Files
ss/src/d/d_cs_game.cpp
T
robojumper 5b043bdff9 More cursor
2025-09-19 11:38:37 +02:00

1121 lines
38 KiB
C++

#include "d/d_cs_game.h"
#include "common.h"
#include "d/a/d_a_player.h"
#include "d/d_cs_base.h"
#include "d/d_cursor_hit_check.h"
#include "d/d_gfx.h"
#include "d/d_pad.h"
#include "d/lyt/d2d.h"
#include "d/lyt/d_lyt_map.h"
#include "d/snd/d_snd_small_effect_mgr.h"
#include "f/f_base.h"
#include "m/m_vec.h"
#include "nw4r/lyt/lyt_pane.h"
#include "toBeSorted/arc_managers/layout_arc_manager.h"
#include "toBeSorted/d_emitter.h"
SPECIAL_BASE_PROFILE(C_GAME, dCsGame_c, fProfile::C_GAME, 0x2BF, 0x06F9);
static dCsGame_HIO_c sHio;
dCsGame_HIO_c::dCsGame_HIO_c() {
field_0x04 = 0.0f;
field_0x08 = 0.0f;
field_0x0C = 0.0f;
field_0x10 = 0.0f;
field_0x14 = 3.0f;
field_0x20 = 10.0f;
field_0x24 = 1.0f;
field_0x28 = 6.0f;
field_0x18 = 1.3f;
field_0x1C = 0.5f;
field_0x42 = 0;
field_0x2C = 3.5f;
field_0x30 = 40;
field_0x34 = 17.0f;
field_0x38 = 3.0f;
field_0x41 = 0;
field_0x3C = 1.0f;
field_0x40 = 5;
}
STATE_DEFINE(dCsGame_c::lytItemCursor_c, Invisible);
STATE_DEFINE(dCsGame_c::lytItemCursor_c, Bow);
STATE_DEFINE(dCsGame_c::lytItemCursor_c, Dowsing);
STATE_DEFINE(dCsGame_c::lytItemCursor_c, Vacuum);
STATE_DEFINE(dCsGame_c::lytItemCursor_c, Pachinko);
STATE_DEFINE(dCsGame_c::lytItemCursor_c, HookShot);
STATE_DEFINE(dCsGame_c::lytItemCursor_c, PlayerCam);
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytDowsingCsr_c, NotFind);
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytDowsingCsr_c, ToFind);
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytDowsingCsr_c, Find);
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytDowsingCsr_c, FindMinimum);
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytDowsingCsr_c, ToNotFind);
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytBowCsr_c, Invisible);
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytBowCsr_c, Select);
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytBowCsr_c, Ready);
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytBowCsr_c, ToAimStart);
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytBowCsr_c, AimStart);
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytBowCsr_c, Draw);
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytBowCsr_c, Charge);
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c, Invisible);
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c, Select);
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c, ToDraw);
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c, Draw);
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c, Out);
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c, Charge);
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c, ChargeFull);
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c, Normal);
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c, ToLock);
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c, Lock);
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c, ToNormal);
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytVacuumCsr_c, Normal);
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytVacuumCsr_c, ToLock);
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytVacuumCsr_c, Lock);
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytVacuumCsr_c, ToNormal);
dCsGame_c::dCsGame_c() : mCursorType(lytItemCursor_c::CS_NONE) {
sInstance = this;
}
dCsGame_c::~dCsGame_c() {
sInstance = nullptr;
}
int dCsGame_c::create() {
void *csData = LayoutArcManager::GetInstance()->getLoadedData("cursor");
mCursorResAcc.attach(csData, "arc");
void *mainData = LayoutArcManager::GetInstance()->getLoadedData("Main2D");
mMain2DResAcc.attach(mainData, "");
mLyt1.setResAcc(&mCursorResAcc);
mLyt1.init();
mLyt2.setResAcc(&mCursorResAcc);
mLyt2.init();
mCursor.setResAcc(&mMain2DResAcc);
mCursor.init();
setNextCursorType(lytItemCursor_c::CS_NONE);
mCursorType = lytItemCursor_c::CS_NONE;
mCursor.setField0x9A0(0);
mCursorIf.setCursorMask(2);
dCsMgr_c::GetInstance()->registCursor(&mCursorIf);
dCsBase_c::GetInstance()->setVisible(false);
return SUCCEEDED;
}
int dCsGame_c::doDelete() {
mCursor.remove();
mLyt2.remove();
mLyt1.remove();
dCsMgr_c::GetInstance()->unregistCursor(&mCursorIf);
mCursorResAcc.detach();
mMain2DResAcc.detach();
return SUCCEEDED;
}
#pragma push
#pragma pool_data off
int dCsGame_c::execute() {
mCursorType = mCursor.mNextCursorType;
mCursor.mCursorActive = mCursor.mNextCursor;
if (mCursor.isCursorActive() && mCursorType == lytItemCursor_c::CS_DOWSING) {
mCursor.mDowsing.moveEffectsIn();
