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26af4db82d
* update from dtk-template and start work towards using clangd * include <a> -> "a" * Update build.yml * remove/add non-trivial class in union warning
104 lines
5.5 KiB
C++
104 lines
5.5 KiB
C++
#ifndef C_M3D_H
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#define C_M3D_H
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#include "common.h"
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#include "math.h"
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#include "nw4r/math.h"
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class cM3dGAab;
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class cM3dGCps;
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class cM3dGCyl;
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class cM3dGLin;
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class cM3dGPla;
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class cM3dGSph;
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class cM3dGTri;
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class cM3dGUnk;
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class mAng3_c;
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struct cM3d_Range;
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extern const f32 G_CM3D_F_ABS_MIN;
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bool cM3d_Len2dSqPntAndSegLine(f32, f32, f32, f32, f32, f32, f32 *, f32 *, f32 *);
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bool cM3d_Len3dSqPntAndSegLine(const cM3dGLin *, const nw4r::math::VEC3 *, nw4r::math::VEC3 *, f32 *, f32 *);
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f32 cM3d_SignedLenPlaAndPos(const cM3dGPla *, const nw4r::math::VEC3 *);
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void cM3d_CalcPla(const nw4r::math::VEC3 *, const nw4r::math::VEC3 *, const nw4r::math::VEC3 *, nw4r::math::VEC3 *, f32 *);
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int cM3d_Check_LinLin(const cM3dGLin *, const cM3dGLin *, f32 *, f32 *);
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bool cM3d_Cross_LinPla(const cM3dGLin *, const cM3dGPla *, nw4r::math::VEC3 *, bool, bool);
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bool cM3d_Cross_MinMaxBoxLine(const nw4r::math::VEC3 *, const nw4r::math::VEC3 *, const nw4r::math::VEC3 *, const nw4r::math::VEC3 *);
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bool cM3d_InclusionCheckPosIn3PosBox3d(
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const nw4r::math::VEC3 *, const nw4r::math::VEC3 *, const nw4r::math::VEC3 *, const nw4r::math::VEC3 *, f32
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);
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bool cM3d_CrossX_Tri(const cM3dGTri *, const nw4r::math::VEC3 *, f32);
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bool cM3d_CrossX_Tri(const cM3dGTri *, const nw4r::math::VEC3 *);
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bool cM3d_CrossY_Tri(const cM3dGTri *, const nw4r::math::VEC3 *);
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bool cM3d_CrossY_Tri_Front(const nw4r::math::VEC3 &, const nw4r::math::VEC3 &, const nw4r::math::VEC3 &, const nw4r::math::VEC3 *);
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bool cM3d_CrossY_Tri(const cM3dGTri *, const nw4r::math::VEC3 *, f32 *);
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bool cM3d_CrossY_Tri(const cM3dGTri *, const nw4r::math::VEC3 *, f32);
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bool cM3d_CrossY_Tri(const cM3dGTri *, const nw4r::math::VEC3 *, const cM3d_Range *, f32 *);
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bool cM3d_CrossZ_Tri(const cM3dGTri *, const nw4r::math::VEC3 *, f32);
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bool cM3d_CrossZ_Tri(const cM3dGTri *, const nw4r::math::VEC3 *);
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bool cM3d_CrossZ_Tri(const cM3dGTri *, const nw4r::math::VEC3 *, f32 *);
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bool cM3d_Cross_LinTri(const cM3dGLin *, const cM3dGTri *, nw4r::math::VEC3 *, bool, bool);
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bool cM3d_Cross_LinTri(
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const cM3dGLin *, const nw4r::math::VEC3 *, const nw4r::math::VEC3 *, const nw4r::math::VEC3 *, const cM3dGPla *,
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nw4r::math::VEC3 *, bool, bool
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);
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bool cM3d_Cross_LinTri_Easy(const cM3dGTri *, const nw4r::math::VEC3 *);
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bool cM3d_Cross_SphPnt(const cM3dGSph *, const nw4r::math::VEC3 *);
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bool cM3d_Cross_LinSph(const cM3dGLin *, const cM3dGSph *, nw4r::math::VEC3 *);
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bool cM3d_Cross_LinSph_CrossPos(const cM3dGSph &, const cM3dGLin &, nw4r::math::VEC3 *, nw4r::math::VEC3 *);
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bool cM3d_Cross_CylSph(const cM3dGCyl *, const cM3dGSph *, f32 *);
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bool cM3d_Cross_CylSph(const cM3dGCyl *, const cM3dGSph *, nw4r::math::VEC3 *, f32 *);
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bool cM3d_Cross_SphSph(const cM3dGSph *, const cM3dGSph *, f32 *);
