Files
ss/src/d/a/d_a_base.cpp
T
2024-05-24 14:37:17 +01:00

631 lines
17 KiB
C++

#include "d/a/d_a_base.h"
#include "m/m_vec.h"
#include "d/d_player.h"
#include "f/f_list_nd.h"
#include "toBeSorted/misc_flag_managers.h"
#include "toBeSorted/special_item_drop_mgr.h"
#include "toBeSorted/scgame.h"
#include "toBeSorted/event.h"
#include "toBeSorted/file_manager.h"
// .sdata
u32 dAcBase_c::s_Create_RoomId = -1;
u32 dAcBase_c::s_Create_Params2 = -1;
u16 dAcBase_c::s_Create_UnkFlags = -1;
u8 dAcBase_c::s_Create_ViewClipIdx = -1;
// .sbss
mVec3_c *dAcBase_c::s_Create_Position;
mAng3_c *dAcBase_c::s_Create_Rotation;
mVec3_c *dAcBase_c::s_Create_Scale;
dAcBase_c *dAcBase_c::s_Create_Parent;
ObjInfo *dAcBase_c::s_Create_ObjInfo;
u8 dAcBase_c::s_Create_Subtype;
extern "C" ObjInfo *getObjByActorIdAndSubtype_unkNamespace(ProfileName, u8);
extern "C" ObjInfo *getObjByActorName_unkNamespace(char *name);
extern "C" char *getObjectName_8006a730(ObjInfo *);
extern "C" SoundSource *soundForActorInitRelated_803889c0(s8, fBase_c *, char *, u8);
extern "C" short targetAngleY(mVec3_c *, mVec3_c *);
extern "C" short targetAngleX(mVec3_c *, mVec3_c *);
extern "C" bool checkCollision(mVec3_c *pos);
extern "C" s8 collisionCheckGetRoom();
extern "C" dRoom *getRoomByIndex(RoomManager *mgr, s8 roomid);
extern "C" bool alsoSetAsCurrentEvent(dAcBase_c*, Event*, void *);
bool dAcBase_c::createHeap() {
return true;
}
// Doesnt Match Yet
dAcBase_c::dAcBase_c()
: heap_allocator(), obj_info(s_Create_ObjInfo), sound_info_tail(&heap_allocator.mHeap),
sound_info_next(&heap_allocator.mHeap), count(0), sound_source(nullptr), obj_pos(&position),
params2(s_Create_Params2), obj_id(s_Create_UnkFlags), viewclip_index(s_Create_ViewClipIdx), actor_node(nullptr),
roomid(s_Create_RoomId), actor_subtype(s_Create_Subtype) {
JStudio_actor = 0;
someStr[0] = 0;
if (s_Create_Position != nullptr) {
position.set(s_Create_Position->x, s_Create_Position->y, s_Create_Position->z);
}
if (s_Create_Rotation != nullptr) {
rotation = *(s_Create_Rotation);
}
if (s_Create_Scale != nullptr) {
setScale(s_Create_Scale->x, s_Create_Scale->y, s_Create_Scale->z);
} else {
setScale(1.0, 1.0, 1.0);
}
if (s_Create_Parent != nullptr) {
setActorRef(s_Create_Parent);
}
fProfile::fActorProfile_c *profile = (fProfile::fActorProfile_c *)((*fProfile::sProfileList)[profile_name]);
actor_properties = profile->mActorProperties;
if (obj_info == nullptr) {
obj_info = getObjByActorIdAndSubtype_unkNamespace(profile_name, actor_subtype);
}
someStr[0] = '\0';
}
// 8002c530
dBase_c::~dBase_c() {}
dAcBase_c::~dAcBase_c() {
if (sound_source != nullptr) {
// call obj_sound dtor once defined
}
}
void dAcBase_c::setTempCreateParams(mVec3_c *pos, mAng3_c *rot, mVec3_c *scale, s32 roomId, u32 params2,
dAcBase_c *parent, u8 subtype, s16 unkFlag, u8 viewClipIdx, ObjInfo *objInfo) {
s_Create_Position = pos;
s_Create_Rotation = rot;
s_Create_Scale = scale;
s_Create_RoomId = roomId;
s_Create_Params2 = params2;
