Decompile overlay 17 (CourseExec Part 1) (#152)

* day 1

* delink overlay 17

* UnkStruct_027e0ce0_30_017 & UnkStruct_027e0ce0_40_017

* ItemManager_017 OK

* UnkStruct_027e0ce0_40_Base_94_017 95%

* UnkStruct_027e0ce0_017 OK

* PlayerLinkActor_017 OK

* PlayerLinkActor_A0_20_017 OK

* code_020be2ec_017 99%

* ActorManager_017 OK

* Actor_017 OK

* ActorEventIcon_017 OK

* code_020be2ec_017 OK

* MapObjectManager_017 97%

* MapObject_017 OK

* MapObjectSwitchStep_017 OK

* fix build issues

* fix other versions build issues
This commit is contained in:
Yanis
2026-10-02 13:18:22 +02:00
committed by GitHub
parent 58b1255fd4
commit 205dc5a1ca
260 changed files with 5554 additions and 2047 deletions
+4 -3
View File
@@ -348,8 +348,9 @@ bool MapObjectUnkSWSW::vfunc_1C(ActorRef param1, unk32 param2, VecFx32 *param3)
return true;
}
UnkAngleStruct angle = {.angle = actorNSSW->mAngle};
VecFx32 *vec = data_027e0ce0->func_01fff148(0x0);
UnkAngleStruct angle;
angle.angle = actorNSSW->mAngle;
VecFx32 *vec = data_027e0ce0->func_01fff148(0x0);
if (!func_02016ae0(&actorNSSW->mPos, vec, angle, 0x2AAB, 0x1)) {
return false;
@@ -486,7 +487,7 @@ void MapObjectUnkSWSW::vfunc_3C(unk32 param1) {
}
}
void MapObjectUnkSWSW::vfunc_14() {
void MapObjectUnkSWSW::vfunc_14(unk32 param1) {
VecFx32 vec;
VecFx32_Init(this->mPos.x + this->mUnk_0EC.x, this->mPos.y + this->mUnk_0EC.y, this->mPos.z + this->mUnk_0EC.z, &vec);