Create Timer struct, improve angle usage and name known virtual functions (#154)

* name some actor vfuncs

* name some map object vfuncs

* remove angle union

* fix lots of clangd errors

* create Timer struct

* fix regressions
This commit is contained in:
Yanis
2026-10-02 20:54:43 +02:00
committed by GitHub
parent 205dc5a1ca
commit 07a5bd9fcc
204 changed files with 1851 additions and 1985 deletions
+1 -1
View File
@@ -22,7 +22,7 @@ void func_ov001_020bff1c(void) {
}
void Actor_Derived1::func_ov001_020bff2c(void) {
this->Actor_Derived1::vfunc_1C();
this->Actor_Derived1::Setup();
}
void ActorUnkLBCK::func_ov001_020bff34() {