} else {
mCursor.mDowsing.moveEffectsOut();
}
bool active = mCursor.isCursorActive();
if (!active) {
if (!mCursor.field_0x9A2) {
mCursor.field_0x9A1 = active;
}
mCursor.field_0x9A2 = false;
return SUCCEEDED;
}
if (active != mCursor.field_0x9A1 || mCursorType != mCursor.mActiveCursorType) {
switch (mCursorType) {
case lytItemCursor_c::CS_BOW: mCursor.changeState(lytItemCursor_c::StateID_Bow); break;
case lytItemCursor_c::CS_DOWSING: mCursor.changeState(lytItemCursor_c::StateID_Dowsing); break;
case lytItemCursor_c::CS_VACUUM: mCursor.changeState(lytItemCursor_c::StateID_Vacuum); break;
case lytItemCursor_c::CS_PACHINKO: mCursor.changeState(lytItemCursor_c::StateID_Pachinko); break;
case lytItemCursor_c::CS_HOOKSHOT: mCursor.changeState(lytItemCursor_c::StateID_HookShot); break;
case lytItemCursor_c::CS_PLAYERCAM: mCursor.changeState(lytItemCursor_c::StateID_PlayerCam); break;
default: break;
}
if (!mCursor.field_0x9A2) {
mCursor.mActiveCursorType = mCursorType;
mCursor.field_0x9A1 = mCursor.mCursorActive;
}
}
const mVec2_c &cursorPosition = mCursorIf.getCursorPos();
switch (mCursorType) {
case lytItemCursor_c::CS_POINTER_CAT: {
mLyt2.setPosition(mVec2_c(cursorPosition.x, cursorPosition.y + 10.0f));
mLyt2.execute();
break;
}
case lytItemCursor_c::CS_POINTER_DEF: {
mLyt1.setPosition(cursorPosition);
mLyt1.execute();
break;
}
case lytItemCursor_c::CS_BOW:
case lytItemCursor_c::CS_DOWSING:
case lytItemCursor_c::CS_VACUUM:
case lytItemCursor_c::CS_PACHINKO:
case lytItemCursor_c::CS_PLAYERCAM:
case lytItemCursor_c::CS_HOOKSHOT: {
mCursor.setPosition(cursorPosition);
mCursor.execute();
} break;
default: break;
}
mCursor.mNextCursor = false;
mCursor.field_0x9A2 = false;
return SUCCEEDED;
}
#pragma pop
int dCsGame_c::draw() {
if (!mCursor.isCursorActive() || isForcedHidden()) {
return SUCCEEDED;
}
switch (mCursorType) {
case lytItemCursor_c::CS_POINTER_CAT: mLyt2.draw(); break;
case lytItemCursor_c::CS_POINTER_DEF: mLyt1.draw(); break;
case lytItemCursor_c::CS_BOW:
case lytItemCursor_c::CS_DOWSING:
case lytItemCursor_c::CS_VACUUM:
case lytItemCursor_c::CS_PACHINKO:
case lytItemCursor_c::CS_PLAYERCAM:
case lytItemCursor_c::CS_HOOKSHOT: mCursor.draw(); break;
default: break;
}
return SUCCEEDED;
}
bool dCsGame_c::fn_801BF5E0() const {
return mCursor.isCursorActive() & !isForcedHidden();
}
void dCsGame_c::setNextCursorType(lytItemCursor_c::CursorType_e cs) {
mCursor.setNextCursorType(cs);
}
void dCsGame_c::setCursorTypePlayerCam() {
setNextCursorType(lytItemCursor_c::CS_PLAYERCAM);
}
mVec2_c &dCursorInterfaceGame_c::getCursorPos() {
// TODO explain this math
mVec2_c pos = dPad::getDpdPosScreen();
f32 f0 = dGfx_c::getWidth4x3() / dGfx_c::getWidth16x9F() * 368.0f;
f32 f1 = sHio.field_0x04;
f32 f2 = sHio.field_0x08 + 6.0f;
f32 f3 = sHio.field_0x10 + 4.0f;
f32 f4 = sHio.field_0x0C + -15.0f;
if (dLytMap_c::GetInstance() != nullptr && dLytMap_c::GetInstance()->isOpenMaybe()) {
if (pos.x < -f0 + f4) {
pos.x = -f0 + f4;
}
if (pos.x > f0 + f3) {
pos.x = f0 + f3;
}
if (pos.y < f1 + -209.0f) {
pos.y = f1 + -209.0f;
}
if (pos.y < f2 + -209.0f) {
pos.y = f2 + -209.0f;
}
}
field_0x14 = pos;
return field_0x14;
}
bool dCsGameLytBase2_c::init() {
loadResAcc();
build();
return true;
}
bool dCsGameLytBase2_c::execute() {
nw4r::lyt::Pane *p = getLyt()->getLayout()->GetRootPane();
mVec3_c pos;
pos.x = mPosition.x;
pos.y = mPosition.y;
pos.z = 0.0f;
p->SetTranslate(pos);
getLyt()->calc();
return true;
}
bool dCsGameLytBase2_c::draw() {
getLyt()->addToDrawList();
return true;
}
void dCsGameLyt1_c::loadResAcc() {
mLyt.setResAcc(mpResAcc);
}
void dCsGameLyt1_c::build() {
mLyt.build("P1_Def.brlyt", nullptr);
}
bool dCsGameLyt1_c::init() {
dCsGameLytBase2_c::init();
mLyt.setPriority(0x88);
mLyt.calc();
return true;
}
bool dCsGameLyt1_c::remove() {
return true;
}
void dCsGameLyt2_c::loadResAcc() {
mLyt.setResAcc(mpResAcc);
}
void dCsGameLyt2_c::build() {
mLyt.build("P1_Cat.brlyt", nullptr);
}
bool dCsGameLyt2_c::init() {
dCsGameLytBase2_c::init();
mLyt.setPriority(0x88);
mLyt.calc();
return true;
}
bool dCsGameLyt2_c::remove() {
return true;
}
#define MAIN_ANIM_CURSOR 0
#define MAIN_ANIM_DOWSE_IN_OUT 1
#define MAIN_ANIM_LOOP 2
#define MAIN_ANIM_HOOK_FIX 3
#define MAIN_ANIM_VACUUM_LOCK 4
#define MAIN_ANIM_LOCK_LOOP 5
#define MAIN_ANIM_DOWSE_LOOP_1 6
#define MAIN_ANIM_DOWSE_LOOP_2 7
#define MAIN_ANIM_DOWSE_LOOP_3 8
#define MAIN_ANIM_DOWSE_ZOOM 9
#define MAIN_ANIM_ARROW_ON 10
#define MAIN_ANIM_ARROW_CURSOR 11
#define MAIN_ANIM_ARROW_EFFECT 12
#define MAIN_ANIM_ARROW_KEEP 13
#define MAIN_ANIM_ARROW_PEAK 14
