) {}
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virtual ~dAcEcaptain_c() {}
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STATE_FUNC_DECLARE(dAcEcaptain_c, Opening);
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STATE_FUNC_DECLARE(dAcEcaptain_c, Wait);
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STATE_FUNC_DECLARE(dAcEcaptain_c, BalanceWait);
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STATE_FUNC_DECLARE(dAcEcaptain_c, Walk);
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STATE_FUNC_DECLARE(dAcEcaptain_c, Run);
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STATE_FUNC_DECLARE(dAcEcaptain_c, AttackSW);
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STATE_FUNC_DECLARE(dAcEcaptain_c, AttackF);
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STATE_FUNC_DECLARE(dAcEcaptain_c, AttackSP);
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STATE_FUNC_DECLARE(dAcEcaptain_c, Guard);
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STATE_FUNC_DECLARE(dAcEcaptain_c, GuardJust);
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STATE_FUNC_DECLARE(dAcEcaptain_c, Damage);
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STATE_FUNC_DECLARE(dAcEcaptain_c, Dead);
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STATE_FUNC_DECLARE(dAcEcaptain_c, Demo1);
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STATE_FUNC_DECLARE(dAcEcaptain_c, Demo2);
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STATE_FUNC_DECLARE(dAcEcaptain_c, OpeningType2);
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STATE_FUNC_DECLARE(dAcEcaptain_c, DeadType2);
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STATE_FUNC_DECLARE(dAcEcaptain_c, Demo1Type2);
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STATE_FUNC_DECLARE(dAcEcaptain_c, Demo2Type2);
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private:
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/* 0x??? */ STATE_MGR_DECLARE(dAcEcaptain_c);
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};
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#endif
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