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Decompiling Fleeing Spinut (#148)
* feat: decompiling green spinut * feat: some progress * refactor: rename MKUR to GreenSpinut and ActorId_KURI to ActorId_Spinut * feat: better symbols * feat: update matching * fix: change MKUR for eur1 & usa * feat: up eur1 * feat: up usa * fix: usa * feat: up jp data * feat: improve matching * feat: improve overall matching * feat: add comments on KURI's states * refactor: rename to FleeingSpinut * feat: relocate function to ModelRenderBase * refactor: rename last GreenSpinut * refactor: rename field * fix: forgot to rename symbol :clown:
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@@ -57,6 +57,7 @@ public:
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/* 18 */ virtual void vfunc_18(VecFx32 *param1) = 0;
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/* 1C */
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void func_01ffc634(VecFx32 *param1, UnkAngleStruct param2, VecFx32 *param3);
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void func_01ffc6d4(UnkAngleStruct angleStruct, VecFx32 *pos);
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void func_ov000_02057cb0();
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