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bool cM3d_Cross_SphSph(const cM3dGSph *, const cM3dGSph *, f32 *, f32 *);
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bool cM3d_Cross_SphSph(const cM3dGSph *, const cM3dGSph *, nw4r::math::VEC3 *);
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void cM3d_CalcSphVsTriCrossPoint(const cM3dGSph *, const cM3dGTri *, nw4r::math::VEC3 *);
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bool cM3d_Cross_SphTri(const cM3dGSph *, const cM3dGTri *, nw4r::math::VEC3 *, f32 *, nw4r::math::VEC3 *);
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bool cM3d_Cross_CylCyl(const cM3dGCyl *, const cM3dGCyl *, f32 *);
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bool cM3d_Cross_CylCyl(const cM3dGCyl *, const cM3dGCyl *, nw4r::math::VEC3 *);
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bool cM3d_Cross_CylTri(const cM3dGCyl *, const cM3dGTri *, nw4r::math::VEC3 *);
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int cM3d_Cross_CylLin(const cM3dGCyl *, const cM3dGLin *, nw4r::math::VEC3 *, nw4r::math::VEC3 *);
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int cM3d_Cross_CylPntPnt(const cM3dGCyl *, const nw4r::math::VEC3 *, const nw4r::math::VEC3 *, nw4r::math::VEC3 *, nw4r::math::VEC3 *);
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bool cM3d_Cross_CylPnt(const cM3dGCyl *, const nw4r::math::VEC3 *);
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bool cM3d_Cross_CpsSph_CrossPos(const cM3dGCps &, const cM3dGSph &, const nw4r::math::VEC3 &, nw4r::math::VEC3 *);
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bool cM3d_Cross_CpsSph(const cM3dGCps &, const cM3dGSph &, nw4r::math::VEC3 *);
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bool cM3d_Cross_TriTri(const cM3dGTri &, const cM3dGTri &, nw4r::math::VEC3 *);
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bool cM3d_Cross_CpsTri(const cM3dGCps &, cM3dGTri, nw4r::math::VEC3 *);
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void cM3d_CalcVecZAngle(const nw4r::math::VEC3 &, mAng3_c *);
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void cM3d_PlaneCrossLineProcWork(f32, f32, f32, f32, f32, f32, f32, f32 *, f32 *);
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int cM3d_2PlaneCrossLine(const cM3dGPla &, const cM3dGPla &, cM3dGLin *);
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bool cM3d_3PlaneCrossPos(const cM3dGPla &, const cM3dGPla &, const cM3dGPla &, nw4r::math::VEC3 *);
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f32 cM3d_lineVsPosSuisenCross(const cM3dGLin *, const nw4r::math::VEC3 *, nw4r::math::VEC3 *);
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f32 cM3d_lineVsPosSuisenCross(const nw4r::math::VEC3 &, const nw4r::math::VEC3 &, const nw4r::math::VEC3 &, nw4r::math::VEC3 *);
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bool fn_803354e0(cM3dGUnk *, cM3dGUnk *, nw4r::math::VEC3 *);
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bool fn_80336110(cM3dGCyl *, cM3dGUnk *, nw4r::math::VEC3 *);
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bool fn_803364e0(cM3dGCyl *, cM3dGUnk *, f32 *);
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bool fn_80336d90(cM3dGCps *, cM3dGUnk *, nw4r::math::VEC3 *);
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bool fn_80337690(cM3dGUnk *, cM3dGSph *, nw4r::math::VEC3 *);
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bool fn_80337780(cM3dGUnk *, cM3dGSph *, f32 *);
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inline bool cM3d_IsZero(f32 f) {
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return fabsf(f) < G_CM3D_F_ABS_MIN;
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}
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// this is the inline cM3d_IsZero but inverted. Sometimes this will get a match where the regular cM3d_IsZero inline
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// won't
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inline bool cM3d_IsZero_inverted(f32 param_0) {
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return !(fabsf(param_0) < G_CM3D_F_ABS_MIN);
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}
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inline void
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cM3d_InDivPos1(const nw4r::math::VEC3 *pVecA, const nw4r::math::VEC3 *pVecB, f32 pF, nw4r::math::VEC3 *pOut) {
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nw4r::math::VEC3 tmp;
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VEC3Scale(&tmp, pVecB, pF);
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VEC3Add(pOut, &tmp, pVecA);
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}
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inline void
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cM3d_InDivPos2(const nw4r::math::VEC3 *pVecA, const nw4r::math::VEC3 *pVecB, f32 pF, nw4r::math::VEC3 *pOut) {
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nw4r::math::VEC3 tmp;
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VEC3Sub(&tmp, pVecB, pVecA);
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cM3d_InDivPos1(pVecA, &tmp, pF, pOut);
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}
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#endif
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