mirror of
https://github.com/zeldaret/st
synced 2026-08-28 08:48:41 -04:00
Delink and match sections of overlay 063 actors (#137)
* feat: Add .data to RMSX actors * fix: Fix bad regressions * feat: Add struct and improve RMSD matching * feat: Move RMSX base class to the right file * feat: Delink vtable and update symbols * feat: Match .data and improve ActorUnkRMSBase * feat: Update ActorUnkRSMBase ctor and match ActorUnkRMSW * fix: Fix outdated initialization * feat: Match RMSV ctor * feat: Match more vfunc * feat: Match more vfunc and some cleanup * chore: Clean headers * feat: Reorder funcs, add unk structs * feat: Move RMSBase to a separate file and flag as complete * feat: Complete some actors * feat: Add data to RBLS, almost match the actor * feat: Add eur data for CANS * feat: Reorder CANS functions, sync data for jp * feat: Reorder CASE functions * feat: Update global func call to member func call
This commit is contained in:
@@ -40,8 +40,8 @@ public:
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UnkStruct_ov063_02162ea8();
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/* 00 (base) */ virtual ~UnkStruct_ov063_02162ea8();
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/* 08 */ virtual bool vfunc_08(UnkStruct_ov031_020f3310 *param1) override;
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/* 00 */ virtual ~UnkStruct_ov063_02162ea8();
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/* 08 */ virtual bool vfunc_08(const UnkStruct_ov031_020f3310 *param1) override;
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/* 0C */ virtual bool vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 *param2, unk32 param3) override;
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};
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@@ -132,15 +132,13 @@ public:
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ActorUnkCANS();
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/* 10 */ virtual void vfunc_10(Cylinder *param1);
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/* 18 */ virtual unk32 vfunc_18(void);
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/* 1C */ virtual void vfunc_1C(void);
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/* 20 */ virtual void vfunc_20(void);
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/* 24 */ virtual void vfunc_24(void);
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/* 2C */ virtual void vfunc_2C(unk32 param1);
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/* 4C */ virtual ~ActorUnkCANS() override;
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/* 10 */ virtual void vfunc_10(Cylinder *param1) override;
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/* 18 */ virtual bool vfunc_18(unk32 param1) override;
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/* 1C */ virtual void vfunc_1C(void) override;
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/* 20 */ virtual void vfunc_20(void) override;
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/* 24 */ virtual void vfunc_24(void) override;
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/* 2C */ virtual void vfunc_2C(unk32 param1) override;
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unk32 func_ov063_02157fa4(ActorRef param1, unk32 param2, unk32 param3, unk32 *param4);
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void func_ov063_02158424(void);
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void func_ov063_02158448(unk32 param1);
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void func_ov063_02158490(void);
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@@ -185,7 +183,6 @@ public:
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/* 00 (base) */
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ActorProfileUnkCANS();
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~ActorProfileUnkCANS();
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/* 0C */ virtual Actor *Create();
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@@ -22,8 +22,6 @@ public:
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/* 70 */
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UnkStruct_ov063_021631a0(G3d_Model *pModel);
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/* 00 */ virtual ~UnkStruct_ov063_021631a0() override {};
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};
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class UnkStruct_func_ov063_0215a678 {
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@@ -59,7 +57,6 @@ public:
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ActorUnkCASE_174(Actor *param1);
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/* 00 */ virtual ~ActorUnkCASE_174() override {};
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/* 10 */ virtual void vfunc_10(Actor *actor) override;
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};
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@@ -93,7 +90,6 @@ public:
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/* 20 */ virtual void vfunc_20() override;
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/* 24 */ virtual void vfunc_24() override;
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/* 2C */ virtual void vfunc_2C(unk32 param1) override;
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/* 4C */ virtual ~ActorUnkCASE() override;
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void func_ov063_0215ab70(void);
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void func_ov063_0215aba4(void);
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@@ -132,7 +128,6 @@ public:
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/* 00 (base) */
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ActorProfileUnkCASE();
