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Decompile overlay 1 (Part 3) (#95)
* ZeldaArrangeBinary OK * ZeldaMapBinary 26% * UnkStruct_SceneChange1 -> EntranceInfo * cleanup EntranceInfo ctors * fix regressions * ZeldaMapBinary 47% * fix regressions * ZeldaMapBinary 73% * ZeldaMapBinary 89% * ZeldaMapBinary 99%
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@@ -15,7 +15,7 @@ public:
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/* 48 */ unk32 mUnk_48;
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/* 4C */ unk32 mUnk_4C;
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/* 50 */ unk32 mUnk_50;
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/* 54 */ UnkStruct_SceneChange1 mUnk_54;
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/* 54 */ EntranceInfo mUnk_54;
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/* 68 */ unk32 mUnk_68;
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/* 6C */ s32 mUnk_6C;
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/* 70 */ volatile VecFx32 mUnk_70;
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