#define MAIN_ANIM_SLING_ON 15
#define MAIN_ANIM_SLING_KEEP 16
#define MAIN_ANIM_SLING_PEAK 17
#define MAIN_ANIM_SLING_PEAK_RING 18
#define MAIN_ANIM_SLING_OUT 19
#define MAIN_ANIM_ARROW_LOOP 20
#define MAIN_ANIM_LOOP_END 21
#define MAIN_ANIM_LOOP_END_2 22
void dCsGame_c::lytItemCursor_c::initializeState_Invisible() {}
void dCsGame_c::lytItemCursor_c::executeState_Invisible() {}
void dCsGame_c::lytItemCursor_c::finalizeState_Invisible() {}
void dCsGame_c::lytItemCursor_c::initializeState_Bow() {
mBow.enter();
mBow.select();
}
void dCsGame_c::lytItemCursor_c::executeState_Bow() {
mDrawCursorTrailThisFrame = true;
mBow.execute();
}
void dCsGame_c::lytItemCursor_c::finalizeState_Bow() {}
void dCsGame_c::lytItemCursor_c::initializeState_Dowsing() {
mDowsing.enter();
}
void dCsGame_c::lytItemCursor_c::executeState_Dowsing() {
mDowsing.execute();
}
void dCsGame_c::lytItemCursor_c::finalizeState_Dowsing() {}
void dCsGame_c::lytItemCursor_c::initializeState_Vacuum() {
mVacuum.enter();
}
void dCsGame_c::lytItemCursor_c::executeState_Vacuum() {
mDrawCursorTrailThisFrame = true;
mVacuum.execute();
}
void dCsGame_c::lytItemCursor_c::finalizeState_Vacuum() {}
void dCsGame_c::lytItemCursor_c::initializeState_Pachinko() {}
void dCsGame_c::lytItemCursor_c::executeState_Pachinko() {
mDrawCursorTrailThisFrame = true;
mPachinko.execute();
}
void dCsGame_c::lytItemCursor_c::finalizeState_Pachinko() {}
void dCsGame_c::lytItemCursor_c::initializeState_HookShot() {
mCrawShot.enter();
}
void dCsGame_c::lytItemCursor_c::executeState_HookShot() {
mDrawCursorTrailThisFrame = true;
mCrawShot.execute();
}
void dCsGame_c::lytItemCursor_c::finalizeState_HookShot() {}
void dCsGame_c::lytItemCursor_c::initializeState_PlayerCam() {}
void dCsGame_c::lytItemCursor_c::executeState_PlayerCam() {
d2d::AnmGroup_c &g = mAnmGroups.tmp.mAnmGroups[MAIN_ANIM_CURSOR];
g.setFrame(9.0f);
}
void dCsGame_c::lytItemCursor_c::finalizeState_PlayerCam() {}
void dCsGame_c::lytItemCursor_c::changeState(const sFStateID_c<lytItemCursor_c> &newState) {
mStateMgr.changeState(newState);
}
void dCsGame_c::lytItemCursor_c::loadResAcc() {
mLyt.setResAcc(mpResAcc);
}
void dCsGame_c::lytItemCursor_c::build() {
mLyt.build("itemCursor_00.brlyt", nullptr);
}
static const d2d::LytBrlanMapping lytItemCursorMap[] = {
{ "itemCursor_00_cursor.brlan", "G_cursor_00"},
{ "itemCursor_00_dowseInOut.brlan", "G_dowseAll_00"},
{ "itemCursor_00_loop.brlan", "G_loop_00"},
{ "itemCursor_00_hookFix.brlan", "G_hookFix_00"},
{ "itemCursor_00_vacuumLock.brlan", "G_vacuumLock_00"},
{ "itemCursor_00_lockLoop.brlan", "G_lockLoop_00"},
{ "itemCursor_00_dowseLoop1.brlan", "G_dowseLoop_00"},
{ "itemCursor_00_dowseLoop2.brlan", "G_dowseLoop_01"},
{ "itemCursor_00_dowseLoop3.brlan", "G_auraLoop_00"},
{ "itemCursor_00_dowseZoom.brlan", "G_dowseAll_00"},
{ "itemCursor_00_arrowOn.brlan", "G_arrowOn_00"},
{ "itemCursor_00_arrowCursor.brlan", "G_arrowCursor_00"},
{ "itemCursor_00_arrowEffect.brlan", "G_arrowEffect_00"},
{ "itemCursor_00_arrowKeep.brlan", "G_arrowCursor_00"},
{ "itemCursor_00_arrowPeak.brlan", "G_arrowCursor_00"},
{ "itemCursor_00_slingOn.brlan", "G_slingEffect_00"},
{ "itemCursor_00_slingKeep.brlan", "G_slingGauge_00"},
{ "itemCursor_00_slingPeak.brlan", "G_slingAll_00"},
{"itemCursor_00_slingPeakRing.brlan", "G_slingRing_00"},
{ "itemCursor_00_slingOut.brlan", "G_slingEffect_00"},
{ "itemCursor_00_loop2.brlan", "G_arrowLoop"},
{ "itemCursor_00_loopEnd.brlan", "G_loopEnd_00"},
{ "itemCursor_00_loopEnd2.brlan", "G_loopEnd_01"},
};
bool dCsGame_c::lytItemCursor_c::init() {
mEffects.init(dCsGame_c::sInstance);
dCsGameLytBase2_c::init();
mLyt.setPriority(0x88);
mLyt.calc();
mAnm.init(mAnmGroups.tmp.mAnmGroups, lytItemCursorMap, 0x17, mpResAcc, mLyt.getLayout());
for (int i = 0; i < 0x17; i++) {
d2d::AnmGroup_c &grp = mAnmGroups[i];
grp.bind(false);
grp.setAnimEnable(false);
}
mAnmGroups.tmp.mAnmGroups[MAIN_ANIM_CURSOR].setAnimEnable(true);
d2d::AnmGroup_c &mainLoop = mAnmGroups.tmp.mAnmGroups[MAIN_ANIM_LOOP];
mainLoop.setFrame(0.0f);
mainLoop.setAnimEnable(true);
mAnmGroups.tmp.mAnmGroups[MAIN_ANIM_ARROW_LOOP].setAnimEnable(true);
d2d::AnmGroup_c &arrowLoop = mAnmGroups.tmp.mAnmGroups[MAIN_ANIM_ARROW_LOOP];
arrowLoop.setFrame(0.0f);
mBow.init();
mDowsing.init();
mPachinko.init();
mCrawShot.init();
mVacuum.init();
mAnmGroups.tmp.mAnmGroups[MAIN_ANIM_VACUUM_LOCK].setAnimEnable(false);
mEffects.setEmitterCallback(&mTrailCb);
mLyt.setPriority(0x88);
mLyt.calc();
arrowLoop.setAnimEnable(false);
mStateMgr.changeState(StateID_Invisible);
return true;
}
bool dCsGame_c::lytItemCursor_c::remove() {