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~ActorProfileUnkCASE();
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/* 0C */ virtual Actor *Create();
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@@ -1,51 +1,35 @@
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//! TODO: This file was generated automatically and might contain errors
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#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "Actor/ActorUnkRMSV.hpp"
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#include "Render/ModelRender.hpp"
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#include "global.h"
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#include "types.h"
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struct UnkStruct_data_ov063_02163740 {
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/* 00 */ unk32 mUnk_00;
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/* 04 */ unk32 mUnk_04;
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/* 08 */ unk32 mUnk_08;
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/* 0C */ unk32 mUnk_0C;
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/* 10 */ unk32 mUnk_10;
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/* 14 */ unk32 mUnk_14;
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};
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class ActorUnkRBLS_C4 : public Actor_C4 {
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class UnkStruct_ov063_02163784 : public UnkStruct_ov063_021632e4 {
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public:
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ActorUnkRBLS_C4(Actor *param1);
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/* 00 (base) */
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/* 40 */
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/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
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/* 04 */ virtual bool vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0C(unk32 param1) override;
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UnkStruct_ov063_02163784(ModelRender *param1, unk32 param2) :
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UnkStruct_ov063_021632e4(param1, param2) {};
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};
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class ActorUnkRBLS : public Actor {
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public:
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/* 00 (base) */
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/* 94 */ ModelRender mUnk_94;
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/* F4 */ unk32 mUnk_F4;
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/* F8 */ STRUCT_PAD(0xF8, 0x110);
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/* 110 */ UnkSystem5 mUnk_110;
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/* 130 */ void *mUnk_130;
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/* F4 */ UnkStruct_ov063_02163784 mUnk_F4;
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/* 134 */ STRUCT_PAD(0x134, 0x160);
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/* 160 */
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ActorUnkRBLS();
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/* 18 */ virtual unk32 vfunc_18(void);
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/* 20 */ virtual void vfunc_20(void);
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/* 24 */ virtual void vfunc_24(void);
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/* 2C */ virtual void vfunc_2C(void);
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/* 4C */ virtual ~ActorUnkRBLS() override;
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/* 18 */ virtual bool vfunc_18(unk32 param1) override;
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/* 20 */ virtual void vfunc_20(void) override;
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/* 24 */ virtual void vfunc_24(void) override;
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/* 2C */ virtual void vfunc_2C(unk32 param1) override;
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void func_ov063_0215f3d4(void);
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void func_ov063_0215f500(void);
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@@ -56,7 +40,6 @@ public:
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/* 00 (base) */
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ActorProfileUnkRBLS();
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~ActorProfileUnkRBLS();
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/* 0C */ virtual Actor *Create();
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@@ -0,0 +1,25 @@
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#pragma once
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#include "Render/ModelRender.hpp"
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#include "Unknown/UnkStruct_ov031_02114870.hpp"
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#include "nitro/types.h"
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#include "nns/g3d/g3d.h"
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class ActorUnkRMSBase : public UnkStruct_ov031_02114870 {
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public:
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/* 00 (base) */
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/* F4 */ ModelRender mUnk_F4;
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/* 154 */ u8 mUnk_154;
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/* 155 */ unk8 mUnk_155;
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/* 156 */ STRUCT_PAD(0x156, 0x158);
