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Decompile ActorManager_001.cpp (#31)
* started ActorManager_001.cpp * create, ctor, dtor * prog * fix build * fix build issues * progress * struct comments * match ClearInstance
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#pragma once
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#include "types.h"
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enum MapObjectId {
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#define DEFINE_MAP_OBJECT_TYPE(id, name) MapObjectId_##name = id,
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#include "Map/MapObjectTypeTable.inl"
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#undef DEFINE_MAP_OBJECT_TYPE
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};
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