s_Create_Parent = parent;
s_Create_Subtype = subtype;
s_Create_UnkFlags = unkFlag;
s_Create_ViewClipIdx = viewClipIdx;
s_Create_ObjInfo = objInfo;
}
// has regswap
SoundSource *dAcBase_c::FUN_8002c690() {
if (obj_info == nullptr) {
return nullptr;
}
s32 unk_val = obj_info->unk_0xA;
if (unk_val == -1) {
return nullptr;
}
char *objName = getObjectName_8006a730(obj_info);
return soundForActorInitRelated_803889c0(unk_val, this, objName, subtype);
}
int dAcBase_c::initAllocatorWork1Heap(int size, char *name, int align) {
return initAllocator(size, name, dHeap::work1Heap.heap, align);
}
extern "C" int fn_802EE510(mAllocator_c *, int size, EGG::Heap *heap, char *name, int align, int unk);
int dAcBase_c::initAllocator(int size, char *name, EGG::Heap *heap, int align) {
if (fn_802EE510(&heap_allocator, size, heap, name, 0x20, 0) == 0) {
return 0;
}
sound_source = FUN_8002c690();
int success = createHeap();
heap_allocator.adjustFrmHeapRestoreCurrent();
return success;
}
bool dAcBase_c::addActorToRoom(s32 roomId) {
dBase_c *room = RoomManager::getRoom(roomId);
if (room == nullptr) {
return false;
}
if (setConnectChild(room)) {
if (roomId == -1) {
this->roomid = RoomManager::m_Instance->curr_room_id;
} else {
this->roomid = roomId;
}
return true;
}
return false;
}
void dAcBase_c::setBit_field_0xE8(s32 shift) {
field_0xe8 |= (1 << shift);
}
int dAcBase_c::actorCreate() {
return SUCCEEDED;
}
int dAcBase_c::actorPostCreate() {
return SUCCEEDED;
}
int dAcBase_c::create() {
if (actor_properties & 0x8000000) {
return actorPostCreate();
}
int success = actorCreate();
if (success == SUCCEEDED) {
success = NOT_READY;
actor_properties |= 0x8000000;
}
return success;
}
// 8002c8f0
// loads f2 before f0 instead of f0 then f2
void dAcBase_c::postCreate(fBase_c::MAIN_STATE_e state) {
if (state == SUCCESS) {
pos_copy = position;
rot_copy = rotation;
room_id_copy = roomid;
}
dBase_c::postCreate(state);
}
// 8002c940
int dAcBase_c::preDelete() {}
// 8002cb10
int dAcBase_c::preExecute() {
if (dBase_c::preExecute() == NOT_READY) {
return NOT_READY;
}
if (actor_properties & 0x10000000) {
if (actor_properties & 0x40000000) {
return NOT_READY;
}
// TODO: Add event control
}
return SUCCEEDED;
}
// 8002cc10
int dAcBase_c::execute() {}
// 8002cca0
int dAcBase_c::actorExecute() {
return 1;
}
// 8002ccb0
int dAcBase_c::actorExecuteInEvent() {
return actorExecute();
}
// 8002ccc0
void dAcBase_c::postExecute(fBase_c::MAIN_STATE_e state) {}
// 8002ce90
void dAcBase_c::unkVirtFunc_0x5C() {
return;
}
// 8002cea0
void dAcBase_c::unkVirtFunc_0x60() {
return;
}
// 8002ceb0
// loads f2 before f0 instead of f0 then f2
bool dAcBase_c::restorePosRotFromCopy() {
if (roomid != room_id_copy) {
return 0;
}
position = pos_copy;
rotation = rot_copy;
return 1;
}
// 8002cf10
u32 dAcBase_c::itemDroppingAndGivingRelated(mVec3_c *spawnPos, int subtype) {
if (ScGame::currentSpawnInfo.trial == 1) {
return 0;
}
if (spawnPos == nullptr) {