mAnm.remove();
return true;
}
bool dCsGame_c::lytItemCursor_c::execute() {
mPositionThisFrame.x = mPosition.x;
mPositionThisFrame.y = mPosition.y;
mPositionThisFrame.z = 0.0f;
mDrawCursorTrailThisFrame = false;
mAnmGroups[MAIN_ANIM_LOOP].setAnimEnable(true);
mStateMgr.executeState();
if (dCsGame_c::GetInstance()->fn_801BF5E0() && mDrawCursorTrailThisFrame) {
f32 sqDist = mPositionThisFrame.squareDistance(mPositionLastFrame);
if (sqDist > sHio.field_0x34 * sHio.field_0x34 ||
(mEffects.hasEmitters() && sqDist > sHio.field_0x38 * sHio.field_0x38)) {
mEffects.createContinuousUIEffect(
PARTICLE_RESOURCE_ID_MAPPING_31_, mPositionThisFrame, nullptr, nullptr, nullptr, nullptr
);
}
}
dCsGameLytBase2_c::execute();
mPositionLastFrame = mPositionThisFrame;
return true;
}
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::initializeState_NotFind() {}
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::executeState_NotFind() {
if (field_0xC0 < 0.9999f) {
mAnm[MAIN_ANIM_DOWSE_IN_OUT].setAnimEnable(true);
mAnm[MAIN_ANIM_DOWSE_IN_OUT].setForward();
mStateMgr.changeState(StateID_Find);
}
}
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::finalizeState_NotFind() {}
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::initializeState_ToFind() {}
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::executeState_ToFind() {
if (mAnm[MAIN_ANIM_DOWSE_IN_OUT].isEndReached()) {
mAnm[MAIN_ANIM_DOWSE_IN_OUT].setAnimEnable(false);
mAnm[MAIN_ANIM_DOWSE_ZOOM].setAnimEnable(true);
mAnm[MAIN_ANIM_DOWSE_ZOOM].setFrame((1.0f - field_0xC0) * mAnm[MAIN_ANIM_DOWSE_ZOOM].getLastFrame());
mpLyt->calc();
mStateMgr.changeState(StateID_Find);
} else {
mAnm[MAIN_ANIM_DOWSE_IN_OUT].play();
}
}
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::finalizeState_ToFind() {}
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::initializeState_Find() {}
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::executeState_Find() {
mAnm[MAIN_ANIM_DOWSE_LOOP_2].setAnimEnable(true);
mAnm[MAIN_ANIM_DOWSE_ZOOM].setAnimEnable(true);
f32 f = mAnm[MAIN_ANIM_DOWSE_ZOOM].getLastFrame();
mAnm[MAIN_ANIM_DOWSE_ZOOM].setFrame((1.0f - field_0xC0) * f);
if (field_0xC0 > 0.9999f) {
mAnm[MAIN_ANIM_DOWSE_ZOOM].setFrame(f);
mpLyt->calc();
mAnm[MAIN_ANIM_DOWSE_IN_OUT].setAnimEnable(true);
mAnm[MAIN_ANIM_DOWSE_ZOOM].setAnimEnable(false);
mAnm[MAIN_ANIM_DOWSE_IN_OUT].setBackward();
mStateMgr.changeState(StateID_ToNotFind);
} else if (field_0xC0 < 0.0001f) {
mAnm[MAIN_ANIM_DOWSE_LOOP_2].setFrame(0.0f);
mAnm[MAIN_ANIM_DOWSE_LOOP_3].setAnimEnable(true);
mAnm[MAIN_ANIM_DOWSE_LOOP_3].setFrame(0.0f);
mpLyt->calc();
mAnm[MAIN_ANIM_DOWSE_LOOP_2].setAnimEnable(false);
mStateMgr.changeState(StateID_FindMinimum);
}
}
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::finalizeState_Find() {}
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::initializeState_FindMinimum() {}
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::executeState_FindMinimum() {
if (field_0xC0 > 0.0001f) {
mStateMgr.changeState(StateID_Find);
}
}
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::finalizeState_FindMinimum() {}
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::initializeState_ToNotFind() {}
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::executeState_ToNotFind() {
if (mAnm[MAIN_ANIM_DOWSE_IN_OUT].isStop2()) {
mpLyt->calc();
mStateMgr.changeState(StateID_NotFind);
mAnm[MAIN_ANIM_DOWSE_IN_OUT].setAnimEnable(false);
} else {
mAnm[MAIN_ANIM_DOWSE_IN_OUT].play();
}
}
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::finalizeState_ToNotFind() {}
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::enter() {
mAnm[MAIN_ANIM_CURSOR].setFrame(3.0f);
mAnm[MAIN_ANIM_DOWSE_IN_OUT].setFrame(0.0f);
mAnm[MAIN_ANIM_DOWSE_IN_OUT].setAnimEnable(true);
mAnm[MAIN_ANIM_DOWSE_ZOOM].setAnimEnable(false);
mAnm[MAIN_ANIM_LOOP].setAnimEnable(false);
mAnm[MAIN_ANIM_DOWSE_LOOP_1].setAnimEnable(false);
mAnm[MAIN_ANIM_DOWSE_LOOP_2].setAnimEnable(false);
mAnm[MAIN_ANIM_DOWSE_LOOP_3].setAnimEnable(false);
mpLyt->calc();
mAnm[MAIN_ANIM_DOWSE_ZOOM].setAnimEnable(false);
mAnm[MAIN_ANIM_DOWSE_IN_OUT].setAnimEnable(false);
mAnm[MAIN_ANIM_DOWSE_LOOP_1].setAnimEnable(true);
}
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::moveEffectsIn() {
if (mAlpha < sHio.field_0x40) {
mAlpha++;
}
updateEffects();
}
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::moveEffectsOut() {
if (mAlpha > 0) {
mAlpha--;
updateEffects();
}
}
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::updateEffects() {
u8 alpha = (f32)mAlpha / (f32)sHio.field_0x40 * 255.0f;
