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Decompile overlay 17 (CourseExec Part 1) (#152)
* day 1 * delink overlay 17 * UnkStruct_027e0ce0_30_017 & UnkStruct_027e0ce0_40_017 * ItemManager_017 OK * UnkStruct_027e0ce0_40_Base_94_017 95% * UnkStruct_027e0ce0_017 OK * PlayerLinkActor_017 OK * PlayerLinkActor_A0_20_017 OK * code_020be2ec_017 99% * ActorManager_017 OK * Actor_017 OK * ActorEventIcon_017 OK * code_020be2ec_017 OK * MapObjectManager_017 97% * MapObject_017 OK * MapObjectSwitchStep_017 OK * fix build issues * fix other versions build issues
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@@ -348,8 +348,9 @@ bool MapObjectUnkSWSW::vfunc_1C(ActorRef param1, unk32 param2, VecFx32 *param3)
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return true;
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}
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UnkAngleStruct angle = {.angle = actorNSSW->mAngle};
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VecFx32 *vec = data_027e0ce0->func_01fff148(0x0);
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UnkAngleStruct angle;
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angle.angle = actorNSSW->mAngle;
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VecFx32 *vec = data_027e0ce0->func_01fff148(0x0);
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if (!func_02016ae0(&actorNSSW->mPos, vec, angle, 0x2AAB, 0x1)) {
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return false;
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@@ -486,7 +487,7 @@ void MapObjectUnkSWSW::vfunc_3C(unk32 param1) {
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}
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}
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void MapObjectUnkSWSW::vfunc_14() {
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void MapObjectUnkSWSW::vfunc_14(unk32 param1) {
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VecFx32 vec;
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VecFx32_Init(this->mPos.x + this->mUnk_0EC.x, this->mPos.y + this->mUnk_0EC.y, this->mPos.z + this->mUnk_0EC.z, &vec);
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