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31 lines
763 B
C++
31 lines
763 B
C++
#ifndef D_T_COL_BOMB_SHIELD_H
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#define D_T_COL_BOMB_SHIELD_H
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#include "d/t/d_tg.h"
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#include "m/m_mtx.h"
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#include "s/s_State.hpp"
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class dTgColBombShield : public dTg_c {
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public:
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dTgColBombShield() : mStateMgr(*this, sStateID::null) {}
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virtual ~dTgColBombShield() {}
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virtual bool createHeap() override;
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virtual int create() override;
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virtual int doDelete() override;
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virtual int actorExecute() override;
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virtual int draw() override;
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STATE_FUNC_DECLARE(dTgColBombShield, Wait);
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private:
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/* 0x0FC */ STATE_MGR_DECLARE(dTgColBombShield);
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void dummy_executeState() {
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// Not called from the class but needed for weak function ordering
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mStateMgr.executeState();
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}
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/* 0x138 */ mMtx_c mColMtx;
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};
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#endif
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