Decompile overlay 17 (CourseExec Part 1) (#152)

* day 1

* delink overlay 17

* UnkStruct_027e0ce0_30_017 & UnkStruct_027e0ce0_40_017

* ItemManager_017 OK

* UnkStruct_027e0ce0_40_Base_94_017 95%

* UnkStruct_027e0ce0_017 OK

* PlayerLinkActor_017 OK

* PlayerLinkActor_A0_20_017 OK

* code_020be2ec_017 99%

* ActorManager_017 OK

* Actor_017 OK

* ActorEventIcon_017 OK

* code_020be2ec_017 OK

* MapObjectManager_017 97%

* MapObject_017 OK

* MapObjectSwitchStep_017 OK

* fix build issues

* fix other versions build issues
This commit is contained in:
Yanis
2026-10-02 13:18:22 +02:00
committed by GitHub
parent 58b1255fd4
commit 205dc5a1ca
260 changed files with 5554 additions and 2047 deletions
@@ -27,15 +27,13 @@ void PlayerSceneChange2::vfunc_0C(UnkStruct_PlayerGet_vfunc_0C_param1 *param1) {
this->mUnk_2C->mUnk_58 = 0;
func_ov000_0208ba10(auStack_18, &this->mUnk_24->mUnk_94, 0);
func_ov000_0208ba10(auStack_18, &this->mUnk_24->mUnk_094, 0);
if (this->mUnk_44->mUnk_00 != 0) {
this->mUnk_28->func_ov000_0208cf20(0x1400, 0);
}
void **piVar3 = this->mUnk_24->mUnk_78;
if ((piVar3 != NULL && *piVar3 != NULL) ? 1 : 0) {
if (this->mUnk_24->mUnk_078 != NULL && this->mUnk_24->mUnk_078->HasValue() ? 1 : 0) {
func_ov000_02087ee8();
}