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https://github.com/zeldaret/ss
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26af4db82d
* update from dtk-template and start work towards using clangd * include <a> -> "a" * Update build.yml * remove/add non-trivial class in union warning
49 lines
1.6 KiB
C++
49 lines
1.6 KiB
C++
#ifndef D_A_E_ST_H
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#define D_A_E_ST_H
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#include "d/a/e/d_a_en_base.h"
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#include "s/s_State.hpp"
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#include "s/s_StateMgr.hpp"
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class dAcEst_c : public dAcEnBase_c {
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public:
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dAcEst_c() : mStateMgr(*this, sStateID::null) {}
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virtual ~dAcEst_c() {}
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STATE_FUNC_DECLARE(dAcEst_c, Home);
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STATE_FUNC_DECLARE(dAcEst_c, HomeLine);
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STATE_FUNC_DECLARE(dAcEst_c, HangHide);
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STATE_FUNC_DECLARE(dAcEst_c, HangWait);
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STATE_FUNC_DECLARE(dAcEst_c, HangAttack);
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STATE_FUNC_DECLARE(dAcEst_c, HangStun);
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STATE_FUNC_DECLARE(dAcEst_c, Drop);
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STATE_FUNC_DECLARE(dAcEst_c, NormalWalk);
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STATE_FUNC_DECLARE(dAcEst_c, NormalWait);
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STATE_FUNC_DECLARE(dAcEst_c, Fight);
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STATE_FUNC_DECLARE(dAcEst_c, JumpAttack);
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STATE_FUNC_DECLARE(dAcEst_c, WireAttack);
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STATE_FUNC_DECLARE(dAcEst_c, Hug);
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STATE_FUNC_DECLARE(dAcEst_c, HugWalk);
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STATE_FUNC_DECLARE(dAcEst_c, CancelHug);
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STATE_FUNC_DECLARE(dAcEst_c, Stun);
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STATE_FUNC_DECLARE(dAcEst_c, StandEnd);
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STATE_FUNC_DECLARE(dAcEst_c, StandStun);
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STATE_FUNC_DECLARE(dAcEst_c, StandHit);
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STATE_FUNC_DECLARE(dAcEst_c, Defense);
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STATE_FUNC_DECLARE(dAcEst_c, Dead);
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STATE_FUNC_DECLARE(dAcEst_c, WaterDead);
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STATE_FUNC_DECLARE(dAcEst_c, StandDead);
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STATE_FUNC_DECLARE(dAcEst_c, Reverse);
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STATE_FUNC_DECLARE(dAcEst_c, SpiderWait);
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STATE_FUNC_DECLARE(dAcEst_c, SpiderMove);
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STATE_FUNC_DECLARE(dAcEst_c, SpiderAttack);
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STATE_FUNC_DECLARE(dAcEst_c, SpiderHome);
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STATE_FUNC_DECLARE(dAcEst_c, SpiderFang);
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STATE_FUNC_DECLARE(dAcEst_c, WindGuard);
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private:
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/* 0x??? */ STATE_MGR_DECLARE(dAcEst_c);
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};
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#endif
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