mirror of
https://github.com/zeldaret/st
synced 2026-08-21 22:40:41 -04:00
Start decompiling ActorUnkRBLS (#98)
* feat: Match ActorUnkRBLS vfunc_18, 20, 24 and 2C * fix: Use FLOAT_TO_FX32 instead of raw hex * feat: Update symbols * fix: Fix ModelRender::vfunc_18 symbol and childs declarations
This commit is contained in:
@@ -4,9 +4,19 @@
|
||||
|
||||
#include "Actor/Actor.hpp"
|
||||
#include "Actor/ActorProfile.hpp"
|
||||
#include "Render/ModelRender.hpp"
|
||||
#include "global.h"
|
||||
#include "types.h"
|
||||
|
||||
struct UnkStruct_data_ov063_02163740 {
|
||||
/* 00 */ unk32 mUnk_00;
|
||||
/* 04 */ unk32 mUnk_04;
|
||||
/* 08 */ unk32 mUnk_08;
|
||||
/* 0C */ unk32 mUnk_0C;
|
||||
/* 10 */ unk32 mUnk_10;
|
||||
/* 14 */ unk32 mUnk_14;
|
||||
};
|
||||
|
||||
class ActorUnkRBLS_C4 : public Actor_C4 {
|
||||
public:
|
||||
ActorUnkRBLS_C4(Actor *param1);
|
||||
@@ -20,17 +30,24 @@ public:
|
||||
class ActorUnkRBLS : public Actor {
|
||||
public:
|
||||
/* 00 (base) */
|
||||
/* 94 */
|
||||
/* 94 */ ModelRender mUnk_94;
|
||||
/* F4 */ unk32 mUnk_F4;
|
||||
/* F8 */ STRUCT_PAD(0xF8, 0x110);
|
||||
/* 110 */ UnkSystem5 mUnk_110;
|
||||
/* 130 */ void *mUnk_130;
|
||||
/* 134 */ STRUCT_PAD(0x134, 0x160);
|
||||
/* 160 */
|
||||
|
||||
ActorUnkRBLS();
|
||||
|
||||
/* 18 */ virtual unk32 vfunc_18(void);
|
||||
/* 20 */ virtual void vfunc_20(void);
|
||||
/* 24 */ virtual void vfunc_24(void);
|
||||
/* 2C */ virtual void vfunc_2C(void);
|
||||
|
||||
/* 4C */ virtual ~ActorUnkRBLS() override;
|
||||
|
||||
void func_ov063_0215f3d4(void);
|
||||
void func_ov063_0215f3e8(void);
|
||||
void func_ov063_0215f474(void);
|
||||
void func_ov063_0215f488(void);
|
||||
void func_ov063_0215f49c(void);
|
||||
void func_ov063_0215f500(void);
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user