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https://github.com/zeldaret/ss
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cec09ad023
* g3d Headers * initial g3d source files -- NOT YET FIXED * change ResFile static_cast to explicit ctor
25 lines
539 B
C++
25 lines
539 B
C++
#ifndef M_M3D_ANMSHP_H
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#define M_M3D_ANMSHP_H
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#include "common.h"
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#include "m/m3d/m_bmdl.h"
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#include "m/m3d/m_fanm.h"
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#include "nw4r/g3d/res/g3d_resanmshp.h"
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namespace m3d {
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class anmShp_c : public fanm_c {
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public:
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virtual ~anmShp_c();
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virtual int getType() const override;
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bool create(nw4r::g3d::ResMdl, nw4r::g3d::ResAnmShp, mAllocator_c *, u32 *);
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void setAnm(m3d::bmdl_c &, nw4r::g3d::ResAnmShp, m3d::playMode_e);
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void setFrmCtrlDefault(nw4r::g3d::ResAnmShp &, m3d::playMode_e);
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};
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} // namespace m3d
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#endif
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