Files
ss/include/nw4r/g3d/platform/g3d_allocator.h
T
Elijah Thomas 9c3c480b24 g3d source (#123)
* g3d_calcvtx

GetData seems to have changed -> dwarf says r is a local and using ofs_to_ptr didnt work

* g3d_light and g3d_fog

sdata2 splits and func ordering

* g3d_scnproc

* g3d_init

* g3d_scnmdl

* g3d_scnmdlsmpl

* g3d_scnroot

* g3d_scnobj

* g3d_res* progress

* g3d_resmdl OK

* g3d_restev OK

* g3d_resmat OK

* g3d_resvtx and g3d_restex OK

* g3d_resnode OK

* g3d_resanm OK

* g3d_resanmchr Progress

* the rest of g3d_res* OK

* g3d_anmvis OK

* g3d_anmclr OK

* Some Splitting

* more OK, Inline Issue in g3d_anmtexsrt

* g3d_obj, g3d_anmobj, g3d_gpu, g3d_tmem, g3d_cpu OK

* g3d_state OK

* g3d/dcc OK

* Include fixup

* More Fixups

* g3d_camera OK

* g3d_draw OK

* g3d_calcworld OK

* g3d_calcworld actually OK

* g3d_workmem, g3d_dcc OK

* g3d_calcview OK

* g3d_anmtexsrt OK with DONT_INLINE

* g3d_transform OK (Feels Cheaty)

* g3d_resanmchr OK

* g3d_draw1mat1shp Close

* g3d_draw1mat1shp OK (Thanks Lago!). Ran symbol applying script
2025-03-16 11:26:15 -04:00

23 lines
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C++

#ifndef NW4R_G3D_PLATFORM_ALLOCATOR_H
#define NW4R_G3D_PLATFORM_ALLOCATOR_H
#include <nw4r/types_nw4r.h>
#include "rvl/MEM.h" // IWYU pragma: export
namespace nw4r {
namespace g3d {
namespace detail {
inline void *AllocFromAllocator(MEMAllocator *pAllocator, u32 size) {
return MEMAllocFromAllocator(pAllocator, size);
}
inline void FreeToAllocator(MEMAllocator *pAllocator, void *pBlock) {
return MEMFreeToAllocator(pAllocator, pBlock);
}
} // namespace detail
} // namespace g3d
} // namespace nw4r
#endif