Match actors 5 (#164)

* ActorUnkTGTZ OK

* ActorUnkSWCH OK

* ActorUnkFLEN OK

* fix build

* mark flen as complete for eur

* ActorUnkCLLT OK

* ActorUnkMLCK OK

* ActorRollingStone and ActorItemTornado OK

* remove useless thing
This commit is contained in:
Yanis
2026-10-14 03:39:02 +02:00
committed by GitHub
parent 4fca7f3d56
commit 048ffeaaaa
50 changed files with 518 additions and 415 deletions
+1 -1
View File
@@ -155,7 +155,7 @@ public:
void Destroy() {
for (UnkStruct_PlayerGet_ec *ptr = this->mUnk_00; ptr != &this->mUnk_00[ARRAY_LEN(this->mUnk_00)]; ++ptr) {
ptr->func_ov000_020a0334();
ptr->mUnk_00.func_ov000_020a0334();
}
this->mUnk_08.Init();
+1 -2
View File
@@ -23,7 +23,6 @@ public:
/* 10 */
void func_ov031_020e45fc();
void func_ov031_020e5704();
};
class ActorItemBoomerang_11C : public UnkStruct_ov031_Items_00 {
@@ -73,7 +72,7 @@ public:
/* 118 */ unk32 mUnk_118;
/* 11C */ ActorItemBoomerang_11C mUnk_11C;
/* 128 */ u32 mUnk_128;
/* 12C */ UnkStruct_PlayerGet_ec mUnk_12C[0x3];
/* 12C */ UnkSystem7 mUnk_12C[0x3];
/* 138 */ Timer mUnk_138;
/* 13C */ u16 mUnk_13C;
/* 13E */ PAD(0x13E, 0x140);
+1 -1
View File
@@ -60,7 +60,7 @@ public:
/* 1D6 */ u16 mUnk_1D6;
/* 1D8 */ unk32 mUnk_1D8;
/* 1DC */ fx32 mUnk_1DC;
/* 1E0 */ UnkStruct_PlayerGet_ec mUnk_1E0[0x3];
/* 1E0 */ UnkSystem7 mUnk_1E0[0x3];
/* 1EC */
ActorItemTornado();
+3 -2
View File
@@ -8,6 +8,7 @@
#include "Render/ModelRender.hpp"
#include "Unknown/UnkStruct_ov031_Items.hpp"
#include "global.h"
#include "nitro/fx.h"
#include "types.h"
enum ActorRollingStoneState_ {
@@ -22,7 +23,7 @@ enum ActorRollingStoneState_ {
ActorRollingStoneState_8 = 8,
ActorRollingStoneState_9 = 9,
ActorRollingStoneState_10 = 10,
ActorRollingStoneState_MAX
ActorRollingStoneState_Max
};
class ActorRollingStone;
@@ -64,7 +65,7 @@ public:
/* 108 */ u16 mUnk_108;
/* 10A */ PAD(0x10A, 0x10C);
/* 10C */ MtxFx33 mUnk_10C;
/* 130 */ UnkStruct_PlayerGet_ec mUnk_130[0x2];
/* 130 */ UnkSystem7 mUnk_130[0x2];
/* 138 */ unk16 mUnk_138;
/* 13C */ Cylinder mUnk_13C;
/* 14C */ unk32 mUnk_14C;
+5 -1
View File
@@ -6,11 +6,15 @@
#include "global.h"
#include "types.h"
class ActorUnkEFIK_98 : public UnkSystem7 {
public:
};
class ActorUnkEFIK : public Actor {
public:
/* 00 (base) */
/* 94 */ unk32 mUnk_94;
/* 98 */ UnkSystem7 mUnk_98;
/* 98 */ ActorUnkEFIK_98 mUnk_98;
/* 9C */ unk32 mUnk_9C;
/* A0 */ unk32 mUnk_A0;
+3 -3
View File
@@ -48,13 +48,13 @@ public:
/* 30 */ virtual void vfunc_2C(unk32 param1) override;
/* 34 */ virtual void vfunc_30(Actor_vfunc_30 *param1) override;
void func_ov031_020f6984();
static void func_ov031_020f6e5c(RefStruct param1);
static void func_ov031_020f6ea8(RefStruct *param0, u16 param1, const VecFx32 *param2, s16 param3, u16 param4);
void func_ov031_020f6f20(unk32 param1);
void func_ov031_020f7358();
void func_ov031_020f73e4();
void func_ov031_020f73f0();
static void func_ov031_020f6e5c(RefStruct param1);
static void func_ov031_020f6ea8(RefStruct *param0, u16 param1, const VecFx32 *param2, s16 param3, u16 param4);
};
class ActorProfileUnkTGTZ : public ActorProfile_Derived1 {
+12
View File
@@ -84,6 +84,18 @@ struct ActorRef {
return ret;
}
const bool UnkCheck2Alt() {
bool ret = false;
if (((s32) this->type_index == REF_TYPE_INDEX(ActorRefType_0, 0x100) ||
this->type_index == REF_TYPE_INDEX(ActorRefType_0, 0x101)) &&
this->GetTypeIndex1() == 0x01) {
ret = true;
}
return ret;
}
const bool UnkCheck3(u16 value) {
BOOL ret = false;
+9 -9
View File
@@ -215,7 +215,7 @@ public:
struct UnkStruct_ov019_020d24c8_28_258_00 {