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/* 158 */
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ActorUnkRMSBase();
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/* 18 */ virtual bool vfunc_18(unk32 param1) override;
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/* 1C */ virtual void vfunc_1C() override;
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/* 20 */ virtual void vfunc_20() override;
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/* 24 */ virtual void vfunc_24() override;
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/* 2C */ virtual void vfunc_2C(unk32 param1) override;
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/* 58 */ virtual G3d_Model *vfunc_58() = 0;
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};
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@@ -1,48 +1,25 @@
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//! TODO: This file was generated automatically and might contain errors
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#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "Render/ModelRender.hpp"
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#include "Actor/ActorUnkRMSBase.hpp"
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#include "Actor/ActorUnkRMSV.hpp"
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#include "global.h"
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#include "nns/g3d/g3d.h"
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#include "types.h"
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class ActorUnkRMSD_C4 : public Actor_C4 {
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public:
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ActorUnkRMSD_C4(Actor *param1);
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/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
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/* 04 */ virtual bool vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0C(unk32 param1) override;
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};
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class ActorUnkRMSBase : public Actor {
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public:
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/* 00 (base) */
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/* 94 */ ModelRender mUnk_94;
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/* F4 */ ModelRender mUnk_F4;
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/* 154 */ unk32 mUnk_154;
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/* 158 */
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ActorUnkRMSBase();
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};
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class ActorUnkRMSD : public ActorUnkRMSBase {
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public:
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/* 00 (base) */
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/* 158 */ unk32 mUnk_158; //! INFO: Some class with a vfunc_34
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/* 15C */ STRUCT_PAD(0x15C, 0x1D4); //! INFO: Force alignment to match ::Create
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/* 158 */ UnkStruct_ov063_021632e4 mUnk_158;
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/* 198 */ STRUCT_PAD(0x198, 0x1D4); //! INFO: Force alignment to match ::Create
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/* 1D4 */
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ActorUnkRMSD();
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/* 18 */ virtual unk32 vfunc_18(void) override;
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/* 18 */ virtual bool vfunc_18(unk32 param1) override;
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/* 20 */ virtual void vfunc_20(void) override;
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/* 24 */ virtual void vfunc_24(void) override;
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/* 4C */ virtual ~ActorUnkRMSD() override;
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/* 54 */ virtual G3d_Model *vfunc_54(void);
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/* 58 */ virtual G3d_Model *vfunc_58(void);
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};
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@@ -53,7 +30,6 @@ public:
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/* D8 */
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ActorProfileUnkRMSD();
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~ActorProfileUnkRMSD();
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/* 0C */ virtual Actor *Create();
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@@ -2,32 +2,9 @@
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "Actor/ActorUnkRMSD.hpp"
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#include "Render/ModelRender.hpp"
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#include "Actor/ActorUnkRMSBase.hpp"
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#include "global.h"
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#include "nns/g3d/g3d.h"
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#include "types.h"
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class ActorUnkRMSF_C4 : public Actor_C4 {
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public:
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ActorUnkRMSF_C4(Actor *param1);
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/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
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/* 04 */ virtual bool vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0C(unk32 param1) override;
