Decompile overlay 1 (Part 3) (#95)

* ZeldaArrangeBinary OK

* ZeldaMapBinary 26%

* UnkStruct_SceneChange1 -> EntranceInfo

* cleanup EntranceInfo ctors

* fix regressions

* ZeldaMapBinary 47%

* fix regressions

* ZeldaMapBinary 73%

* ZeldaMapBinary 89%

* ZeldaMapBinary 99%
This commit is contained in:
Yanis
2026-07-01 04:09:04 +02:00
committed by GitHub
parent 6ea40b4493
commit 4074a603d2
76 changed files with 1924 additions and 643 deletions
+1 -1
View File
@@ -15,7 +15,7 @@ public:
/* 48 */ unk32 mUnk_48;
/* 4C */ unk32 mUnk_4C;
/* 50 */ unk32 mUnk_50;
/* 54 */ UnkStruct_SceneChange1 mUnk_54;
/* 54 */ EntranceInfo mUnk_54;
/* 68 */ unk32 mUnk_68;
/* 6C */ s32 mUnk_6C;
/* 70 */ volatile VecFx32 mUnk_70;