if (alpha != 0) {
mVec2_c csPos = dPad::getDpdPosScreen();
mVec3_c effectPos(csPos.x, csPos.y, 0.0f);
mVec3_c effectScale(sHio.field_0x3C, sHio.field_0x3C, 1.0f);
mEffects1.createContinuousUIEffect(
PARTICLE_RESOURCE_ID_MAPPING_725_, mVec3_c::Zero, nullptr, nullptr, nullptr, nullptr
);
mEffects2.createContinuousUIEffect(
PARTICLE_RESOURCE_ID_MAPPING_726_, effectPos, &mAng3_c::Zero, &effectScale, nullptr, nullptr
);
mEffects1.setGlobalAlpha(alpha);
mEffects2.setGlobalAlpha(alpha);
} else {
mEffects1.remove(true);
mEffects2.remove(true);
}
}
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::init() {
mpDowsingPane = mpLyt->findPane("N_dowsing_00");
mpRingAllPane = mpLyt->findPane("N_ringAll_00");
mEffects1.init(dCsGame_c::GetInstance());
mEffects2.init(dCsGame_c::GetInstance());
field_0xC0 = 0.0f;
enter();
mStateMgr.changeState(StateID_NotFind);
}
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::execute() {
mAnm[MAIN_ANIM_LOOP].setAnimEnable(false);
f32 f2 = (sHio.field_0x18 - sHio.field_0x1C) * 0.95f;
if (field_0xD0 > 0.0f) {
field_0xD0 -= f2 / sHio.field_0x14;
if (field_0xD0 < 0.0f) {
field_0xD0 = 0.0f;
}
} else {
field_0xD0 += f2 / sHio.field_0x14;
if (field_0xD0 > 0.0f) {
field_0xD0 = 0.0f;
}
}
f32 scale = sHio.field_0x1C + (sHio.field_0x18 - sHio.field_0x1C) * (field_0xCC + field_0xD0);
mpDowsingPane->SetScale(mVec2_c(scale, scale));
mVec3_c rot = mpRingAllPane->GetRotate();
rot.z = -mRotZ.degree2();
mpRingAllPane->SetRotate(rot);
mStateMgr.executeState();
if (mAnm[MAIN_ANIM_DOWSE_LOOP_1].isEnabled()) {
mAnm[MAIN_ANIM_DOWSE_LOOP_1].play();
}
if (mAnm[MAIN_ANIM_DOWSE_LOOP_2].isEnabled()) {
if (mAnm[MAIN_ANIM_DOWSE_LOOP_2].getFrame() >= 60.0f) {
mAnm[MAIN_ANIM_DOWSE_LOOP_2].setFrame(60.0f);
} else {
mAnm[MAIN_ANIM_DOWSE_LOOP_2].play();
}
}
if (mAnm[MAIN_ANIM_DOWSE_LOOP_3].isEnabled()) {
mAnm[MAIN_ANIM_DOWSE_LOOP_3].play();
if (mAnm[MAIN_ANIM_DOWSE_LOOP_3].isEndReached()) {
mAnm[MAIN_ANIM_DOWSE_LOOP_3].setAnimEnable(false);
}
}
const sStateIDIf_c *state = mStateMgr.getStateID();
if (*state == StateID_NotFind || *state == StateID_ToNotFind) {
mAnm[MAIN_ANIM_DOWSE_LOOP_2].setFrame(0.0f);
mpLyt->calc();
mAnm[MAIN_ANIM_DOWSE_LOOP_2].setAnimEnable(false);
}
}
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::initializeState_Invisible() {}
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::executeState_Invisible() {}
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::finalizeState_Invisible() {}
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::initializeState_Select() {}
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::executeState_Select() {}
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::finalizeState_Select() {}
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::initializeState_Ready() {}
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::executeState_Ready() {
mAnm[MAIN_ANIM_LOOP].setAnimEnable(true);
}
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::finalizeState_Ready() {}
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::initializeState_ToAimStart() {}
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::executeState_ToAimStart() {}
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::finalizeState_ToAimStart() {}
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::initializeState_AimStart() {
mAnm[MAIN_ANIM_ARROW_PEAK].setFrame(0.0f);
mAnm[MAIN_ANIM_ARROW_KEEP].setFrame(0.0f);
mAnm[MAIN_ANIM_ARROW_CURSOR].setAnimEnable(false);
mAnm[MAIN_ANIM_LOOP_END].setAnimEnable(true);
mAnm[MAIN_ANIM_LOOP_END].setFrame(0.0f);
mpLyt->calc();
mAnm[MAIN_ANIM_LOOP_END].setAnimEnable(false);
mAnm[MAIN_ANIM_LOOP].setAnimEnable(false);
mAnm[MAIN_ANIM_ARROW_ON].setAnimEnable(true);
mAnm[MAIN_ANIM_ARROW_ON].setFrame(0.0f);
}
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::executeState_AimStart() {
if (mAnm[MAIN_ANIM_ARROW_ON].isEnabled()) {
mAnm[MAIN_ANIM_ARROW_ON].play();
if (mAnm[MAIN_ANIM_ARROW_ON].isEndReached()) {
mpLyt->calc();
mAnm[MAIN_ANIM_ARROW_ON].setAnimEnable(false);
mAnm[MAIN_ANIM_ARROW_LOOP].setAnimEnable(true);
mpLyt->calc();
}
}
}
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::finalizeState_AimStart() {}
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::initializeState_Draw() {
mAnm[MAIN_ANIM_LOOP_END_2].setAnimEnable(true);
mAnm[MAIN_ANIM_LOOP_END_2].setFrame(0.0f);
mpLyt->calc();
mAnm[MAIN_ANIM_LOOP_END_2].setAnimEnable(false);
mAnm[MAIN_ANIM_ARROW_LOOP].setAnimEnable(false);
}
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::executeState_Draw() {
// TODO ???
