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Decompile overlay 17 (CourseExec Part 1) (#152)
* day 1 * delink overlay 17 * UnkStruct_027e0ce0_30_017 & UnkStruct_027e0ce0_40_017 * ItemManager_017 OK * UnkStruct_027e0ce0_40_Base_94_017 95% * UnkStruct_027e0ce0_017 OK * PlayerLinkActor_017 OK * PlayerLinkActor_A0_20_017 OK * code_020be2ec_017 99% * ActorManager_017 OK * Actor_017 OK * ActorEventIcon_017 OK * code_020be2ec_017 OK * MapObjectManager_017 97% * MapObject_017 OK * MapObjectSwitchStep_017 OK * fix build issues * fix other versions build issues
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@@ -27,15 +27,13 @@ void PlayerSceneChange2::vfunc_0C(UnkStruct_PlayerGet_vfunc_0C_param1 *param1) {
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this->mUnk_2C->mUnk_58 = 0;
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func_ov000_0208ba10(auStack_18, &this->mUnk_24->mUnk_94, 0);
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func_ov000_0208ba10(auStack_18, &this->mUnk_24->mUnk_094, 0);
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if (this->mUnk_44->mUnk_00 != 0) {
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this->mUnk_28->func_ov000_0208cf20(0x1400, 0);
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}
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void **piVar3 = this->mUnk_24->mUnk_78;
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if ((piVar3 != NULL && *piVar3 != NULL) ? 1 : 0) {
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if (this->mUnk_24->mUnk_078 != NULL && this->mUnk_24->mUnk_078->HasValue() ? 1 : 0) {
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func_ov000_02087ee8();
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}
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