spawnPos = &position;
}
u32 param2Copy = params2;
params2 = param2Copy | 0xFF000000;
// mAng3_c rot = {};
s16 rot = 0;
return SpecialItemDropMgr::giveSpecialDropItem(SpecialItemDropMgr::sInstance, param2Copy >> 0x18, roomid, spawnPos, subtype, &rot, -1);
}
// 8002cf90
void dAcBase_c::fillUpperParams2Byte() {
params2 |= 0xFF000000;
}
// 8002cfa0
u32 dAcBase_c::getParams2_ignoreLower() {
return params2 | 0xFFFF;
}
// 8002cfb0
void dAcBase_c::setParams2Upper_ignoreLower(u32 val) {
params2 = val | 0xFFFF;
}
// 8002cfc0
u8 dAcBase_c::getParams2UpperByte() {
return params2 >> 0x18;
}
// 8002cfd0
void dAcBase_c::setParams2UpperByte(u32 val) {
params2 = (params2 & 0xFFFFFF) | val << 0x18;
}
// 8002cff0
u32 dAcBase_c::buildParams2(u32 lower, u32 upper) {
return ((upper & 0xFFFF) | 0xFFFF0000) & ((lower << 0x18) | 0xFFFFFF);
}
// 8002d010
u32 dAcBase_c::getParams2Lower() {
return params2 & 0xFFFF;
}
// 8002d020
dAcBase_c *dAcBase_c::findActor(char *objName, dAcBase_c *parent) {
ObjInfo *objInfo = getObjByActorName_unkNamespace(objName);
if (objInfo == nullptr) {
return nullptr;
} else {
do {
parent = (dAcBase_c *)fManager_c::searchBaseByProfName(objInfo->obj_id, parent);
if (parent == nullptr) {
break;
}
} while (parent->actor_subtype != objInfo->subtype);
}
return parent;
}
// searches for actor based on groupType
// 8002d0a0
dAcBase_c *dAcBase_c::searchActor(dAcBase_c *parent) {
dAcBase_c *foundActor = nullptr;
if (parent == nullptr) {
foundActor = (dAcBase_c *)fManager_c::searchBaseByGroupType(ACTOR, nullptr);
} else if (parent->group_type == 2) {
foundActor = (dAcBase_c *)fManager_c::searchBaseByGroupType(ACTOR, parent);
parent = foundActor;
}
if (foundActor == nullptr) {
return (dAcBase_c *)fManager_c::searchBaseByGroupType(STAGE, parent);
}
return foundActor;
}
// 8002d130
void dAcBase_c::forEveryActor(void *func(dAcBase_c *, dAcBase_c *), dAcBase_c *parent) {
dAcBase_c *foundActor = searchActor(nullptr);
while (foundActor != nullptr) {
dAcBase_c *nextActor = (dAcBase_c *)func(foundActor, parent);
foundActor = searchActor(nextActor);
}
}
// 8002d190
void dAcBase_c::getXZAngleToPlayer(s16 *angle) {
*angle = targetAngleY(&this->position, &dPlayer::LINK->position);
}
// The "distSquared > dist" bit is misbehaving.
// Trying different operators doesn't work so I'm leaving it as the most simple wrong choice.
// 8002d1d0
bool dAcBase_c::getDistanceToActor(dAcBase_c *actor, f32 distThresh, f32 *outDist) {
f32 distSquared = 3.402823e+38;
bool isWithinThreshhold = false;
if (actor != nullptr) {
distSquared = PSVECSquareDistance(position, actor->position);
if (distSquared <= distThresh*distThresh) {
isWithinThreshhold = true;
}
}
if (outDist != nullptr) {
f32 dist = 0.0;
// TODO: make this not sad :(
if (distSquared <= dist) {
dist = nw4r::math::FrSqrt(distSquared) * distSquared;
}
*outDist = dist;
}
return isWithinThreshhold;
}
// Similar weirdness as the above function. Also, r29->31 are initted in the wrong order?
