mirror of
https://github.com/zeldaret/ss
synced 2026-05-29 08:42:57 -04:00
105 lines
4.5 KiB
Markdown
105 lines
4.5 KiB
Markdown
# The Legend of Zelda: Skyward Sword
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This repository contains a work-in-progress decompilation of *The Legend of Zelda: Skyward Sword*
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for the Nintendo Wii system.
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This repository does **NOT** contain any game assets or assembly. An existing copy of the game is
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required in order to contribute.
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Currently, the only supported version of the game is `SOUE01`: the NTSC-U 1.0 version (USA).
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## 🔗 Dependencies
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If the following steps don't work for you, please refer to the
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[dtk dependencies documentation](https://github.com/encounter/dtk-template/blob/main/docs/dependencies.md).
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### Windows
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On Windows, it's **highly recommended** to use native tooling. WSL or msys2 are **not** required.
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When running under WSL, [objdiff](https://github.com/encounter/objdiff) is unable to get filesystem
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notifications for automatic rebuilds.
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- Install [Python](https://www.python.org/downloads/) and add it to `%PATH%`.
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- Download [ninja](https://github.com/ninja-build/ninja/releases) and add it to `%PATH%`.
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- Quick install via pip: `pip install ninja`
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### macOS
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- Install [ninja](https://github.com/ninja-build/ninja/wiki/Pre-built-Ninja-packages):
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```sh
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brew install ninja
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```
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- Install [wine-crossover](https://github.com/Gcenx/homebrew-wine):
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```sh
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brew install --cask --no-quarantine gcenx/wine/wine-crossover
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```
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After OS upgrades, if macOS complains about `Wine Crossover.app` being unverified, you can
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unquarantine it using:
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```sh
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sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app'
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```
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### Linux
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- Install [ninja](https://github.com/ninja-build/ninja/wiki/Pre-built-Ninja-packages).
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- For non-x86(_64) platforms: Install wine from your package manager.
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- For x86(_64), [wibo](https://github.com/decompals/wibo), a minimal 32-bit Windows binary
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wrapper, will be automatically downloaded and used.
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## 🔧 Building
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- Clone the repository:
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```
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git clone https://github.com/lepelog/ss-dtk.git
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```
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- Using [Dolphin Emulator](https://dolphin-emu.org/), extract your `SOUE01` game ISO
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- Right-click The Legend of Zelda: Skyward Sword game in Dolphin and select `Properties` to open
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a new window containing various game properties
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- Select the `Filesystem` tab at the top of this new window (it should be the rightmost tab)
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- Right-click the topmost entry labelled `Disc` and select `Extract Entire Disk`
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- Once this has completed, copy the following files into the the `orig/SOUE01` folder of this
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project. The rest can be deleted to save space.
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- `DATA/sys/main.dol`
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- `DATA/files/rels/*.rel`
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- `DATA/files/RELS.arc`
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- Be sure to place any rels into a `rels` subfolder. See the README.md file in the `orig` folder
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for more information.
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- Run the configure script:
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```
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python configure.py
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```
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- Build the project with ninja:
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```
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ninja
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```
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## 🔬 Diffing
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Once the initial build succeeds, an `objdiff.json` should exist in the root of this project.
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Download the latest release of the object diffing tool, `objdiff`, from
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[encounter/objdiff](https://github.com/encounter/objdiff).
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Once `objdiff` is opened, set the `Project directory` by clicking on the `Settings` button near the
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`Project` heading.
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The project settings window should have opened. At the top of this window, click the `Select`
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button next to the `Project directory` heading.
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Select the root of this project and `objdiff` should now be fully setup. The configuration should be loaded automatically.
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Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, `configure.py`, `splits.txt` or `symbols.txt`.
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