mAnm[MAIN_ANIM_ARROW_CURSOR].setAnimEnable(true);
f32 t = field_0x50;
if (t < 0.0001f) {
t = 0.0f;
} else if (t > 0.9999f) {
t = 1.0f;
}
f32 f = mAnm[MAIN_ANIM_ARROW_CURSOR].getLastFrame();
mAnm[MAIN_ANIM_ARROW_CURSOR].setFrame(f - (t * f));
if (t <= 0.0f) {
mAnm[MAIN_ANIM_ARROW_CURSOR].setAnimEnable(false);
mStateMgr.changeState(StateID_Charge);
}
}
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::finalizeState_Draw() {}
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::initializeState_Charge() {
mAnm[MAIN_ANIM_ARROW_EFFECT].setAnimEnable(true);
mAnm[MAIN_ANIM_ARROW_EFFECT].setFrame(0.0f);
}
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::executeState_Charge() {
if (field_0x54 >= 1.0f) {
if (!mAnm[MAIN_ANIM_ARROW_PEAK].isEnabled()) {
mAnm[MAIN_ANIM_ARROW_PEAK].setAnimEnable(true);
mAnm[MAIN_ANIM_ARROW_PEAK].setFrame(0.0f);
dSndSmallEffectMgr_c::GetInstance()->playSound(SE_S_BW_ALIGN_SIGHT);
}
mAnm[MAIN_ANIM_ARROW_KEEP].setAnimEnable(false);
} else {
if (field_0x50 > 0.0001f) {
mAnm[MAIN_ANIM_ARROW_CURSOR].setAnimEnable(true);
mStateMgr.changeState(StateID_Draw);
mAnm[MAIN_ANIM_ARROW_PEAK].setAnimEnable(false);
mAnm[MAIN_ANIM_ARROW_KEEP].setAnimEnable(false);
} else {
mAnm[MAIN_ANIM_ARROW_PEAK].setAnimEnable(false);
mAnm[MAIN_ANIM_ARROW_KEEP].setAnimEnable(true);
}
}
}
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::finalizeState_Charge() {}
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::initializeState_Invisible() {}
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::executeState_Invisible() {}
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::finalizeState_Invisible() {}
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::initializeState_Select() {}
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::executeState_Select() {
if (mIsCharging) {
mStateMgr.changeState(StateID_ToDraw);
}
}
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::finalizeState_Select() {}
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::initializeState_ToDraw() {
mAnm[MAIN_ANIM_SLING_ON].setAnimEnable(true);
mAnm[MAIN_ANIM_SLING_ON].setFrame(0.0f);
mSavedOnProgress = 0.0f;
}
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::executeState_ToDraw() {
if (mIsCharging) {
if (mAnm[MAIN_ANIM_SLING_ON].isEndReached()) {
mpLyt->calc();
mAnm[MAIN_ANIM_SLING_ON].setAnimEnable(false);
if (dAcPy_c::getCurrentSlingshotType() == 2) {
mSavedOnProgress = mDrawProgress;
mStateMgr.changeState(StateID_Charge);
} else {
mStateMgr.changeState(StateID_Draw);
}
} else {
mAnm[MAIN_ANIM_SLING_ON].play();
}
} else {
mAnm[MAIN_ANIM_SLING_ON].setAnimEnable(false);
mStateMgr.changeState(StateID_Out);
}
}
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::finalizeState_ToDraw() {}
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::initializeState_Draw() {}
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::executeState_Draw() {
if (!mIsCharging) {
mStateMgr.changeState(StateID_Out);
}
}
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::finalizeState_Draw() {}
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::initializeState_Out() {
mAnm[MAIN_ANIM_SLING_OUT].setAnimEnable(true);
mAnm[MAIN_ANIM_SLING_OUT].setFrame(0.0f);
}
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::executeState_Out() {
if (mAnm[MAIN_ANIM_SLING_OUT].isEndReached()) {
mpLyt->calc();
mAnm[MAIN_ANIM_SLING_OUT].setAnimEnable(false);
mStateMgr.changeState(StateID_Select);
} else {
mAnm[MAIN_ANIM_SLING_OUT].play();
}
}
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::finalizeState_Out() {}
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::initializeState_Charge() {
mAnm[MAIN_ANIM_SLING_KEEP].setAnimEnable(true);
mAnm[MAIN_ANIM_SLING_KEEP].setFrame(0.0f);
mpLyt->calc();
}
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::executeState_Charge() {
if (mIsCharging) {
if (mDrawProgress >= 1.0f) {
mAnm[MAIN_ANIM_SLING_KEEP].setToEnd();
mpLyt->calc();
mAnm[MAIN_ANIM_SLING_KEEP].setAnimEnable(false);
mStateMgr.changeState(StateID_ChargeFull);
} else {
f32 frame = ((mDrawProgress - mSavedOnProgress) / (1.0f - mSavedOnProgress));
f32 len = mAnm[MAIN_ANIM_SLING_KEEP].getLastFrame();
mAnm[MAIN_ANIM_SLING_KEEP].setFrame(len * frame);
}
} else {
mAnm[MAIN_ANIM_SLING_KEEP].setAnimEnable(false);
