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https://github.com/zeldaret/st
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Decompile ActorManager_001.cpp (#31)
* started ActorManager_001.cpp * create, ctor, dtor * prog * fix build * fix build issues * progress * struct comments * match ClearInstance
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#pragma once
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#include "Map/MapObjectId.hpp"
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#include "types.h"
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enum FileType {
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FileType_ZOB = 'BLOZ',
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};
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// .zob
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typedef struct ZeldaObjectList {
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/* 00 */ FileType type; // always "ZOLB"
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/* 04 */ unk32 nSize; // file size?
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/* 08 */ unk16 unk_08;
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/* 0a */ unk16 unk_0a;
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/* 0c */ u16 nEntries; // number of entries
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/* 0e */ unk16 unk_0e;
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/* 10 */ u32 aIdList[]; // actor id or map object id
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} ZeldaObjectList;
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