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ss/include/d/a/e/d_a_e_oc.h
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Elijah Thomas 26af4db82d update from dtk-template - clangd :) (#66)
* update from dtk-template and start work towards using clangd

* include <a> -> "a"

* Update build.yml

* remove/add non-trivial class in union warning
2024-10-16 15:36:02 -04:00

46 lines
1.4 KiB
C++

#ifndef D_A_E_OC_H
#define D_A_E_OC_H
#include "d/a/e/d_a_en_base.h"
#include "s/s_State.hpp"
#include "s/s_StateMgr.hpp"
class dAcEoc_c : public dAcEnBase_c {
public:
dAcEoc_c() : mStateMgr(*this, sStateID::null) {}
virtual ~dAcEoc_c() {}
STATE_FUNC_DECLARE(dAcEoc_c, Wait);
STATE_FUNC_DECLARE(dAcEoc_c, Standby);
STATE_FUNC_DECLARE(dAcEoc_c, FindCall);
STATE_FUNC_DECLARE(dAcEoc_c, Fight);
STATE_FUNC_DECLARE(dAcEoc_c, Attack);
STATE_FUNC_DECLARE(dAcEoc_c, BigAttack);
STATE_FUNC_DECLARE(dAcEoc_c, Damage);
STATE_FUNC_DECLARE(dAcEoc_c, Fire);
STATE_FUNC_DECLARE(dAcEoc_c, Fail);
STATE_FUNC_DECLARE(dAcEoc_c, StabGuard);
STATE_FUNC_DECLARE(dAcEoc_c, Stun);
STATE_FUNC_DECLARE(dAcEoc_c, PipeRun);
STATE_FUNC_DECLARE(dAcEoc_c, PipeWait);
STATE_FUNC_DECLARE(dAcEoc_c, Whistle);
STATE_FUNC_DECLARE(dAcEoc_c, Flicked);
STATE_FUNC_DECLARE(dAcEoc_c, AirDamage);
STATE_FUNC_DECLARE(dAcEoc_c, Demo);
STATE_FUNC_DECLARE(dAcEoc_c, PipeChase);
STATE_FUNC_DECLARE(dAcEoc_c, SearchPipe);
STATE_FUNC_DECLARE(dAcEoc_c, GetPipe);
STATE_FUNC_DECLARE(dAcEoc_c, Summon);
STATE_FUNC_DECLARE(dAcEoc_c, BombCarry);
STATE_FUNC_DECLARE(dAcEoc_c, BombThrow);
STATE_FUNC_DECLARE(dAcEoc_c, Escape);
STATE_FUNC_DECLARE(dAcEoc_c, Equip);
STATE_FUNC_DECLARE(dAcEoc_c, WhipCapture);
STATE_FUNC_DECLARE(dAcEoc_c, DemoMove);
private:
/* 0x??? */ STATE_MGR_DECLARE(dAcEoc_c);
};
#endif