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};
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class ActorUnkRMSF_Base : public Actor {
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public:
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/* 00 (base) */
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/* 94 */ ModelRender mUnk_94;
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/* F4 */ ModelRender mUnk_F4;
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/* 154 */ unk32 mUnk_154;
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/* 158 */
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ActorUnkRMSF_Base();
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};
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class ActorUnkRMSF : public ActorUnkRMSBase {
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public:
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@@ -1,23 +1,10 @@
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//! TODO: This file was generated automatically and might contain errors
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#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "Actor/ActorUnkRMSD.hpp"
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#include "Actor/ActorUnkRMSBase.hpp"
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#include "global.h"
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#include "nns/g3d/g3d.h"
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#include "types.h"
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class ActorUnkRMSS_C4 : public Actor_C4 {
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public:
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ActorUnkRMSS_C4(Actor *param1);
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/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
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/* 04 */ virtual bool vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0C(unk32 param1) override;
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};
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class ActorUnkRMSS : public ActorUnkRMSBase {
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public:
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@@ -1,42 +1,50 @@
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//! TODO: This file was generated automatically and might contain errors
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#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "Actor/ActorUnkRMSBase.hpp"
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#include "Actor/ActorUnkZLSL_ZSRS.hpp"
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#include "Render/ModelRender.hpp"
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#include "global.h"
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#include "nns/g3d/g3d.h"
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#include "types.h"
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class ActorUnkRMSV_C4 : public Actor_C4 {
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public:
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ActorUnkRMSV_C4(Actor *param1);
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/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
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/* 04 */ virtual bool vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0C(unk32 param1) override;
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};
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class ActorUnkRMSV : public Actor { //! INFO: ActorUnkRMSBase ? -> weirdly doesn't match first dtor
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class UnkStruct_ov063_021632e4 : public UnkStruct_ov000_020b31a8 {
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public:
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/* 00 (base) */
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/* 94 */ STRUCT_PAD(0x94, 0x158);
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/* 158 */ unk32 mUnk_158; //! INFO: Some class with a vfunc_34
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/* 15C */ STRUCT_PAD(0x15C, 0x1D4); //! INFO: Force alignment to match ::Create
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/* 1D4 */ unk32 mUnk_1D4; //! INFO: Some class with a vfunc_34
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/* 1D8 */ STRUCT_PAD(0x1D8, 0x250); //! INFO: Force alignment to match ::Create
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/* 1C */ UnkSystem5 mUnk_1C;
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/* 3C */ void *mUnk_3C;
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/* 40 */
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UnkStruct_ov063_021632e4(ModelRender *param1, unk32 param2) :
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UnkStruct_ov000_020b31a8(&mUnk_1C, param1, param2),
|
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mUnk_1C(&mUnk_3C, NULL) {
|
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if (param2 != 0) {
|
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mUnk_1C.mpModel = mUnk_10;
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}
|
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};
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/* 30 */ virtual s8 vfunc_30() override;
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/* 38 */ virtual void vfunc_38(unk32 param1, unk32 param2) override;
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/* 3C */ virtual void vfunc_3C() override;
|
||||
};
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|
