Decompile overlay 0 map objects (#49)

* add missing scratch link

* ActorUnk_ov000_020a8bb0_a4_00 -> UnkSystem4

* match mapobj switch step

* SWST -> SwitchStep

* dsd format

* fix playerget regression

* fix fake match

* BLCM -> MiniBlocks

* match mapobj miniblocks

* minor improvement

* fix regressions
This commit is contained in:
Yanis
2026-04-14 21:39:26 +02:00
committed by GitHub
parent 59a312e30a
commit 24d9e00c80
114 changed files with 1225 additions and 710 deletions
+36
View File
@@ -0,0 +1,36 @@
#pragma once
#include "MapObject/MapObject.hpp"
#include "MapObject/MapObjectProfile.hpp"
#include "Unknown/Common.hpp"
#include "global.h"
#include "types.h"
class MapObjectMiniBlocks : public MapObject {
public:
/* 00 (base) */
/* 40 */ UnkSystem6 mUnk_40;
/* 44 */ unk32 mUnk_44;
/* 48 */ unk8 mUnk_48;
/* 49 */ unk8 mUnk_49; // pad?
/* 4A */ unk16 mUnk_4A; // pad?
/* 4C */
MapObjectMiniBlocks();
/* 00 */ virtual bool vfunc_00() override;
/* 14 */ virtual void vfunc_14() override;
/* 30 */ virtual ~MapObjectMiniBlocks() override;
};
class MapObjectProfileMiniBlocks : public MapObjectProfile_Derived1 {
public:
/* 00 (base) */
MapObjectProfileMiniBlocks();
/* 00 */ virtual MapObject *Create();
/* 1C */ virtual ~MapObjectProfileMiniBlocks() override;
static MapObjectProfileMiniBlocks *GetProfile();
};