/* 00 */ void *mUnk_00;
/* 04 */ unk32 mUnk_04;
/* 0C */
/* 08 */
UnkStruct_ov019_020d24c8_28_258_00() {}
@@ -1022,15 +1022,16 @@ public:
/* 00 */ UnkSystem7_UnkStruct_00 *mUnk_00;
/* 04 */
WEAK UnkSystem7() {
this->mUnk_00 = NULL;
}
UnkSystem7(UnkSystem7_UnkStruct_00 *param1) {
this->mUnk_00 = param1;
}
~UnkSystem7() {
this->func_ov000_020a0304();
}
~UnkSystem7();
void func_ov000_020a0304(void);
void func_ov000_020a0334();
};
@@ -1047,16 +1048,15 @@ public:
mUnk_08(param3) {}
};
class UnkStruct_PlayerGet_ec : public UnkSystem7 {
class UnkStruct_PlayerGet_ec {
public:
/* 00 (base) */
/* 00 */ UnkSystem7 mUnk_00;
/* 04 */
UnkStruct_PlayerGet_ec(UnkSystem7_UnkStruct_00 *param1) :
UnkSystem7(param1) {}
mUnk_00(param1) {}
UnkStruct_PlayerGet_ec();
~UnkStruct_PlayerGet_ec();
};
class UnkActorSystem2 : public GameModeManagerBase_104 {
+3 -3
View File
@@ -96,8 +96,8 @@ public:
~UnkStruct_027e0ce0_1C();
// overlay 0
G3d_Model *func_ov000_0208ed30(unk32 param1, unk32 param2, char *param3);
UnkStruct_ov000_02058a84 *func_ov000_0208ee94(unk32 param1, unk32 param2, char *param3, unk32 param4);
G3d_Model *func_ov000_0208ed30(unk32 param1, unk32 param2, const char *param3);
UnkStruct_ov000_02058a84 *func_ov000_0208ee94(unk32 param1, unk32 param2, const char *param3, unk32 param4);
// overlay 1
void func_ov001_020bccec();
@@ -936,7 +936,7 @@ public:
void func_ov000_0208bd20(bool param1, unk32 param2, unk32 param3);
void func_ov000_0208bd30(bool param1, unk32 param2, unk32 param3, unk32 param4);
bool func_ov000_0208be0c(RefStruct param1);
bool func_ov000_0208be70(VecFx32 param1);
bool func_ov000_0208be70();
bool func_ov000_0208bee8();
bool func_ov000_0208bf34(unk32 param1);
+3 -4
View File
@@ -122,10 +122,9 @@ public:
// overlay 0
void func_ov000_0209feac(unk32 param1, VecFx32 *param2, unk32 param3, unk32 param4, unk32 param5);
void func_ov000_0209ff24(unk32 param1, VecFx32 *param2, VecFx16 *param3, unk32 param4);
void func_ov000_0209ff8c(UnkStruct_PlayerGet_ec *param1, unk32 param2, VecFx32 *param3, unk32 param4);
void func_ov000_020a0000(UnkStruct_PlayerGet_ec *param1, void *param2, unk32 *param3, VecFx32 *param4, unk32 param5);
void func_ov000_020a00d4(UnkStruct_PlayerGet_ec *param1, unk32 param2, unk32 param3, unk32 param4, VecFx32 *param5,
unk32 param6);
void func_ov000_0209ff8c(UnkSystem7 *param1, unk32 param2, VecFx32 *param3, unk32 param4);
void func_ov000_020a0000(UnkSystem7 *param1, void *param2, unk32 *param3, VecFx32 *param4, unk32 param5);
void func_ov000_020a00d4(UnkSystem7 *param1, unk32 param2, unk32 param3, unk32 param4, VecFx32 *param5, unk32 param6);
void func_ov000_020a0110(UnkSystem7 *param1);
void func_ov000_020a0140(UnkSystem7 *param1, VecFx32 *param2);
void func_ov000_020a0220(void *param1, void *param2);
+4 -6
View File
@@ -41,12 +41,10 @@
#define DF_CONCAT3(a, b, c) DF_CONCAT3_(a, b, c)
#define DF_UNIQUE_IDENT(ident_) DF_CONCAT3(ident_, _, __LINE__)
// sometimes we need something in .bss
// to force things in .data to align properly
#define DATA_ALIGN_FIX() int DF_UNIQUE_IDENT(__data_align_fix)
// for cases where `DATA_ALIGN_FIX` doesn't work
#define DATA_ALIGN_FIX2() \
// sometimes we need dummy variables to force a section to align properly
#define DUMMY_BSS() int DF_UNIQUE_IDENT(__data_align_fix)
#define DUMMY_DATA(n) char DF_UNIQUE_IDENT(__data_align_fix)[n] = {1}
#define DUMMY_RODATA() \
static const int DF_UNIQUE_IDENT(__data_align_fix) = 0; \
void DF_UNIQUE_IDENT(__data_align_fix_func)() { \
*(int *) &DF_UNIQUE_IDENT(__data_align_fix) = 0; \