mStateMgr.changeState(StateID_Out);
}
}
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::finalizeState_Charge() {}
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::initializeState_ChargeFull() {
mAnm[MAIN_ANIM_SLING_PEAK].setAnimEnable(true);
mAnm[MAIN_ANIM_SLING_PEAK].setFrame(0.0f);
mAnm[MAIN_ANIM_SLING_PEAK_RING].setAnimEnable(true);
mAnm[MAIN_ANIM_SLING_PEAK_RING].setFrame(0.0f);
}
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::executeState_ChargeFull() {
if (mIsCharging) {
if (mAnm[MAIN_ANIM_SLING_PEAK].isEndReached()) {
mpLyt->calc();
} else if (mAnm[MAIN_ANIM_SLING_PEAK].isEnabled()) {
mAnm[MAIN_ANIM_SLING_PEAK].play();
}
} else {
mpLyt->calc();
mAnm[MAIN_ANIM_SLING_PEAK].setAnimEnable(false);
mStateMgr.changeState(StateID_Out);
}
}
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::finalizeState_ChargeFull() {}
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::init() {
mAnm[MAIN_ANIM_SLING_ON].setFrame(0.0f);
mAnm[MAIN_ANIM_SLING_ON].setAnimEnable(true);
mAnm[MAIN_ANIM_SLING_KEEP].setFrame(0.0f);
mAnm[MAIN_ANIM_SLING_KEEP].setAnimEnable(true);
mAnm[MAIN_ANIM_SLING_PEAK].setFrame(0.0f);
mAnm[MAIN_ANIM_SLING_PEAK].setAnimEnable(true);
mAnm[MAIN_ANIM_SLING_OUT].setFrame(0.0f);
mAnm[MAIN_ANIM_SLING_OUT].setAnimEnable(true);
mpLyt->calc();
mAnm[MAIN_ANIM_SLING_KEEP].setAnimEnable(false);
mAnm[MAIN_ANIM_SLING_PEAK].setAnimEnable(false);
mAnm[MAIN_ANIM_SLING_OUT].setAnimEnable(false);
mIsCharging = false;
mDrawProgress = false;
mStateMgr.changeState(StateID_Select);
}
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::execute() {
mAnm[MAIN_ANIM_CURSOR].setFrame(5.0f);
mStateMgr.executeState();
if (mAnm[MAIN_ANIM_LOOP].isEnabled()) {
// ??? order
mpLyt->calc();
mAnm[MAIN_ANIM_LOOP].play();
}
if (mAnm[MAIN_ANIM_SLING_PEAK_RING].isEndReached()) {
mAnm[MAIN_ANIM_SLING_PEAK_RING].setAnimEnable(false);
mpLyt->calc();
} else {
mAnm[MAIN_ANIM_SLING_PEAK_RING].play();
}
}
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::setCharging(bool charging, f32 progress) {
mIsCharging = charging;
mDrawProgress = progress;
}
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::initializeState_Normal() {
mAnm[MAIN_ANIM_LOOP].setAnimEnable(true);
}
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::executeState_Normal() {
if (mLocked) {
mAnm[MAIN_ANIM_HOOK_FIX].setAnimEnable(true);
mAnm[MAIN_ANIM_HOOK_FIX].setForward();
mAnm[MAIN_ANIM_HOOK_FIX].setToStart();
mAnm[MAIN_ANIM_LOOP].setAnimEnable(false);
mStateMgr.changeState(StateID_ToLock);
} else {
mAnm[MAIN_ANIM_LOOP].play();
}
}
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::finalizeState_Normal() {}
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::setRotate(f32 rot) {
mVec3_c v;
v.set(0.0f, 0.0f, rot);
mpPaneCraws[0]->SetRotate(v);
v.z -= 120.0f;
mpPaneCraws[1]->SetRotate(v);
v.z += 240.0f;
mpPaneCraws[2]->SetRotate(v);
}
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::initializeState_ToLock() {
setRotate(0.0f);
}
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::executeState_ToLock() {
if (mAnm[MAIN_ANIM_HOOK_FIX].isEndReached()) {
mAnm[MAIN_ANIM_HOOK_FIX].setAnimEnable(false);
mpLyt->calc();
mAnm[MAIN_ANIM_LOCK_LOOP].setAnimEnable(true);
mAnm[MAIN_ANIM_LOCK_LOOP].setFrame(0.0f);
mStateMgr.changeState(StateID_Lock);
} else {
mAnm[MAIN_ANIM_HOOK_FIX].play();
}
}
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::finalizeState_ToLock() {}
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::initializeState_Lock() {}
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::executeState_Lock() {
if (!mLocked) {
mAnm[MAIN_ANIM_HOOK_FIX].setAnimEnable(true);
mAnm[MAIN_ANIM_HOOK_FIX].setBackward();
mAnm[MAIN_ANIM_HOOK_FIX].setToStart();
mAnm[MAIN_ANIM_LOCK_LOOP].setAnimEnable(false);
field_0x68 = mpPaneCrawFix->GetRotate().z;
setRotate(field_0x68);
mStateMgr.changeState(StateID_ToNormal);
} else {
mAnm[MAIN_ANIM_LOCK_LOOP].play();
}
}
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::finalizeState_Lock() {}
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::initializeState_ToNormal() {}
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::executeState_ToNormal() {
if (mAnm[MAIN_ANIM_HOOK_FIX].isStop2()) {
setRotate(0.0f);
mpLyt->calc();
mAnm[MAIN_ANIM_HOOK_FIX].setAnimEnable(false);
