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https://github.com/zeldaret/ss
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e2c4bb7be7
* Dowsing. * d_t_dowsing * d_t_holy_water OK
30 lines
534 B
C++
30 lines
534 B
C++
#ifndef SCGAME_H
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#define SCGAME_H
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#include <common.h>
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struct SpawnInfo {
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/* 0x00 */ char stageName[32];
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/* 0x20 */ s16 transitionFadeFrames;
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/* 0x22 */ s8 room;
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/* 0x23 */ s8 layer;
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/* 0x24 */ s8 entrance;
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/* 0x25 */ s8 night;
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/* 0x26 */ s8 trial;
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/* 0x27 */ s8 transitionType;
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/* 0x28 */ s32 unk;
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bool isNight() {
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return night == 1;
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}
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};
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class ScGame {
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public:
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static SpawnInfo currentSpawnInfo;
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static SpawnInfo nextSpawnInfo;
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static ScGame *sInstance;
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};
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#endif
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