// 8002d290
bool dAcBase_c::getDistanceAndAngleToActor(dAcBase_c *actor, f32 distThresh, s16 yAngle, s16 xAngle, f32 *outDist, s16 *outDiffAngleY, s16 *outDiffAngleX) {
f32 distSquared = 3.402823e+38;
s16 angleToActorY = 0;
s16 angleToActorX = 0;
bool isWithinRange = false;
if (actor != nullptr) {
distSquared = PSVECSquareDistance(position, actor->position);
angleToActorY = targetAngleY(&position, &actor->position);
angleToActorX = targetAngleX(&position, &actor->position);
if ((distSquared <= distThresh*distThresh)
&& (labs(rotation.y - angleToActorY) <= yAngle)
&& (labs(rotation.x - angleToActorX) <= xAngle)
) {
isWithinRange = true;
}
}
if (outDist != nullptr) {
f32 dist = 0.0;
if (distSquared <= dist) {
dist = nw4r::math::FrSqrt(distSquared);
dist *= distSquared;
}
*outDist = dist;
}
if (outDiffAngleY != nullptr) {
*outDiffAngleY = angleToActorY;
}
if (outDiffAngleX != nullptr) {
*outDiffAngleX = angleToActorX;
}
return isWithinRange;
}
// Very notmatching
// 8002d3e0
bool dAcBase_c::isWithinPlayerRadius(f32 radius) {
f32 zDist = position.z - dPlayer::LINK->position.z;
f32 xDist = position.x - dPlayer::LINK->position.x;
return (xDist*xDist + zDist*zDist) < radius*radius;
}
// 8002d440
bool dAcBase_c::getDistanceAndAngleToPlayer(f32 distThresh, s16 yAngle, s16 xAngle, f32 *outDist, s16 *outDiffAngleY, s16 *outDiffAngleX) {
return getDistanceAndAngleToActor(dPlayer::LINK, distThresh, yAngle, xAngle, outDist, outDiffAngleY, outDiffAngleX);
}
// 8002d470
f32 dAcBase_c::getDistToPlayer() {
return EGG::Math<f32>::sqrt(PSVECSquareDistance(position, dPlayer::LINK->position));
}
// 8002d4a0
f32 dAcBase_c::getSquareDistToPlayer() {
return PSVECSquareDistance(position, dPlayer::LINK->position);
}
// Some weirdness with the float registers being used
// 8002d4b0
void dAcBase_c::updateRoomId(f32 yOffset) {
if (getConnectParent()->profile_name != 701 /* fProfile::PROFILE_NAME_e::ROOM */) {
mVec3_c actorPos;
actorPos.x = position.x;
actorPos.y = position.y + yOffset;
actorPos.z = position.z;
if (checkCollision(&actorPos)) {
roomid = collisionCheckGetRoom();
} else {
roomid = RoomManager::m_Instance->curr_room_id;
}
}
}
// 8002d540
bool dAcBase_c::isRoomFlags_0x6_Set() {
dRoom *room = getRoomByIndex(RoomManager::m_Instance, roomid);
return (room->flags & 6) != 0;
}
// Start of SoundSource stuff
void dAcBase_c::FUN_8002d590() {}
void dAcBase_c::FUN_8002d5b0() {}
void dAcBase_c::playSound() {}
void dAcBase_c::FUN_8002d600() {}
void dAcBase_c::FUN_8002d630() {}
void dAcBase_c::FUN_8002d6d0() {}
// currently named ActorBase__playSoundEffect1
void dAcBase_c::playSoundEffect1() {}
void dAcBase_c::FUN_8002d740() {}
void dAcBase_c::FUN_8002d770() {}
void dAcBase_c::FUN_8002d7a0() {}
void dAcBase_c::FUN_8002d7d0() {}
void dAcBase_c::FUN_8002d7f0() {}
void dAcBase_c::FUN_8002d810() {}
void dAcBase_c::FUN_8002d830() {}
void dAcBase_c::FUN_8002d860() {}
// 8002d880
SoundSource *dAcBase_c::getSoundSource() {
return sound_source;
}
// End of SoundSource stuff
// first param is not dAcBase_c
// 8002d890
void dAcBase_c::FUN_8002d890() {}
// current name is Global__setActorRef
void dAcBase_c::setActorRef(dBase_c *ref) {
actor_node.link(ref);
}
// May not be only purpose
void dAcBase_c::setEnemyDefeatFlag() {
EnemyDefeatManager::sInstance->setFlag(obj_id);
}
// 8002d940
void dAcBase_c::changeLoadedEntitiesWithSet() {
RoomManager::m_Instance->changeLoadedEntities(RoomManager::m_Instance, obj_id, true);
