* g3d_calcvtx GetData seems to have changed -> dwarf says r is a local and using ofs_to_ptr didnt work * g3d_light and g3d_fog sdata2 splits and func ordering * g3d_scnproc * g3d_init * g3d_scnmdl * g3d_scnmdlsmpl * g3d_scnroot * g3d_scnobj * g3d_res* progress * g3d_resmdl OK * g3d_restev OK * g3d_resmat OK * g3d_resvtx and g3d_restex OK * g3d_resnode OK * g3d_resanm OK * g3d_resanmchr Progress * the rest of g3d_res* OK * g3d_anmvis OK * g3d_anmclr OK * Some Splitting * more OK, Inline Issue in g3d_anmtexsrt * g3d_obj, g3d_anmobj, g3d_gpu, g3d_tmem, g3d_cpu OK * g3d_state OK * g3d/dcc OK * Include fixup * More Fixups * g3d_camera OK * g3d_draw OK * g3d_calcworld OK * g3d_calcworld actually OK * g3d_workmem, g3d_dcc OK * g3d_calcview OK * g3d_anmtexsrt OK with DONT_INLINE * g3d_transform OK (Feels Cheaty) * g3d_resanmchr OK * g3d_draw1mat1shp Close * g3d_draw1mat1shp OK (Thanks Lago!). Ran symbol applying script
The Legend of Zelda: Skyward Sword

This repository contains a work-in-progress decompilation of The Legend of Zelda: Skyward Sword for the Nintendo Wii system.
This repository does NOT contain any game assets or assembly. An existing copy of the game is required in order to contribute.
Currently, the only supported version of the game is SOUE01: the NTSC-U 1.0 version (USA).
🔗 Dependencies
If the following steps don't work for you, please refer to the dtk dependencies documentation.
Windows
On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required. When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.
- Install Python and add it to
%PATH%. - Download ninja and add it to
%PATH%.- Quick install via pip:
pip install ninja
- Quick install via pip:
macOS
-
Install ninja:
brew install ninja -
Install wine-crossover:
brew install --cask --no-quarantine gcenx/wine/wine-crossover
After OS upgrades, if macOS complains about Wine Crossover.app being unverified, you can
unquarantine it using:
sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app'
Linux
- Install ninja.
- For non-x86(_64) platforms: Install wine from your package manager.
- For x86(_64), wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.
🔧 Building
- Clone the repository:
git clone https://github.com/zeldaret/ss.git - Using Dolphin Emulator, extract your
SOUE01game ISO toorig/SOUE01.- Right-click The Legend of Zelda: Skyward Sword game in Dolphin and select
Propertiesto open a new window containing various game properties
- Select the
Filesystemtab at the top of this new window (it should be the rightmost tab) - Right-click the entry labelled
Data Partitionand selectExtract Entire Partition...
- Extract the partition to
orig/SOUE01 - To save space, the only necessary files are the following. Any others can be deleted:
sys/main.dolfiles/rels.arc
- Right-click The Legend of Zelda: Skyward Sword game in Dolphin and select
- Run the configure script:
python configure.py - Build the project with ninja:
ninja
🔬 Diffing
Once the initial build succeeds, an objdiff.json should exist in the root of this project.
Download the latest release of the object diffing tool, objdiff, from
encounter/objdiff.
Once objdiff is opened, set the Project directory by clicking on the Settings button near the
Project heading.
The project settings window should have opened. At the top of this window, click the Select
button next to the Project directory heading.
Select the root of this project and objdiff should now be fully setup. The configuration should be loaded automatically.
Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, configure.py, splits.txt or symbols.txt.


