mirror of
https://github.com/zeldaret/ss
synced 2026-08-09 18:57:50 -04:00
35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
#ifndef M3D_M_ANMCHR_H
|
|
#define M3D_M_ANMCHR_H
|
|
|
|
#include "common.h"
|
|
#include "m/m3d/m_bmdl.h"
|
|
#include "m/m3d/m_fanm.h"
|
|
#include "nw4r/g3d/g3d_anmchr.h"
|
|
#include "nw4r/g3d/res/g3d_resanmchr.h"
|
|
|
|
namespace m3d {
|
|
|
|
class anmChr_c : public fanm_c {
|
|
public:
|
|
virtual ~anmChr_c();
|
|
|
|
virtual int getType() const override;
|
|
|
|
bool create(nw4r::g3d::ResMdl mdl, nw4r::g3d::ResAnmChr anm, mAllocator_c *alloc) {
|
|
return create(mdl, anm, alloc, nullptr);
|
|
}
|
|
// Not sure about this overload but it fixes stack alloc in some cases and other files
|
|
// definitely have similar overloads with seemingly identical argument types
|
|
bool create2(nw4r::g3d::ResMdl mdl, nw4r::g3d::ResAnmChr anm, mAllocator_c *alloc) {
|
|
return create(mdl, anm, alloc);
|
|
}
|
|
bool create(nw4r::g3d::ResMdl, nw4r::g3d::ResAnmChr, mAllocator_c *, u32 *);
|
|
void setAnm(bmdl_c &, nw4r::g3d::ResAnmChr, playMode_e);
|
|
void setAnmAfter(bmdl_c &, nw4r::g3d::ResAnmChr, playMode_e);
|
|
void setFrmCtrlDefault(nw4r::g3d::ResAnmChr &, m3d::playMode_e);
|
|
};
|
|
|
|
} // namespace m3d
|
|
|
|
#endif
|