}
// 8002d960
void dAcBase_c::changeLoadedEntitiesNoSet() {
RoomManager::m_Instance->changeLoadedEntities(RoomManager::m_Instance, obj_id, false);
}
// spawns GroupType2 (ACTOR)
// 8002d980
dAcBase_c *dAcBase_c::createActor(ProfileName actorId, u32 actorParams1, mVec3_c *actorPosition, mAng3_c *actorRotation, mVec3_c *actorScale, u32 actorParams2, s32 actorRoomid, dBase_c *actorRef) {
if (actorPosition == nullptr) {
actorPosition = &position;
}
if (actorRotation == nullptr) {
actorRotation = &rotation;
}
if (actorScale == nullptr) {
actorScale = &scale;
}
if (actorRoomid == 63) {
actorRoomid = roomid;
}
u32 newParams2 = -1;
if (actorParams2 != 0) {
newParams2 = getParams2_ignoreLower();
}
setTempCreateParams(actorPosition, actorRotation, actorScale, actorRoomid, newParams2, (dAcBase_c *)actorRef, 0, -1, 0xFF, nullptr);
dBase_c *room = RoomManager::getRoom(roomid);
return (dAcBase_c *)dBase_c::createBase(actorId, room, actorParams1, ACTOR);
}
// spawns GroupType2 (STAGE)
// 8002da80
dAcBase_c *dAcBase_c::createActorStage(ProfileName actorId, u32 actorParams1, mVec3_c *actorPosition, mAng3_c *actorRotation, mVec3_c *actorScale, u32 actorParams2, s32 actorRoomid, dBase_c *actorRef) {
if (actorPosition == nullptr) {
actorPosition = &position;
}
if (actorRotation == nullptr) {
actorRotation = &rotation;
}
if (actorScale == nullptr) {
actorScale = &scale;
}
if (actorRoomid == 63) {
actorRoomid = roomid;
}
u32 newParams2 = -1;
if (actorParams2 != 0) {
newParams2 = getParams2_ignoreLower();
}
setTempCreateParams(actorPosition, actorRotation, actorScale, actorRoomid, newParams2, (dAcBase_c *)actorRef, 0, -1, 0xFF, nullptr);
dBase_c *room = RoomManager::getRoom(roomid);
return (dAcBase_c *)dBase_c::createBase(actorId, room, actorParams1, STAGE);
}
// 8002db80
void *dAcBase_c::getCurrentEventActor() {}
// 8002db90
void dAcBase_c::unkVirtFunc_0x6C() {}
// 8002dba0
void dAcBase_c::doInteraction(s32 param) {
if (param == 4 || param == 5 || param == 12) {
Event *event = &Event("DefaultTalk", 400, 0x100001, nullptr, nullptr);
alsoSetAsCurrentEvent(this, event, nullptr);
event->~Event();
}
}
// Only called by dPlayer::dig and that function fails to decomp in ghidra?
// 8002dc20
void dAcBase_c::FUN_8002dc20(s16 *, s16 *) {
}
// This whole function gets compiled to just a `blr`
// Not sure how to make this work as expected
// 8002dc50
void dAcBase_c::incrementKillCounter() {
dAcObjBase_c *object = (dAcObjBase_c *)this; // Probably wrong
FileManager *fileMgr = FileManager::sInstance;
if (group_type == ACTOR && object->unkByteTargetFiRelated == 1) {
s16 killCounterId = object->targetFiTextId;
if (killCounterId < 91 && killCounterId & 0x300 == 0) {
s16 killCount = fileMgr->getEnemyKillCount(killCounterId & 0xFF);
fileMgr->setEnemyKillCount(killCounterId, killCount);
}
}
}
// 8002dcd0
void dAcBase_c::FUN_8002dcd0() {
fillUpperParams2Byte();
fBase_c::deleteRequest();
incrementKillCounter();
}
// 8002dd10
void dAcBase_c::FUN_8002dd10() {
setEnemyDefeatFlag();
fBase_c::deleteRequest();
incrementKillCounter();
}
// 8002dd50
void dAcBase_c::FUN_8002dd50() {
fillUpperParams2Byte();
FUN_8002dd10();
}
// 8002dd90
void dAcBase_c::FUN_8002dd90() {
fillUpperParams2Byte();
setEnemyDefeatFlag();
fBase_c::deleteRequest();
}
// Some collision related thing
// 8002ddd0
void dAcBase_c::FUN_8002ddd0() {
}
// 8002de30
void dAcBase_c::FUN_8002de30() {
FUN_8002ddd0();
}