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https://github.com/zeldaret/ss
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62 lines
1.3 KiB
C++
62 lines
1.3 KiB
C++
#ifndef NW4R_SND_SOUND_ARCHIVE_LOADER_H
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#define NW4R_SND_SOUND_ARCHIVE_LOADER_H
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#include "nw4r/types_nw4r.h"
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#include "nw4r/ut.h" // IWYU pragma: export
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#include "rvl/OS.h" // IWYU pragma: export
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namespace nw4r {
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namespace snd {
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// Forward declarations
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class SoundMemoryAllocatable;
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namespace detail {
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class FileStreamHandle {
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public:
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FileStreamHandle(ut::FileStream *pFileStream) : mStream(pFileStream) {}
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~FileStreamHandle() {
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if (mStream != NULL) {
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mStream->Close();
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}
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}
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ut::FileStream *GetFileStream() {
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return mStream;
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}
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ut::FileStream *operator->() {
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return mStream;
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}
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operator bool() const {
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return mStream;
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}
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private:
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ut::FileStream *mStream; // at 0x0
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};
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class SoundArchiveLoader {
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public:
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explicit SoundArchiveLoader(const SoundArchive &rArchive);
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~SoundArchiveLoader();
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void *LoadGroup(u32 id, SoundMemoryAllocatable *pAllocatable, void **ppWaveBuffer, u32 blockSize);
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s32 ReadFile(u32, void *, s32, s32);
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void *LoadFile(u32 id, SoundMemoryAllocatable* pAllocatable);
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private:
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mutable OSMutex mMutex; // at 0x0
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const SoundArchive &mArc; // at 0x18
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u8 mStreamArea[512]; // at 0x1C
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ut::FileStream *mStream; // at 0x21C
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};
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} // namespace detail
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} // namespace snd
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} // namespace nw4r
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#endif
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