mStateMgr.changeState(StateID_Normal);
} else {
mAnm[MAIN_ANIM_HOOK_FIX].play();
f32 frame = mAnm[MAIN_ANIM_HOOK_FIX].getFrame();
f32 len = mAnm[MAIN_ANIM_HOOK_FIX].getLastFrame();
f32 offset = (-120.0f - field_0x68);
offset /= len;
if (offset < -10.0f) {
offset = -10.0f;
}
setRotate(field_0x68 + offset * (len - frame));
}
}
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::finalizeState_ToNormal() {}
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::enter() {
mAnm[MAIN_ANIM_CURSOR].setFrame(6.0f);
mAnm[MAIN_ANIM_HOOK_FIX].setAnimEnable(true);
mAnm[MAIN_ANIM_HOOK_FIX].setFrame(0.0f);
mAnm[MAIN_ANIM_LOCK_LOOP].setAnimEnable(false);
mpLyt->getLayout()->Animate(0);
mpLyt->calc();
mAnm[MAIN_ANIM_HOOK_FIX].setAnimEnable(false);
mStateMgr.changeState(StateID_Normal);
}
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::setLocked(bool locked) {
mLocked = locked;
}
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::init() {
mpPaneCrawFix = mpLyt->findPane("N_crawFix_00");
mpPaneCraws[0] = mpLyt->findPane("N_craw_03");
mpPaneCraws[1] = mpLyt->findPane("N_craw_04");
mpPaneCraws[2] = mpLyt->findPane("N_craw_05");
mLocked = false;
enter();
mStateMgr.changeState(StateID_Normal);
}
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::execute() {
mStateMgr.executeState();
}
void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::initializeState_Normal() {
mAnm[MAIN_ANIM_LOOP].setAnimEnable(true);
}
void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::executeState_Normal() {
if (mLocked) {
mAnm[MAIN_ANIM_VACUUM_LOCK].setAnimEnable(true);
mAnm[MAIN_ANIM_VACUUM_LOCK].setForward();
mAnm[MAIN_ANIM_VACUUM_LOCK].setToStart();
mAnm[MAIN_ANIM_LOOP].setAnimEnable(false);
mStateMgr.changeState(StateID_ToLock);
} else {
mAnm[MAIN_ANIM_LOOP].play();
}
}
void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::finalizeState_Normal() {}
void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::initializeState_ToLock() {}
void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::executeState_ToLock() {
if (mAnm[MAIN_ANIM_VACUUM_LOCK].isEndReached()) {
mAnm[MAIN_ANIM_VACUUM_LOCK].setAnimEnable(false);
mpLyt->calc();
mAnm[MAIN_ANIM_LOCK_LOOP].setAnimEnable(true);
mAnm[MAIN_ANIM_LOCK_LOOP].setFrame(0.0f);
mStateMgr.changeState(StateID_Lock);
} else {
mAnm[MAIN_ANIM_VACUUM_LOCK].play();
}
}
void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::finalizeState_ToLock() {}
void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::initializeState_Lock() {}
void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::executeState_Lock() {
if (!mLocked) {
mAnm[MAIN_ANIM_VACUUM_LOCK].setAnimEnable(true);
mAnm[MAIN_ANIM_VACUUM_LOCK].setBackward();
mAnm[MAIN_ANIM_VACUUM_LOCK].setToStart();
mAnm[MAIN_ANIM_LOCK_LOOP].setAnimEnable(false);
mStateMgr.changeState(StateID_ToNormal);
} else {
mAnm[MAIN_ANIM_LOCK_LOOP].play();
}
}
void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::finalizeState_Lock() {}
void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::initializeState_ToNormal() {}
void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::executeState_ToNormal() {
if (mAnm[MAIN_ANIM_VACUUM_LOCK].isStop2()) {
mpLyt->calc();
mAnm[MAIN_ANIM_VACUUM_LOCK].setAnimEnable(false);
mStateMgr.changeState(StateID_Normal);
} else {
mAnm[MAIN_ANIM_VACUUM_LOCK].play();
}
}
void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::finalizeState_ToNormal() {}
void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::setUnkFloat(f32 f) {
if (f < 0.0f) {
f = 0.0f;
} else if (f > 100.0f) {
f = 100.0f;
}
field_0x54 = f;
}
void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::setLocked(bool locked) {
mLocked = locked;
}
void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::enter() {
mAnm[MAIN_ANIM_CURSOR].setFrame(4.0f);
mAnm[MAIN_ANIM_LOCK_LOOP].setAnimEnable(false);
mAnm[MAIN_ANIM_VACUUM_LOCK].setAnimEnable(true);
mAnm[MAIN_ANIM_VACUUM_LOCK].setFrame(0.0f);
mpLyt->animate();
mpLyt->calc();
mAnm[MAIN_ANIM_VACUUM_LOCK].setAnimEnable(false);
mStateMgr.changeState(StateID_Normal);
}
void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::init() {
mLocked = false;
enter();
mStateMgr.changeState(StateID_Normal);
}
void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::execute() {
mStateMgr.executeState();
}