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class ActorUnkRMSV : public ActorUnkRMSBase {
|
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public:
|
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/* 00 (base) */
|
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/* 158 */ UnkStruct_ov063_021632e4 mUnk_158;
|
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/* 198 */ STRUCT_PAD(0x198, 0x1D4); //! INFO: Force alignment to match ::Create
|
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/* 1D4 */ UnkStruct_ov063_021632e4 mUnk_1D4;
|
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/* 214 */ STRUCT_PAD(0x214, 0x250); //! INFO: Force alignment to match ::Create
|
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/* 250 */
|
||||
|
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ActorUnkRMSV();
|
||||
|
||||
/* 18 */ virtual unk32 vfunc_18(void);
|
||||
/* 20 */ virtual void vfunc_20(void);
|
||||
/* 24 */ virtual void vfunc_24(void);
|
||||
/* 4C */ virtual ~ActorUnkRMSV() override;
|
||||
/* 50 */ virtual void vfunc_50(void); // dtor, override?
|
||||
/* 54 */ virtual G3d_Model *vfunc_54(void);
|
||||
/* 58 */ virtual G3d_Model *vfunc_58(void);
|
||||
/* 18 */ virtual bool vfunc_18(unk32 param1) override;
|
||||
/* 20 */ virtual void vfunc_20(void) override;
|
||||
/* 24 */ virtual void vfunc_24(void) override;
|
||||
/* 54 */ virtual G3d_Model *vfunc_54(void) override;
|
||||
/* 58 */ virtual G3d_Model *vfunc_58(void) override;
|
||||
|
||||
void func_ov063_0215bd44(void);
|
||||
void func_ov063_0215bdec(void);
|
||||
@@ -49,7 +57,6 @@ public:
|
||||
/* 00 (base) */
|
||||
|
||||
ActorProfileUnkRMSV();
|
||||
~ActorProfileUnkRMSV();
|
||||
|
||||
/* 0C */ virtual Actor *Create();
|
||||
|
||||
|
||||
@@ -1,50 +1,37 @@
|
||||
//! TODO: This file was generated automatically and might contain errors
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Actor/Actor.hpp"
|
||||
#include "Actor/ActorId.hpp"
|
||||
#include "Actor/ActorProfile.hpp"
|
||||
#include "Actor/ActorUnkRMSD.hpp"
|
||||
#include "Actor/ActorUnkRMSBase.hpp"
|
||||
#include "Actor/ActorUnkRMSV.hpp"
|
||||
#include "global.h"
|
||||
#include "nns/g3d/g3d.h"
|
||||
#include "types.h"
|
||||
|
||||
struct UnkStruct_data_ov063_02163388 {
|
||||
/* 00 */ unk32 mUnk_00;
|
||||
/* 04 */ unk32 mUnk_04;
|
||||
/* 04 */ ActorId mUnk_04;
|
||||
/* 08 */ unk32 mUnk_08;
|
||||
/* 0C */ unk32 mUnk_0C;
|
||||
/* 10 */ unk32 mUnk_10;
|
||||
/* 14 */ unk32 mUnk_14;
|
||||
};
|
||||
|
||||
class ActorUnkRMSW_C4 : public Actor_C4 {
|
||||
public:
|
||||
ActorUnkRMSW_C4(Actor *param1);
|
||||
|
||||
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
|
||||
/* 04 */ virtual bool vfunc_04() override;
|
||||
/* 08 */ virtual void vfunc_08() override;
|
||||
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
|
||||
};
|
||||
|
||||
class ActorUnkRMSW : public ActorUnkRMSBase {
|
||||
public:
|
||||
/* 00 (base) */
|
||||
/* 158 */ unk32 mUnk_158; //! INFO: Some class with a vfunc_34
|
||||
/* 15C */ STRUCT_PAD(0x15C, 0x1D4); //! INFO: Force alignment to match ::Create
|
||||
/* 158 */ UnkStruct_ov063_021632e4 mUnk_158;
|
||||
/* 198 */ STRUCT_PAD(0x198, 0x1D4); //! INFO: Force alignment to match ::Create
|
||||
/* 1D4 */
|
||||
|
||||
ActorUnkRMSW();
|
||||
|
||||
/* 18 */ virtual unk32 vfunc_18(void);
|
||||
/* 20 */ virtual void vfunc_20(void);
|
||||
/* 24 */ virtual void vfunc_24(void);
|
||||
|
||||
/* 4C */ virtual ~ActorUnkRMSW() override;
|
||||
|
||||
/* 54 */ virtual G3d_Model *vfunc_54(void);
|
||||
/* 58 */ virtual G3d_Model *vfunc_58(void);
|
||||
/* 18 */ virtual bool vfunc_18(unk32 param1) override;
|
||||
/* 20 */ virtual void vfunc_20(void) override;
|
||||
/* 24 */ virtual void vfunc_24(void) override;
|
||||
/* 54 */ virtual G3d_Model *vfunc_54(void) override;
|
||||
/* 58 */ virtual G3d_Model *vfunc_58(void) override;
|
||||
};
|
||||
|
||||
class ActorProfileUnkRMSW : public ActorProfile_Derived1 {
|
||||
@@ -52,7 +39,6 @@ public:
|
||||
/* 00 (base) */
|
||||
|
||||
ActorProfileUnkRMSW();
|
||||
~ActorProfileUnkRMSW();
|
||||
|
||||
/* 0C */ virtual Actor *Create();
|
||||
|
||||
|
||||
@@ -50,7 +50,7 @@ public:
|
||||
/* 0C */ unk32 mUnk_0C;
|
||||
/* 10 */ G3d_Model *mUnk_10;
|
||||
/* 14 */ unk32 mUnk_14;
|
||||
/* 18 */ unk8 mUnk_18; // deduced from strb [..., 0x18]
|
||||
/* 18 */ unk8 mUnk_18;
|
||||
/* 19 */ STRUCT_PAD(0x19, 0x1C);
|
||||
/* 1C */
|
||||
|
||||
@@ -73,7 +73,7 @@ public:
|
||||
/* 38 */ virtual void vfunc_38(unk32 param1, unk32 param2);
|
||||
/* 3C */ virtual void vfunc_3C();
|
||||
|
||||
void func_ov000_02099f8(ActorUnkZLSL_AnimationTag param1, unk32 param2);
|
||||
void func_ov000_02099ff8(ActorUnkZLSL_AnimationTag param1, unk32 param2);
|
||||
};
|
||||
|
||||
class ActorUnkZLSL_27CC : public UnkStruct_ov000_020b31a8 {
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include "Actor/Actor.hpp"
|
||||
|
||||
class UnkStruct_ov031_02114664 : public Actor {
|
||||
public:
|
||||
/* 94 */
|
||||
|
||||
UnkStruct_ov031_02114664();
|
||||
|
||||
/* 18 */ virtual bool vfunc_18(unk32 param1) override;
|
||||
/* 1C */ virtual void vfunc_1C() override;
|
||||
/* 2C */ virtual void vfunc_2C(unk32 param1) override;
|
||||
};
|
||||
@@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
#include "Unknown/UnkStruct_ov031_02114664.hpp"
|
||||
#include "nns/g3d/g3d.h"
|
||||
|
||||
class UnkStruct_ov031_02114870 : public UnkStruct_ov031_02114664 {
|
||||
public:
|
||||
/* 94 */ ModelRender mUnk_94;
|
||||
/* F4 */
|
||||
|
||||
UnkStruct_ov031_02114870();
|
||||
|
||||
/* 18 */ virtual bool vfunc_18(unk32 param1) override;
|
||||
/* 2C */ virtual void vfunc_2C(unk32 param1) override;
|
||||
/* 54 */ virtual G3d_Model *vfunc_54();
|
||||
};
|
||||
Reference in New Issue
Block a user