mirror of
https://github.com/zeldaret/st
synced 2026-10-20 18:27:41 -04:00
Match actors 5 (#164)
* ActorUnkTGTZ OK * ActorUnkSWCH OK * ActorUnkFLEN OK * fix build * mark flen as complete for eur * ActorUnkCLLT OK * ActorUnkMLCK OK * ActorRollingStone and ActorItemTornado OK * remove useless thing
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@@ -155,7 +155,7 @@ public:
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void Destroy() {
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for (UnkStruct_PlayerGet_ec *ptr = this->mUnk_00; ptr != &this->mUnk_00[ARRAY_LEN(this->mUnk_00)]; ++ptr) {
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ptr->func_ov000_020a0334();
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ptr->mUnk_00.func_ov000_020a0334();
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}
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this->mUnk_08.Init();
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@@ -23,7 +23,6 @@ public:
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/* 10 */
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void func_ov031_020e45fc();
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void func_ov031_020e5704();
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};
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class ActorItemBoomerang_11C : public UnkStruct_ov031_Items_00 {
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@@ -73,7 +72,7 @@ public:
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/* 118 */ unk32 mUnk_118;
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/* 11C */ ActorItemBoomerang_11C mUnk_11C;
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/* 128 */ u32 mUnk_128;
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/* 12C */ UnkStruct_PlayerGet_ec mUnk_12C[0x3];
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/* 12C */ UnkSystem7 mUnk_12C[0x3];
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/* 138 */ Timer mUnk_138;
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/* 13C */ u16 mUnk_13C;
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/* 13E */ PAD(0x13E, 0x140);
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@@ -60,7 +60,7 @@ public:
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/* 1D6 */ u16 mUnk_1D6;
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/* 1D8 */ unk32 mUnk_1D8;
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/* 1DC */ fx32 mUnk_1DC;
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/* 1E0 */ UnkStruct_PlayerGet_ec mUnk_1E0[0x3];
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/* 1E0 */ UnkSystem7 mUnk_1E0[0x3];
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/* 1EC */
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ActorItemTornado();
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@@ -8,6 +8,7 @@
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#include "Render/ModelRender.hpp"
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#include "Unknown/UnkStruct_ov031_Items.hpp"
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#include "global.h"
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#include "nitro/fx.h"
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#include "types.h"
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enum ActorRollingStoneState_ {
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@@ -22,7 +23,7 @@ enum ActorRollingStoneState_ {
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ActorRollingStoneState_8 = 8,
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ActorRollingStoneState_9 = 9,
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ActorRollingStoneState_10 = 10,
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ActorRollingStoneState_MAX
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ActorRollingStoneState_Max
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};
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class ActorRollingStone;
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@@ -64,7 +65,7 @@ public:
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/* 108 */ u16 mUnk_108;
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/* 10A */ PAD(0x10A, 0x10C);
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/* 10C */ MtxFx33 mUnk_10C;
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/* 130 */ UnkStruct_PlayerGet_ec mUnk_130[0x2];
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/* 130 */ UnkSystem7 mUnk_130[0x2];
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/* 138 */ unk16 mUnk_138;
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/* 13C */ Cylinder mUnk_13C;
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/* 14C */ unk32 mUnk_14C;
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@@ -6,11 +6,15 @@
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#include "global.h"
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#include "types.h"
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class ActorUnkEFIK_98 : public UnkSystem7 {
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public:
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};
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class ActorUnkEFIK : public Actor {
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public:
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/* 00 (base) */
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/* 94 */ unk32 mUnk_94;
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/* 98 */ UnkSystem7 mUnk_98;
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/* 98 */ ActorUnkEFIK_98 mUnk_98;
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/* 9C */ unk32 mUnk_9C;
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/* A0 */ unk32 mUnk_A0;
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@@ -48,13 +48,13 @@ public:
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/* 30 */ virtual void vfunc_2C(unk32 param1) override;
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/* 34 */ virtual void vfunc_30(Actor_vfunc_30 *param1) override;
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void func_ov031_020f6984();
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static void func_ov031_020f6e5c(RefStruct param1);
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static void func_ov031_020f6ea8(RefStruct *param0, u16 param1, const VecFx32 *param2, s16 param3, u16 param4);
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void func_ov031_020f6f20(unk32 param1);
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void func_ov031_020f7358();
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void func_ov031_020f73e4();
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void func_ov031_020f73f0();
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static void func_ov031_020f6e5c(RefStruct param1);
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static void func_ov031_020f6ea8(RefStruct *param0, u16 param1, const VecFx32 *param2, s16 param3, u16 param4);
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};
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class ActorProfileUnkTGTZ : public ActorProfile_Derived1 {
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