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Create Timer struct, improve angle usage and name known virtual functions (#154)
* name some actor vfuncs * name some map object vfuncs * remove angle union * fix lots of clangd errors * create Timer struct * fix regressions
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@@ -22,7 +22,7 @@ void func_ov001_020bff1c(void) {
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}
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void Actor_Derived1::func_ov001_020bff2c(void) {
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this->Actor_Derived1::vfunc_1C();
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this->Actor_Derived1::Setup();
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}
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void ActorUnkLBCK::func_ov001_020bff34() {
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