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ss/include/d/a/e/d_a_e_remly.h
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Elijah Thomas 26af4db82d update from dtk-template - clangd :) (#66)
* update from dtk-template and start work towards using clangd

* include <a> -> "a"

* Update build.yml

* remove/add non-trivial class in union warning
2024-10-16 15:36:02 -04:00

43 lines
1.4 KiB
C++

#ifndef D_A_E_REMLY_H
#define D_A_E_REMLY_H
#include "d/a/e/d_a_en_base.h"
#include "s/s_State.hpp"
#include "s/s_StateMgr.hpp"
class dAcEremly_c : public dAcEnBase_c {
public:
dAcEremly_c() : mStateMgr(*this, sStateID::null) {}
virtual ~dAcEremly_c() {}
STATE_FUNC_DECLARE(dAcEremly_c, Wait);
STATE_FUNC_DECLARE(dAcEremly_c, Walk);
STATE_FUNC_DECLARE(dAcEremly_c, Run);
STATE_FUNC_DECLARE(dAcEremly_c, Escape);
STATE_FUNC_DECLARE(dAcEremly_c, EscapeDash);
STATE_FUNC_DECLARE(dAcEremly_c, Wind);
STATE_FUNC_DECLARE(dAcEremly_c, Hold);
STATE_FUNC_DECLARE(dAcEremly_c, Jump);
STATE_FUNC_DECLARE(dAcEremly_c, Fly);
STATE_FUNC_DECLARE(dAcEremly_c, Damage);
STATE_FUNC_DECLARE(dAcEremly_c, Sleep);
STATE_FUNC_DECLARE(dAcEremly_c, Scared);
STATE_FUNC_DECLARE(dAcEremly_c, Stun);
STATE_FUNC_DECLARE(dAcEremly_c, Water);
STATE_FUNC_DECLARE(dAcEremly_c, Hear);
STATE_FUNC_DECLARE(dAcEremly_c, NightSleepDemo);
STATE_FUNC_DECLARE(dAcEremly_c, NightFoo);
STATE_FUNC_DECLARE(dAcEremly_c, NightReflectionFoo);
STATE_FUNC_DECLARE(dAcEremly_c, NightWait);
STATE_FUNC_DECLARE(dAcEremly_c, NightWalk);
STATE_FUNC_DECLARE(dAcEremly_c, NightRun);
STATE_FUNC_DECLARE(dAcEremly_c, NightRet);
STATE_FUNC_DECLARE(dAcEremly_c, NightJumpAttack);
STATE_FUNC_DECLARE(dAcEremly_c, BirthWait);
private:
/* 0x??? */ STATE_MGR_DECLARE(dAcEremly_c);
};
#endif