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https://github.com/zeldaret/ss
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44 lines
1.1 KiB
C
44 lines
1.1 KiB
C
#ifndef D_VEC_H
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#define D_VEC_H
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#include "m/m_angle.h"
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#include "m/m_vec.h"
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/**
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* @brief Gets a point on a XZ circle.
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*
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* @param center the circle center. Will also hold the result.
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* @param angle the Y angle.
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* @param radius the circle radius.
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*/
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inline static void getXZCirclePoint(mVec3_c ¢er, const mAng &angle, f32 radius) {
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center.x += radius * angle.sin();
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center.z += radius * angle.cos();
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}
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/**
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* @brief Converts a 2D vector to a 3D vector holding the original's vector coordinates in its XY components.
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*
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* @param v The 2D vector
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* @return mVec3_c The 3D vector
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*/
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inline mVec3_c vec2ToVec3XY(const mVec2_c &v) {
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return mVec3_c(v.x, v.y, 0.0f);
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}
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/**
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* @brief Computes left x right
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*
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* @param result the result
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* @param left left operant
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* @param right right operand
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*/
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inline void vecCross(mVec3_c &result, const mVec3_c &left, const mVec3_c &right) {
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result.set(
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(left.y * right.z) - (left.z * right.y), (left.z * right.x) - (left.x * right.z),
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(left.x * right.y) - (left.y * right.x)
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);
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}
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#endif
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